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Someone who tears apart speeches/arguments/statements for a living, and what Ray was REALLY saying.


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#251
Blackmind1

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DemGeth wrote...

Ugh....


Why do Bioware statements get such in-depth analysis. You know the simplest explanation is usually the right one

They simply thought they made a great game. They poured their hearts into it. They see the fans reaction and will incorporate ending exposition into the dlc.


This syntetic speaks the truth. Only organics are prone to this much bickering. This is why I agree with the Star Child's final solution.

#252
Wowlock

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KRAETZNER wrote...

YeGodz wrote...

Reptilian Rob wrote...

YeGodz wrote...

And now we move on to my personal favorite part of the post-release temper tantrum, wherein we carefully scrutinize every bioware statement for hidden messages.

Much more entertaining than empty threats of boycotts, I'll give you that.

To be fair it's not hidden at all...


Not if you're familiar BSN RAEG logic, it isn't.

Quick primer for the unititiated:

If bioware employee x says something you don't want to hear: "He just insulted us!"

If bioware employee x says something you do want to hear: "He's trying to trick us!"


Official Mass Effect Website
http://masseffect.com/about/story/

“Experience the beginning, middle, and end of an emotional story unlike any other, where the decisions you make completely shape your experience and outcome.”


Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/

“[The presence of the Rachni] has huge consequences in Mass Effect 3. Even just in the final battle with the Reapers.”


Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/

“I’m always leery of saying there are 'optimal' endings, because I think one of the things we do try to do is make different endings that are optimal for different people”


Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/

“And, to be honest, you [the fans] are crafting your Mass Effect story as much as we are anyway.”


Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/

“There are many different endings. We wouldn’t do it any other way. How could you go through all three campaigns playing as your Shepard and then be forced into a bespoke ending that everyone gets? But I can’t say any more than that…”


Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry

“Every decision you've made will impact how things go. The player's also the architect of what happens."

Whether you're happy or angry at the ending, know this: it is an ending.
BioWare will not do a "Lost" and leave fans with more questions than
answers after finishing the game, Gamble promised.

“You'll get answers to everything. That was one of the key things. Regardless of how we did everything, we had to say, yes, we're going to provide some answers to these people.”

“Because a lot of these plot threads are concluding and because it's being brought to a finale, since you were a part of architecting how they got to how they were, you will definitely sense how they close was because of the decisions you made and because of the decisions you didn't make”


Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx

“For people who are invested in these characters and the back-story of the universe and everything, all of these things come to a resolution in Mass Effect 3. And they are resolved in a way that's very different based on what you would do in those situations.”


Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/

“Fans want to make sure that they see things resolved, they want to get some closure, a great ending. I think they’re going to get that.”

“Mass Effect 3 is all about answering all the biggest questions in the lore, learning about the mysteries and the Protheans and the Reapers, being able to decide for yourself how all of these things come to an end.”

Interviewer: “So are you guys the creators or the stewards of the franchise?”

Hudson: “Um… You know, at this point, I think we’re co-creators with the fans. We use a lot of feedback.”


Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2

Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that same type of complexity built into the ending of Mass Effect 3?”

Hudson: “Yeah, and I’d say much more so, because we have the ability to build the endings out in a way that we don’t have to worry about eventually tying them back together somewhere. This story arc is coming to an end with this game. That means the endings can be a lot more different. At this point we’re taking into account so many decisions that you’ve made as a player and reflecting a lot of that stuff. It’s not even in any way like the traditional game endings, where you can say how many endings there are or whether you got ending A, B, or C.....The endings have a lot more sophistication and variety in them.”

“We have a rule in our franchise that there is no canon. You as a player decide what your story is.”


Mike Gamble (Associate Producer)
http://www.nowgamer....in_bioware.html

Mass Effect 3 will shake up the player's moral choices more than ever before, even going so far as allowing the Reapers to win the battle for Earth, according to BioWare's community representative Mike Gamble.


Mike Gamble (Associate Producer)
http://www.nowgamer....ry_details.html

"Of course you don’t have to play multiplayer, you can choose to play all the side-quests in single-player and do all that stuff you’ll still get all the same endings and same information, it’s just a totally different way of playing"


Casey Hudson (Director)
http://gamescatalyst...active-stories/

“The whole idea of Mass Effect3 is resolving all of the biggest questions, about the Protheons and the Reapers, and being in the driver's seat to end the galaxy and all of these big plot lines, to decide what civilizations are going to live or die: All of these things are answered in Mass Effect 3.”


