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Best Salarian infiltrator gold sniper build?


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#1
A Wild Snorlax

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I'm thinking of respeccing my Salarian infiltrator, it works fine on gold but I think maybe it could be better.

my current setup is:
tactical cloak - 6 (damage, recharge speed, sniper damage)
Proxy mine - 5, I have it specced up to where it increases damage taken by targets by 20% for 8 seconds
Energy drain 6, damage, 50% extra drain, damage
Racial training 6 - increased weight capacity by 20, headshot damage, weapon damage
fitness 3

I only use the proxy mine to weaken bigger targets before sniping them with the widow. However I'm not sure if it's worth having points in, so I'm considering dropping it for max fitness.

Also, I'm not sure about energy drains final evolution, the 40% damage reduction seems to work not only against geth, but anything that has shields, which is pretty great. And the extra damage from rank 6 drain doesn't seem that effective as there are many things I have to drain twice to deplete shield on even with the extra damage from rank 6.

Thoughts?

#2
Wheatax

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My build is:
Tactical cloak - 6 (damage, recharge speed, sniper damage)
Proxy Mine - none
Energy drain - 6 (damage, recharge, damage)
Salarian operative - 6 (capacity, headshot damage, sniper reduction weight)
Fitness - 6 (shields, shield recharge, shield)

I build it to compensate the weight of the black widow. And it gives me more chances to cloak+headshots with it. Managed to kill a prime with 6-8 headshots on gold without any equipment added on. For energy drain, it's always good to spec for damage instead of extra armor since it only works againts geths. I never tried proximity mine since I focus more on cloaking headshots for more damage. Fitness helps me a lot too especially when reviving teammates who are in the middle of gunfight. It really depends on how you like to play them actually.

Modifié par Drotter, 22 mars 2012 - 04:23 .


#3
DCko

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Once I get a Widow 10, I will probably avoid some recharge evolutions. I find that I can survive Gold without full shields. So I opt for max melee damage since I have no close combat means other than quick scope sniping.

Cloak - damage, melee damage, sniper damage
energy drain - damage, drain, damage
operative - damage and capacity, power damage, reduce weight
fitness - melee, shield delay, melee

#4
Bruddajakka

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Never bothered with proxi mine myself.

#5
Startkabel

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If you are a infiltrator you do not need fitness. Go for the mine in order to deal with guardians and armored targets.
BTW I advise you to use an infiltrator with a shotgun:
http://social.biowar...ndex/10582299/1

#6
Warchild-RZ

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Headshot damage is a waste. The big guys dont have headshot bonuses except for the bugged geth primes and atlas, which sounded like a fix was in the works. Everything else dies in one headshot without it.

#7
Dreamme

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http://social.biowar...3356/1#10521371
Try this out and see the difference. ;)

#8
Rifter7

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Drotter wrote...

My build is:
Tactical cloak - 6 (damage, recharge speed, sniper damage)
Proxy Mine - none
Energy drain - 6 (damage, recharge, damage)
Salarian operative - 6 (capacity, headshot damage, sniper reduction weight)
Fitness - 6 (shields, shield recharge, shield)

I build it to compensate the weight of the black widow. And it gives me more chances to cloak+headshots with it. Managed to kill a prime with 6-8 headshots on gold without any equipment added on. For energy drain, it's always good to spec for damage instead of extra armor since it only works againts geths. I never tried proximity mine since I focus more on cloaking headshots for more damage. Fitness helps me a lot too especially when reviving teammates who are in the middle of gunfight. It really depends on how you like to play them actually.


this is good. if you want, you can swap out energy drains last damage for the damage reduction. it helps if you primarily fight geth. (ie 2 salarian engineers and 2 infiltraters, salarian/quarian.)

#9
Aerius

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DCko wrote...

Once I get a Widow 10, I will probably avoid some recharge evolutions. I find that I can survive Gold without full shields. So I opt for max melee damage since I have no close combat means other than quick scope sniping.

