Hudathan wrote...
Tyrzun wrote...
Hudathan wrote...
What if Ray Muzyka simply disagrees with people who hate the ending but is of course willing to come up with something so that both sides can be happy? Remember, not everyone feels the same way about the game and its ending. As the CEO of Bioware, Muzyka does not wish to alienate any player if at all possible. But there are people out there who hate the ending and would not settle for anything less than getting their way and there is just not much anyone can do about that.
You're missing the point.
It's not about liking the ending.
It's about an incomplete product.
Do you demand proof from meor will you just believe multiple developers promised us the end would be almost exactly the opposite of what it is? We were mislead.
Don't trust me, just read the link below. I don't want to post it all again.
http://social.biowar.../index/10056886
For the record, again. I thought the incomplete ending was brilliant! Warning your players for 3 games how indoctrination happens, then giving them bells and whistles warning them it's happeneing, and they STILL choose to indoctrinate themselves. It's freaking brilliant! It just left everything unresolved and we were promised would be with our multiple endings.
Not everyone feel that it's incomplete neither. There are plenty of people who liked the way it ended and didn't feel the need to see anymore. Some even feel strongly in not being told exactly what the cannon outcome would be for every single decision in the game. They are paying customers and deserve to be recognized too. The point is people will disagree on this issue no matter what, and you can't expect a CEO of a company to only make statements catered to one camp or the other.
As expected you didn't take the time to read what Bioware promised is, so I'll post it and show you the specific false advertising that has gone on. A customer should always receive what they paid for and what was advertised.
Interview with Mac Walters (Lead Writer)
http://popwatch.ew.c...-3-mac-walters/“[The presence of the Rachni] has huge consequences in Mass
Effect 3. Even just in the final battle with the Reapers.”
Interview with Mac Walters (Lead Writer)
http://business.fina...-all-audiences/“I’m always leery of saying there are 'optimal' endings, because I think
one of the things we do try to do is make different endings that are
optimal for different people “
Interview with Mike Gamble (Associate Producer)
http://www.computera...missing-in-me2/“And, to be honest, you [the fans] are crafting your Mass Effect story as
much as we are anyway.”
Interview with Mike Gamble (Associate Producer)
http://www.360magazi...ferent-endings/“There are many different endings. We wouldn’t do it any other way. How
could you go through all three campaigns playing as your Shepard and
then be forced into a bespoke ending that everyone gets? But I can’t
say any more than that…”
Interview with Mike Gamble (Associate Producer)
http://www.eurogamer...me-people-angry“Every decision you've made will impact how things go. The player's also the
architect of what happens."
“You'll get answers to everything. That was one of the key things. Regardless
of how we did everything, we had to say, yes, we're going to provide
some answers to these people.”
“Because a lot of these plot threads are concluding and because it's being
brought to a finale, since you were a part of architecting how they
got to how they were, you will definitely sense how they close was
because of the decisions you made and because of the decisions you
didn't make”
Interview with Casey Hudson (Director)
http://www.gameinfor...s-effect-3.aspx“For people who are invested in these characters and the back-story of the
universe and everything, all of these things come to a resolution in
Mass Effect 3. And they are resolved in a way that's very different
based on what you would do in those situations.”
Interview with Casey Hudson (Director)
http://venturebeat.c...fans-interview/“Fans want to make sure that they see things resolved, they want to get
some closure, a great ending. I think they’re going to get that.”
“Mass Effect 3 is all about answering all the biggest questions in the
lore, learning about the mysteries and the Protheans and the Reapers,
being able to decide for yourself how all of these things come to an
end.”
Interviewer: “So are you guys the creators or the stewards of the franchise?”
Hudson: “Um… You know, at this point, I think we’re co-creators with
the fans. We use a lot of feedback.”
Interview with Casey Hudson (Director)
http://www.gameinfor...PostPageIndex=2Interviewer: [Regarding the numerous possible endings of Mass Effect 2] “Is that
same type of complexity built into the ending of Mass Effect 3?”
Hudson: “Yeah, and I’d say much more so, because we have the ability to
build the endings out in a way that we don’t have to worry about
eventually tying them back together somewhere. This story arc is
coming to an end with this game. That means the endings can be a lot
more different. At this point we’re taking into account so many
decisions that you’ve made as a player and reflecting a lot of that
stuff. It’s not even in any way like the traditional game endings,
where you can say how many endings there are or whether you got
ending A, B, or C.....The endings have a lot more sophistication and
variety in them.”
“We have a rule in our franchise that there is no canon. You as a player
decide what your story is.”
^
As you can see this has nothing to do with someone liking what we have, it's not what were told we were getting. In fact we got the exact opposite of what we were told we were getting.
I don't want to use the Blu-Ray player box with the CD player anaology again. But yeah, that.