Casey Hudson (Director)
http://www.computera...ly-good/?page=2

“There is a huge set of consequences that start stacking up as you approach the end-game. And even in terms of the ending itself, it continues to break down to some very large decisions. So it's not like a classic game ending where everything is linear and you make a choice between a few things - it really does layer in many, many different choices, up to the final moments, where it's going to be different for everyone who plays it.”

The community has every right to be angry.


I just love it when you have a solid proof like that. Only defense they can come up with will only imply they either liars....or just don't care about the customers....which in both cases won't help their point.


And no, I wouldn't trust an injured lion who tries to reassure me he won't attack me if I just heal his wound.

That statement alone '' tell your friends ! '' shows that they want to stop the bleeding. They know we will warn our friends so they won't waste their money. And they are hoping to stop the bleeding until they come up with something.  But sadly that time has passed since they decided to keep quiet for whole 2 weeks.

#253
piemanz

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Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.  We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received.


This is really the only part that's relevant. I read it as they're not changing the ending, just cleaning them up a bit.

Modifié par piemanz, 22 mars 2012 - 05:29 .


#254
humes spork

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Reptilian Rob wrote...

Vhalkyrie wrote...

Your ad populum argument is uncorroborated.  If I don't like something I'm going to say so.  Bethesda did not ignore their fans when they said they didn't like the ending to Fallout 3.  Except in Todd Howard's case, he didn't try to cover it up.  He flat out said they screwed up, they'll fix it.  That is how you own up as a creative director.

BINGO!


To be fair, the problem with FO3's ending was resolved by adding about twenty lines of dialogue and a splash screen to the ending (lines of dialogue for rad-immune companions to enter Project Purity, and the epilogue for a Wanderer who sent their companion). Anything and everything else was icing on the cake in Broken Steel.

#255
Reptilian Rob

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darknessmyown wrote...

Feels like no matter what anyone types, it's easier to take if you read it with a voice matching the portrait they are using, something I have been doing most of the time since coming to the forums to share my thoughts about all of this. Makes it easier to pass by the haters with nothing real to say.

Thank you for helping to clarify the PR speak OP, though I felt like we were being brushed off, promised nothing real, and almost insulted from reading it myself the first time. Bioware just seems so intent on doing nothing as long as they can and that seems a sad fact the more I think about it.

"I'm glad I could help, Shepard. I'll be here if you need anything."

#256
Cyneburh

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Blackmind1 wrote...


2) "Bethesda did not ignore their fans when they said they didn't like the ending to Fallout 3."

"But dad! Jimmies dad said that he could have THREE bikes for his birthday! I want three, too!" I love these kinds of arguments! "If my friends dad is awesome, why aren't you awesome?" It's likely to make the father feel like **** in the end, and the child seem like a spoiled brat. 




Because an analogy involving financially dependent children has so many parallels to a consumer base frustrated by the release of an incomplete product that they purchased under false pretenses.  

#257
DemGeth

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Murkman4683 wrote...

Poor reviews on Metacritic has never been done on AAA title before, um I believe the same people that attacked DA2 on metacritic destoryed ME3. 90% of those reviews were done the same day the game released, ME3 was hate bombed on Metacritic, which to most of the population has become a cesspool of users creating multiple accounts just destroy a game, movie, etc rating.


Heh ME 3 had well over 100 zero votes 5 or 6 hours after games release.  

#258
jmarkows

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Reptilian Rob wrote...

savionen wrote...

I'm not sure how on BSN some fail so hard at basic logic with statistics. Must just be troll logic.

Just because only 20k people go to a concert doesn't mean anyone outside of that 20k hates the band's music. If 20% of USA citizens voted in a Presidental election, if 1/2 of that 20% voted Democrat, that doesn't mean that 90% of the country would vote Republican.

It's troll's logic, more or less.


QFT.  I see this argument used all too often around the boards.

#259
Tyrzun

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Murkman4683 wrote...

Poor reviews on Metacritic has never been done on AAA title before, um I believe the same people that attacked DA2 on metacritic destoryed ME3. 90% of those reviews were done the same day the game released, ME3 was hate bombed on Metacritic, which to most of the population has become a cesspool of users creating multiple accounts just destroy a game, movie, etc rating.


DA 2 is not a AAA title.  It's the B squad from Bioware.  If you put them side by side it's easy to tell.  Much less funding went into that title.  :)

DA 2 stinks compared to DA:O as well.

#260
Reptilian Rob

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humes spork wrote...

Reptilian Rob wrote...

Vhalkyrie wrote...

Your ad populum argument is uncorroborated.  If I don't like something I'm going to say so.  Bethesda did not ignore their fans when they said they didn't like the ending to Fallout 3.  Except in Todd Howard's case, he didn't try to cover it up.  He flat out said they screwed up, they'll fix it.  That is how you own up as a creative director.