Cloak - damage, melee damage, sniper damage
energy drain - damage, drain, damage
operative - damage and capacity, power damage, reduce weight
fitness - melee, shield delay, melee


why would you want melee damage? If you're meleeing on gold you're doing it wrong in the first place, if you're meleeing with a salarian infiltrator it's about the worst thing you can possibly do.

My personal, very succesfull build:
Cloak 6: Damage, Recharge, Sniper Damage
Mine 0
Energy Drain 6: Radius, Drain, Damage (although you can pick damage instead of drain at 4 - matter of taste, really)
STG 6: Weapon Damage, Headshot Damage, Sniper Rilfe Weight
Fitness 6: Shields/Health all the way.

This leaves me with 825 Health and 990 Shields, which is extremely useful if you need to revive fallen squadmates in the middle of enemies. This also enables you to Kill all of the following enemies with 1 ED and 1 bodyshot:

Cerb: Trooper, Centurion, Nemesis, Combat Engineer, Guardian
Geth: Trooper, Rocket Trooper, Pyro (if you shoot through the head into the tank with an armor piercing rifle/mod)
Reaper: Husk, Cannibal, Marauder

#10
DCko

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Aerius wrote...

DCko wrote...

Once I get a Widow 10, I will probably avoid some recharge evolutions. I find that I can survive Gold without full shields. So I opt for max melee damage since I have no close combat means other than quick scope sniping.

Cloak - damage, melee damage, sniper damage
energy drain - damage, drain, damage
operative - damage and capacity, power damage, reduce weight
fitness - melee, shield delay, melee


why would you want melee damage? If you're meleeing on gold you're doing it wrong in the first place, if you're meleeing with a salarian infiltrator it's about the worst thing you can possibly do.

My personal, very succesfull build:
Cloak 6: Damage, Recharge, Sniper Damage
Mine 0
Energy Drain 6: Radius, Drain, Damage (although you can pick damage instead of drain at 4 - matter of taste, really)
STG 6: Weapon Damage, Headshot Damage, Sniper Rilfe Weight
Fitness 6: Shields/Health all the way.

This leaves me with 825 Health and 990 Shields, which is extremely useful if you need to revive fallen squadmates in the middle of enemies. This also enables you to Kill all of the following enemies with 1 ED and 1 bodyshot:

Cerb: Trooper, Centurion, Nemesis, Combat Engineer, Guardian
Geth: Trooper, Rocket Trooper, Pyro (if you shoot through the head into the tank with an armor piercing rifle/mod)
Reaper: Husk, Cannibal, Marauder



How am I doing it wrong? Have you even tried a max damage melee salarian infil before you even say max melee damage is useless?

The general concensus is that full fitness is useless on Golds, at least for Salarian Infils. I can even surivive Gold with a low lvl infiltrator without ANYTHING in fitness. I can revive fallen teammates around enemies without full fitness and survive a whole gold match without getting downed without full fitness. If anything why would you need full fitness when you are reviving your teammates when you have cloak? You aren't getting shot at anyway and when not cloaked, you shouldn't be getting shot at anyway. The extra tank shields is trivial and I'd rather invest that into something that gives me more options for close combat means.

After a heavy melee attack, I gain 30% power damage allowing me to fully drain shields of phantoms/geth pyros/hunters, WITHOUT power amplifier mod, for 20 seconds. I can go stock without any enhancements on Gold. Again, you don't have to snipe everything. If there is one lone phantom coming at me or flanking my team from behind, It gives me two options. Cloak > drain > quick scope or Cloak > Drain > Heavy melee. Your build does not allow that second offensive option does it? You can't even heavy melee a rushing phantom or fully heavy melee weak opponents can you? You are playing on a PC though and your aim is way better with a mouse, so you can pretty much snipe anything up close. But I'm playing on a PS3 and I can still do the same and again, this just opens up another set of options for the salarian infil.

With my build I get 130k+ points on my Gold team. So for you to say I'm doing it wrong, no I am doing it right. Full shields is useless when you have cloak. Here is my revised build.

