In normal multiplayer missions, one earn points regardless of whenther the mission is successful or a failure.
Recently there were a couple of multiplayer sessions (quick matches) that me and my team joined in where the mission were going smoothly, reaching wave 9, even 10, then all of a sudden the server jumped out.
Now all the points the rest of the team earned are no longer accountable (include all the equipments involved), because the mission does not count as successful or fail.
Is there a way to make the point count realtime, so to ensure the efforts and time the team puts into the mission are still valid, even if the server jump out in the middle of the session? or perhaps there are other ways to compensate for these kind of situation?
making the multiplayer point count realtime ? or ways to compensate?
Débuté par
cylstudio81
, mars 22 2012 03:39
#1
Posté 22 mars 2012 - 03:39





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