BINGO!


To be fair, the problem with FO3's ending was resolved by adding about twenty lines of dialogue and a splash screen to the ending (lines of dialogue for rad-immune companions to enter Project Purity, and the epilogue for a Wanderer who sent their companion). Anything and everything else was icing on the cake in Broken Steel.

Great counterpoint to my argument, I totally forget about that.

At least they fixed it though!

#261
Blackmind1

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Cyneburh wrote...

Blackmind1 wrote...


2) "Bethesda did not ignore their fans when they said they didn't like the ending to Fallout 3."

"But dad! Jimmies dad said that he could have THREE bikes for his birthday! I want three, too!" I love these kinds of arguments! "If my friends dad is awesome, why aren't you awesome?" It's likely to make the father feel like **** in the end, and the child seem like a spoiled brat. 




Because an analogy involving financially dependent children has so many parallels to a consumer base frustrated by the release of an incomplete product that they purchased under false pretenses.  


Would you prefer if I used that stupid car salesman analogy that's going round here at the minute?

#262
Narsilsword

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When Bioware officially announces their plans and it doesn't fix the ending it is imperative that we do not rage or get angry.

If we lash out at their next plan they will chose to ignore us

#263
nikola8

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Murkman4683 wrote...

Poor reviews on Metacritic has never been done on AAA title before, um I believe the same people that attacked DA2 on metacritic destoryed ME3. 90% of those reviews were done the same day the game released, ME3 was hate bombed on Metacritic, which to most of the population has become a cesspool of users creating multiple accounts just destroy a game, movie, etc rating.


DA2 is more controversial as to if it was good or not; Starcraft 2 is a better example of a game that simply did not deserve the bashing that it got.  Depending who you ask, ME3 falls into one of those two categories.

Modifié par nikola8, 22 mars 2012 - 05:29 .


#264
Tyrzun

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FO3 is not a good comparison to use.

Todd didn't promise one thing and then deliver the opposite. People just didn't like it, I didn't care how it ended. I wasn't promised anything. That's 2 totally different things.

Sure you couldn't keep playing with that character because you were DEAD, but nothing stopped you from starting over and exploring stuff you didn't do.  IT was in the gamers power to SEE more.

Modifié par Tyrzun, 22 mars 2012 - 05:30 .


#265
AlphaDormante

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Nice work, Rob. Sugary sweet, with more than a touch of sour.

We've got him talking in the first place, though. I consider that a small victory.

#266
Blackmind1

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nikola8 wrote...

Murkman4683 wrote...

Poor reviews on Metacritic has never been done on AAA title before, um I believe the same people that attacked DA2 on metacritic destoryed ME3. 90% of those reviews were done the same day the game released, ME3 was hate bombed on Metacritic, which to most of the population has become a cesspool of users creating multiple accounts just destroy a game, movie, etc rating.


DA2 is more controversial as to if it was good or not; Starcraft 2 is a better example of a game that simply did not deserve the bashing that it got.  Depending who you ask, ME3 falls into one of those two categories.


Which is why the scores are surprisingly even for this.

#267
Reptilian Rob

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Tyrzun wrote...

FO3 is not a good comparison to use.

Todd didn't promise one thing and then deliver the opposite. People just didn't like it, I didn't care how it ended. I wasn't promised anything. That's 2 totally different things.

This is...This is very true. 

#268
Simi Parthenopaeus

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Silveralen wrote...

Yep. Read through it once, dismissed it as more of the same, this time with a tenative verbal agreement.

Overall message I got? "There, we will do something, now sit down and shut up." Doesn't want to make fans happy, just wants the bad PR to end.


^ Sadly this, agree with OP

#269
Tyrzun

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Blackmind1 wrote...

nikola8 wrote...

Murkman4683 wrote...

Poor reviews on Metacritic has never been done on AAA title before, um I believe the same people that attacked DA2 on metacritic destoryed ME3. 90% of those reviews were done the same day the game released, ME3 was hate bombed on Metacritic, which to most of the population has become a cesspool of users creating multiple accounts just destroy a game, movie, etc rating.


DA2 is more controversial as to if it was good or not; Starcraft 2 is a better example of a game that simply did not deserve the bashing that it got.  Depending who you ask, ME3 falls into one of those two categories.


Which is why the scores are surprisingly even for this.


SC2 DID deserve the bashing it got when compared to SC1.

Activision got greedy it's that simple.  Oh no, you can only play the humans for $59.99.  When we gave you all three in the past.  They have a right to charge what they want, but fans have a right to say jump in a lake too.  It was incomplete to many fans, and thus why it got the poor scores.  