Widow IX - 85% CD
Cloak - damage, recharge, damage
Energy drain - damage, drain, damage
Operative - power damage & capactiy, power damage, decrease weight of sniper rifles
Fitness - melee, shield recharge, melee

I can do everything you stated above but dispatch even more enemies with body shots and can OHKO phantoms and other enemies with a heavy melee. This is without headshot damage too. I wouldn't be suprised if you used your respec card knowing full fitness is underutilizing your salarian infil. Try the max damage build and come back and tell me if I'm still doing it wrong. Cuz iono bro, it works for me? So technically, it should work for you too.

Put a power damage amplifier mod, sniper rail amp, and warp ammo (cerberus) disrupter ammo (geth) and my class can OHKO everything (melee or snipe) but atlas, geth primes, and pyros. (I only use salarian infil on those two enemy types)

Modifié par DCko, 26 mars 2012 - 02:51 .


#11
onewhitetea

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go for damage and "recharge speed". on cloak/ energy drain/ operative and fitness.

on gold you want to kill before you give the enemy the chance to kill ya. melee wont help ya on gold and health/shield might give you that extra hit you can take to quick scope.

but the idea is to do more damage (output) and not be to able to resist more damage on yourself.(input)

#12
himegoto

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I thoguht theres just one way to do it? Ignore mine.

#13
Slottm

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Personally, I use the following:

Cloak: damage, recharge, fire ability while cloaked
Mines: damage, +20% damage taken
Energy drain: damage, drain, damage
Operative: capacity, headshot, sniper rifle weight
Fitness: first 3
(6, 5, 6, 6, 3)

Using this build with a black widow in gold. This build allows you to cloak, energy drain against a shielded target (+ stagger on any target other than phantoms/primes/atlas/banshee/brute), follow with an easy headshot since they're stopped in their tracks. Energy drain also gives you back full shield against certain targets, and used while cloaked means you never have to wait for your shield to refill. Against armored targets and targets that don't dodge, prox mine does a lot of damage, and can be followed by 2-3 headshots with a 20% damage bonus.

I find this build to be far better than the one with +40% sniper damage, because the combined damage of a shield drain or prox mine + a sniper shot to be higher than a sniper shot with +40%. In addition with weight capacity and -sniper weight, cloak has under 6 second recharge, meaning with a black widow you can basically:

Cloak -> energy drain or mine, shoot 2-3 times, reload, and as soon as you see your ammo filled, cloak again (meaning that you cancel the last portion of a reload in which you can't normally shoot with cloak, which allows you to do anything). Works extremely well against geth since any energy drain gives you back a full shield as well

#14
DCko

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onewhitetea wrote...

go for damage and "recharge speed". on cloak/ energy drain/ operative and fitness.

on gold you want to kill before you give the enemy the chance to kill ya. melee wont help ya on gold and health/shield might give you that extra hit you can take to quick scope.

but the idea is to do more damage (output) and not be to able to resist more damage on yourself.(input)


How do you know? Do you have a max melee damage build? I can OHKO melee anything but pyros, primes, and atlas as long as you can drain all defenses. (For the enemies I just listed, you'd rather cloak > drain > snipe)

Cloak allows you to rush your opponent for an easy lock on for a heavy melee, UNHARMED. That means I can run up to a phantom unharmed and heavy melee it and come out unscathed. You know how a nemesis runs away when you rush them? Well Cloak solves that problem. And doing it with Cloak > Drain > Heavy Melee allows you to dispatch them without having "the chance for them to kill you." Same applies for phantoms. if a phantom is taking cover, I can just quickly run up to it and cloak > drain > heavy melee it without any consequences. So why would you rather heavy melee a nemesis or a phantom when you can just cloak > drain > snipe? No, I'm not saying to go out of your way to bum rush a nemesis. I'm just saying, you have two offensive options to dispatch enemies depending on the situation. With full shield fitness, you can't even fully heavy melee a nimble nemesis or phantom. That's why you don't even attempt to heavy melee it in the first place, cuz you don't have melee options.

You all don't seem to listen to reason. I'm just telling you, you don't need full shields. Cloak is all you need. I'm just trying to tell you this is how I play and it works beautifully.

Modifié par DCko, 26 mars 2012 - 03:02 .


#15
banthracis

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Build depends a lot on your playstyle. However, in general as an infiltrator you should not be up close using a shotgun, or meleeing anything.

There is no target out there that you can kill faster via melee than via quick scope headshot.

Granted, I play on the PC where pixel perfect aim allows me to quick scope headshot phantoms point blank, so for those on other systems it may be different.

Max fitness to hp/shield also makes a difference. It's the difference btwn dying to a ravager in 2 shots or 3, which is huge as it's almost impossible to dodge before 2 hits if there's any lag.

Sniper dmg at rank 6 is also not very useful. If you're doing headshots anyway, that extra dmg doesn't make a difference for most of the enemies, while being able to ED something and stay cloaked is very useful. It's also very useful to be able to ED first then shoot.

To those that advocate melee or close range builds for SI, yea, they work fine if you have a good team. Then again, with a good team you can run a shotgun and sniper adept and have gold be a cakewalk.

However, if you don't have a top notch team, dealing with any swarm of units, or with reapers with close range tactics is pretty much not gonna work.

And really, running in to heavy melee phantoms? That's just asking to be 1 hit KO'd.

If you want to judge which build is the best for a class you'd have to define what you mean by best. I'd personally define it as the build that offers the most to a team in the hardest setup, which is currently glacier reapers on gold.

If your build is providing the most benefit to the team (which is vastly different from you netting the most points), then you're doing it right. As an infiltrator, your job is to kills priority targets from afar as quickly as possible, perform capping objective and rezzing teammates.

Vs Reapers it's to ED and take out marauders, ravagers and cannibals before they wipe your team. Leave the banshee's and brutes to your adepts and others that can biotic or tech explosion.

Vs. Cereberus it's to take out phantoms, nemesis and centurions from afar before they get close

vs. Geth it's to take out rockettroopers, hunters and headshotting primes.

Modifié par banthracis, 26 mars 2012 - 03:10 .


#16
DCko

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banthracis wrote...

Build depends a lot on your playstyle. However, in general as an infiltrator you should not be up close using a shotgun, or meleeing anything.

There is no target out there that you can kill faster via melee than via quick scope headshot.

Granted, I play on the PC where pixel perfect aim allows me to quick scope headshot phantoms point blank, so for those on other systems it may be different.

Max fitness to hp/shield also makes a difference. It's the difference btwn dying to a ravager in 2 shots or 3, which is huge as it's almost impossible to dodge before 2 hits if there's any lag.

Sniper dmg at rank 6 is also not very useful. If you're doing headshots anyway, that extra dmg doesn't make a difference for most of the enemies, while being able to ED something and stay cloaked is very useful. It's also very useful to be able to ED first then shoot.

To those that advocate melee or close range builds for SI, yea, they work fine if you have a good team. Then again, with a good team you can run a shotgun and sniper adept and have gold be a cakewalk.

However, if you don't have a top notch team, dealing with any swarm of units, or with reapers with close range tactics is pretty much not gonna work.

And really, running in to heavy melee phantoms? That's just asking to be 1 hit KO'd
.


That is where you are wrong. You obviously don't know how safe it is to run up to a phantom with Cloak. I can even go aggro with my build on Gold alone. Why would you bring a salarian infil for reapers? There are better classes for those ravagers.

And not shotgunning with an infil? LOL. Um...Human Infil w/ GPS says otherwise. Another phantom killer playstyle.

Ofcourse you don't want to be up close. I'm saying it's situational. You guys act like I'm always up close with this max melee build. I'm not. 90% of the time I am at range sniping and if the situation occurs where I am getting rushed by a phantom, why not cloak > drain > heavy melee? Cloak allows you to be safe when running up to a phantom. It's not suicide as you say. It's a 100% garuntee you kill the opponent. Rather than missing your close range snipe.