You obviously disagree and are here to tell people they shouldn't be allowed to and you're going to try and explain why... don't waste your breath.

#270
crimsontotem

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Great post OP... I do believe that letter was not to our fans but it was for a self reassurance...

He did say something about coming April... so that will be my last chance to Bioware...

#271
Pericles Redstorm

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Vhalkyrie wrote...

Blackmind1 wrote...

Vhalkyrie wrote...

The last part is the most telling to me. Where asks us to tell people it was good overall. The message is not subtle there. He's worried about sales tanking.


Of course he is! He's put a lot of ****ing money into the game, and a small portion of the fanbase is on a mission to completely ruin it. And yes, it is a small portion. The Facebook group being the biggest representative of size, and that sits at around 70,000 likes. That's 70,000 out 3,000,000! Statistically speaking, that's just over 5%. Normally, any other company in the industry would blow you off and ignore you, yet you're all being paid attention to aggressively, and one of the community workers was even having to block people for personal attacks. Not only that, but you're completely ripping into the work of a man who adored the world he had created, all for 10 minutes of gameplay.

You may very well be one of the worst fanbases in videogaming. You just can't grasp the concepts of how a business is run. You're very, very lucky you're talking to a company who care's about their fanbase. If this were EA directly, or Activision, or Ubisoft, you'd have been sweeped under the rug as a statisticaly minority, which is what you are.




Consumers such as you are the reason for a depletion of the gaming industry. What you
saying is take everything they give us without question and if you don’t like
it you’re not supposed to say anything. The Gaming companies are selling us a
mass produced product. We are entitled to speak up when something is bad such
as the ending. If we don’t question and just except everything as is, it will
lead to further deterioration. 

Take a car company for example; they mass produce a vehicle that is for the most
part great quality, except for that faulty breaking system they developed
because they were rushed. Now people began to crash their vehicles and they
complain about it (They enjoyed 99% of that vehicle right up until that crash
at the end).

Do you think other consumers and the companies
tell these people to hush up and just accept their product and belittle them if
they don’t? No, they issue recalls, they look at what went wrong, and sometimes
they make a model change. However by your logic we should just accept the fact
that our vehicle has faulty brakes and we should just keep quiet about it and
go away.

Modifié par Pericles Redstorm, 22 mars 2012 - 05:36 .


#272
Blackmind1

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Tyrzun wrote...

Blackmind1 wrote...

nikola8 wrote...

Murkman4683 wrote...

Poor reviews on Metacritic has never been done on AAA title before, um I believe the same people that attacked DA2 on metacritic destoryed ME3. 90% of those reviews were done the same day the game released, ME3 was hate bombed on Metacritic, which to most of the population has become a cesspool of users creating multiple accounts just destroy a game, movie, etc rating.


DA2 is more controversial as to if it was good or not; Starcraft 2 is a better example of a game that simply did not deserve the bashing that it got.  Depending who you ask, ME3 falls into one of those two categories.


Which is why the scores are surprisingly even for this.


SC2 DID deserve the bashing it got when compared to SC1.

Activision got greedy it's that simple.  Oh no, you can only play the humans for $59.99.  When we gave you all three in the past.  They have a right to charge what they want, but fans have a right to say jump in a lake too.  It was incomplete to many fans, and thus why it got the poor scores.  

You obviously disagree and are here to tell people they shouldn't be allowed to and you're going to try and explain why... don't waste your breath.


What, no, I agree with you. I was just commenting on how cool it is that this game has a completely split metacritic score. Nearly dead on 50. Talk about polarising!

#273
thejoyrider

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I enjoy critical thinking, so I enjoyed this post. I know in the other PR analysis thread, jessica was irritated by posts like this with everything being picked apart and scrutinized but honestly this is what happens when all you do is offer vague statements rather than directly and specifically addressing concerns and answering questions.

#274
darkshadow136

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Yeah. I got all that from my first read of his statement. I broke it down quickly in my blog here earlier today. I find it real funny how he tried using some of Sun Tzu's Philosophy of the art of war, and failed to implement it properly.

Nice catch though OP, I enjoyed the read.

Hold the line

#275
Reptilian Rob

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darkshadow136 wrote...

Yeah. I got all that from my first read of his statement. I broke it down quickly in my blog here earlier today. I find it real funny how he tried using some of Sun Tzu's Philosophy of the art of war, and failed to implement it properly.

Nice catch though OP, I enjoyed the read.

Hold the line

Sun Tzu is based on deception, not hiding behind a cloak of fear and malice.

You are right, he failed.

Modifié par Reptilian Rob, 22 mars 2012 - 05:37 .