If I'm getting rushed or flanked? I'm sure you guys just run away right? No, I freaking hold the line and heavy melee the crap out of any enemy that want's to come face to face with me.

Modifié par DCko, 26 mars 2012 - 03:14 .


#17
banthracis

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You're putting points into a very situational ability.

Kinda silly to invest points just so you can kill a phantom in the one case where you've got nowhere to run and a phantom charging you.

Even then, quick scope headshot is faster kill than heavy melee.

Absolutely no reason to put anything into melee, especially since you'll die to ravagers fast without fitness.

Give glacier gold vs reapers a try with your build in a pug and see how well it does. There's a huge difference in a build that works in certain setups/opponents, vs a build that will work vs in any PUG group and vs any opponent.

Modifié par banthracis, 26 mars 2012 - 03:15 .


#18
DCko

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banthracis wrote...

You're putting points into a very situational ability.

Kinda silly to invest points just so you can kill a phantom in the one case where you've got nowhere to run and a phantom charging you.

Even then, quick scope headshot is faster kill than heavy melee.

Absolutely no reason to put anything into melee, especially since you'll die to ravagers fast without fitness.

Give glacier gold vs reapers a try with your build in a pug and see how well it does. There's a huge difference in a build that works in certain setups/opponents, vs a build that will work vs in any gorup vs and opponent group.


See, I don't bring a Salarian Infil for Reapers. I use a Drell Adept or an Asari Adept for reapers.

Like I said, full shield fitness is trivial when I can survive a whole gold match without going down once.

Modifié par DCko, 26 mars 2012 - 03:18 .


#19
A Wild Snorlax

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I tried respeccing my guy to ditch the proxy mine and go full fitness, to be honest I found the extra shield quite a waste and I didn't like it so I specced back to rank 5 in proxy mine and I'm doing much better with that build, got 180k points in a gold game last night after I finally managed to unlock the balck widow :P

I'm still undecided about damage or 40% damage reduction for drain though, it makes the salarian really good against geth but obviously it only works against geth.

One thing, does anyone know if the 40% damage bonus from cloak applies to powers as well as weapons? I've hear that it does but I don't know....

#20
banthracis

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DCko wrote...

See, I don't bring a Salarian Infil for Reapers. I use a Drell Adept or an Asari Adept for reapers.

Like I said, full shield fitness is trivial when I can survive a whole gold match without going down once.


Um, so your "best" build doesn't work for 1/3 of the opponents out there?

I'm no sure how you can justify it as a "best" build then.

Modifié par banthracis, 26 mars 2012 - 03:21 .


#21
DCko

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banthracis wrote...

DCko wrote...

See, I don't bring a Salarian Infil for Reapers. I use a Drell Adept or an Asari Adept for reapers.

Like I said, full shield fitness is trivial when I can survive a whole gold match without going down once.


Um, so your "best" build doesn't work for 1/3 of the opponents out there?

I'm no sure how you can justify it as a "best" build then.


Rock, Paper, Scissors. That's how this game works. You don't bring a knife to a gun fight. I believe Salarian Infil is def outshined by other classes when going against reapers. Just sayin'.

Did I say my build was the best? No, I said this build works too. Stop imagining things.

Modifié par DCko, 26 mars 2012 - 03:24 .


#22
Aerius

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DCko wrote...
The general concensus is that full fitness is useless on Golds, at least for Salarian Infils.


No, it's not. At least not in the BSN and I wouldn't know where else you got that impression. Fitness is, contrary to what you believe, extremely useful on gold. While I can accept the "matter of taste" factor, I cannot accept you spreading wrong information, especially about a "general consesus" you make up.

If anything why would you need full fitness when you are reviving your teammates when you have cloak? You aren't getting shot at anyway and when not cloaked, you shouldn't be getting shot at anyway.



The assumption behind this is "you don't get shot if you are cloaked", which is utter nonsense. Cloak does not give you full invisibility against enemies. While it is arguably effective in making you partially invisible and lets you take a lot less damage, it doesn't grant you full immunity against detection. Quite on the contrary, if enemies are very near to you, they will see through your cloak and shoot you. Which is exactely the kind of situation I was talking about before: Teammates lying in the middle of enemies. You will have to come near them which will make them shoot at you. Always.

This paragraph also answers this:

Cloak allows you to rush your opponent
for an easy lock on for a heavy melee, UNHARMED. That means I can run up
to a phantom unharmed and heavy melee it and come out unscathed.


Next part:

If there is one lone phantom coming at me or flanking my team from
behind, It gives me two options. Cloak > drain > quick scope or
Cloak > Drain > Heavy melee. Your build does not allow that second
offensive option does it?


This is correct, as I would never even come close to the idea of meleeing a Phantom. Because, regardless of the theoretical benefit you describe, further charging your energy drain (which can be accomplished as well by going +damage instead of +radius and +skill damage instead of +headshot damage in STG in my build), meleeing an enemy is always the worst possible option on gold. The only exception might be husks, but other than that, meleeing will always:
a) expose you more to enemy shots as you're out of cover, which is extremely dangerous
B) give your enemy the opportunity to melee you back, which staggers you, resulting usually in quite a fast death, and far more importantly:
c) enables the phantom to oneshot-kill you in a melee situation.
The above mentioned points, especially c, easily outweight a potential benefit of additional ED damage. Especially since the phantom onehit has a higher priority - at least in my personal experience - than your own melee.
Analyzing the potential dangers of meleeing (especially the stronges melee enemy there is - phantoms) did lead me to my conclusion I had already: You are, in fact, doing it wrong.

You know how a nemesis runs away when you rush them? Well Cloak solves
that problem. And doing it with Cloak > Drain > Heavy Melee allows
you to dispatch them without having "the chance for them to kill you."


Here you are contradicting yourself. Even with my - arguably weaker, as you pointed out - Energy Drain, I can leech the full shields of Nemesis with 1 ED and then safely bodyshot the staggered Nemesis from distance, without going out of cover. This is, thanks to the staggering, a 100% safe way to kill them.
You however propose to run towards them as "better". I do not see the potential benefit, of cloaking, running over the map, meleeing them, then running back. It takes more time, it gets you out of cover which means enemies will target you and even if they don't target you then your team will have more fire towards it.
It is always the better idea to stick to your team instead of running through the map doing melee kills. Always.
Then, you are even accepting what I just wrote here:

No, I'm not saying to go out of your way to bum rush a nemesis. I'm just
saying, you have two offensive options to dispatch enemies depending on
the situation. With full shield fitness, you can't even fully heavy
melee a nimble nemesis or phantom. That's why you don't even attempt to
heavy melee it in the first place, cuz you don't have melee options.


Which leads me to the assumption, that you are well aware of what I just said by yourself.
Why, however, would you even - seeing how many downsides your "second option" has - propose it? There is no benefit in doing so. Absolutely 0. None. It's always the worse option. In every situation. Why do you need that?

Instead, you can have more shields. While more shields aren't necessarily the end of all means and for sure don't make you godlike, they are far more useful than gaining a theoretical advantage that only triggers when you pick a choice that is, in comparison to your basic cloak->ED->shot, always worse.

I can do everything you stated above but dispatch even more enemies


I already answered that above, with a very slight variation of my build.

I wouldn't be suprised if you used your respec card knowing full fitness is underutilizing your salarian infil.


I would rather play a vanguard before trying to melee anything on gold. True story.

Modifié par Aerius, 26 mars 2012 - 03:24 .


#23
Clet_

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DCko wrote...

banthracis wrote...

Build depends a lot on your playstyle. However, in general as an infiltrator you should not be up close using a shotgun, or meleeing anything.

There is no target out there that you can kill faster via melee than via quick scope headshot.

Granted, I play on the PC where pixel perfect aim allows me to quick scope headshot phantoms point blank, so for those on other systems it may be different.

Max fitness to hp/shield also makes a difference. It's the difference btwn dying to a ravager in 2 shots or 3, which is huge as it's almost impossible to dodge before 2 hits if there's any lag.

Sniper dmg at rank 6 is also not very useful. If you're doing headshots anyway, that extra dmg doesn't make a difference for most of the enemies, while being able to ED something and stay cloaked is very useful. It's also very useful to be able to ED first then shoot.

To those that advocate melee or close range builds for SI, yea, they work fine if you have a good team. Then again, with a good team you can run a shotgun and sniper adept and have gold be a cakewalk.

However, if you don't have a top notch team, dealing with any swarm of units, or with reapers with close range tactics is pretty much not gonna work.

And really, running in to heavy melee phantoms? That's just asking to be 1 hit KO'd
.


That is where you are wrong. You obviously don't know how safe it is to run up to a phantom with Cloak. I can even go aggro with my build on Gold alone. Why would you bring a salarian infil for reapers? There are better classes for those ravagers.

And not shotgunning with an infil? LOL. Um...Human Infil w/ GPS says otherwise. Another phantom killer playstyle.

Ofcourse you don't want to be up close. I'm saying it's situational. You guys act like I'm always up close with this max melee build. I'm not. 90% of the time I am at range sniping and if the situation occurs where I am getting rushed by a phantom, why not cloak > drain > heavy melee? Cloak allows you to be safe when running up to a phantom. It's not suicide as you say. It's a 100% garuntee you kill the opponent. Rather than missing your close range snipe.

If I'm getting rushed or flanked? I'm sure you guys just run away right? No, I freaking hold the line and heavy melee the crap out of any enemy that want's to come face to face with me.


Problem is, when you are at melee range, even if you use Cloak, enemies know you are there. Before you reply: " Have you even tried it yet" My answer is "yes". It occured very often that a phantom OHK me when I was rushing throguh him to revive my teamate.

As of the last level of Cloak, I greatly encourage to get the 1 ability without uncloaking. That way, you can use Energy Drain, remain cloaked, wait for the energy drain cooldown, use it again and then quick scope phantoms. Safest way to kill them, since Heavy melee misses VERY OFTEN on nimble opponents.

that's my 2 cents

#24
zhk3r

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"Irtech" - Salarian Infiltrator

Tactical Cloak: [6] Damage // Recharge Speed // Bonus Power
Proximity Mine: [4] Damage
Energy Drain: [6] Damage // Drain // Damage
Salarian Operative: [6] Damage & Capacity // Power Damage // Sniper Rifles (Weight)
Fitness [4] Durability

Weapons: M-98 Widow (IX) // N7 Crusader (I) // Geth Plasma Shotgun (X)
Secondary: Not equipped.

I got for the bonus power because it helps out in situations where I have to revive teammates. If my shields are down I can quickly Energy Drain an enemy with shields, then continue to revive my teammate without breaking cloak after my teammate is revived. When I do snipe I always stick with the Widow which does insane amounts of damage in one shot, and with my 40 % damage boost while cloaked, everything dies apart from tougher enemies (Banshees, Brutes, Atlas, etc). 

There's no need to max out fitness because the Salarian Infiltrator has a total of 700 health and 840 shield after spending 4 points on Fitness. The only times I use Proximity mines is when an enemy needs to be staggered, or when I'm shooting at a Ravager, killing Swarmers in the process. This build works equally good with a sniper as it does a shotgun, but obviously sniper is the better choice as the 6th evolution of "Salarian Operative" is decreasing Sniper Rifle Weight. 

This is by far one of the best classes to roll Gold with, even if you're not the best sniper around you'll do plently of damage and hopefully use your Cloak correctly, resulting in few deaths. With the bonus power evolution you'll be a good addition to the team if a teammate goes down in a bad spot. (Seeing as you can keep yourself alive with Energy Drain). 

Modifié par zhk3r, 26 mars 2012 - 03:31 .


#25
DCko

DCko
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Aerius wrote...


The assumption behind this is "you don't get shot if you are cloaked", which is utter nonsense. Cloak does not give you full invisibility against enemies. While it is arguably effective in making you partially invisible and lets you take a lot less damage, it doesn't grant you full immunity against detection. Quite on the contrary, if enemies are very near to you, they will see through your cloak and shoot you. Which is exactely the kind of situation I was talking about before: Teammates lying in the middle of enemies. You will have to come near them which will make them shoot at you. Always.

You obviously don't know how to make cloak very effective then. Hide behind a corner before cloaking and you will find cloak is 100% safe. Stay out of line of sight before using it. I said before, I have no problems running into the fire and saving my teammates lying in the middle of enemies.

Next part:

If there is one lone phantom coming at me or flanking my team from
behind, It gives me two options. Cloak > drain > quick scope or
Cloak > Drain > Heavy melee. Your build does not allow that second
offensive option does it?


This is correct, as I would never even come close to the idea of meleeing a Phantom. Because, regardless of the theoretical benefit you describe, further charging your energy drain (which can be accomplished as well by going +damage instead of +radius and +skill damage instead of +headshot damage in STG in my build), meleeing an enemy is always the worst possible option on gold. The only exception might be husks, but other than that, meleeing will always:
a) expose you more to enemy shots as you're out of cover, which is extremely dangerous
B) give your enemy the opportunity to melee you back, which staggers you, resulting usually in quite a fast death, and far more importantly:
c) enables the phantom to oneshot-kill you in a melee situation.
The above mentioned points, especially c, easily outweight a potential benefit of additional ED damage. Especially since the phantom onehit has a higher priority - at least in my personal experience - than your own melee.

No, because I OHKO a phantom with a heavy melee. Heavy meleeing does not seem like a good thing to do on Gold, because you probably can't OHKO them with your build. With my build, I am able to do so. So I'm not in the situation where it can OHKO me. Whenever, I heavy melee an enemy. Like I said, even with my playstyle I don't get OHKO or downed once, thus having no problem heavy meleeing thing and getting fired at by other enemies by doing so. You guys act like I bum rush an enemy in the open and heavy melee him. I know when and when not to use it. I do know the consequences of heavy meleeing. Sure you can get fired upon by other enemies afterwards, but really, I don't put myself in that situation making it more safe.

You know how a nemesis runs away when you rush them? Well Cloak solves
that problem. And doing it with Cloak > Drain > Heavy Melee allows
you to dispatch them without having "the chance for them to kill you."


Here you are contradicting yourself. Even with my - arguably weaker, as you pointed out - Energy Drain, I can leech the full shields of Nemesis with 1 ED and then safely bodyshot the staggered Nemesis from distance, without going out of cover. This is, thanks to the staggering, a 100% safe way to kill them.
You however propose to run towards them as "better". I do not see the potential benefit, of cloaking, running over the map, meleeing them, then running back. It takes more time, it gets you out of cover which means enemies will target you and even if they don't target you then your team will have more fire towards it.
It is always the better idea to stick to your team instead of running through the map doing melee kills. Always.
Then, you are even accepting what I just wrote here:

No, I'm not saying to go out of your way to bum rush a nemesis. I'm just
saying, you have two offensive options to dispatch enemies depending on
the situation. With full shield fitness, you can't even fully heavy
melee a nimble nemesis or phantom. That's why you don't even attempt to
heavy melee it in the first place, cuz you don't have melee options.


Sigh, Im not running across the map to melee a sole nemesis. Hint: Situational. If indeed a nemesis is by you hipfiring at 100% accuracy, sure I'll heavy melee it. I said before 80-90% of the time I'm sniping.

Modifié par DCko, 26 mars 2012 - 03:42 .