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Best Salarian infiltrator gold sniper build?


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#26
Aerius

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A Wild Snorlax wrote...

I tried respeccing my guy to ditch the proxy mine and go full fitness, to be honest I found the extra shield quite a waste and I didn't like it so I specced back to rank 5 in proxy mine and I'm doing much better with that build, got 180k points in a gold game last night after I finally managed to unlock the balck widow :P


That's totally fine. I personally never saw the sense in using the mines, but I guess that's matter of taste ;)

I'm still undecided about damage or 40% damage reduction for drain though, it makes the salarian really good against geth but obviously it only works against geth.


Well, and Atlas and Turrets, I guess. I never tried it though. However, the point you want to reach is to be able to drain the full shields of as many enemies as possible, to be able to kill their health in one shot afterwards. The higher the amount of shields is you can drain, the more enemies you will oneshot, the more effective you will be.
That beeing said, I use +range in ED4 and +damage in ED6 and the only shields I don't drain completely are those of Geth Hunters and Phantoms. Other than the obvious Atlas/Banshee/Prime ones, but they are out of reach anyways.
You can toy around with different amounts of damage and see, how it affects your ability to completely drain the shields of enemies. I'd just test it, if I were you.

One thing, does anyone know if the 40% damage bonus from cloak applies to powers as well as weapons? I've hear that it does but I don't know....


Nah, it shouldn't. Give me some minutes and I'll try to somehow.

Modifié par Aerius, 26 mars 2012 - 03:46 .


#27
Aerius

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Protip: writing bold doesn't make your arguments more valid.

DCko wrote...
You obviously don't know how to make cloak very effective then. Hide behind a corner before cloaking and you will find cloak is 100% safe. Stay out of line of sight before using it. I said before, I have no problems running into the fire and saving my teammates lying in the middle of enemies.


This is just wrong. If you cross the line of sight of an enemy at close range he will always discover you and shoot at you. This has nothing to do with "knowing what to do". But I appreciate the try to discredit me.

No, because I OHKO a phantom with a heavy melee. Heavy meleeing does not seem a good thing to do on Gold, because you can't OHKO them. With my build, I am able to do so. So I'm not in the situation where it can OHKO me. Whenever, I heavy melee an enemy. Like I said, even with my playstyle I don't get OHKO or downed once, thus having no problem heavy meleeing thing and getting fired at by other enemies by doing so.


Exposing yourself to enemy fire just because you want to melee stuff instead of safely shooting it from distance is a bad idea. Always. I already stated the risks before, I will not repeat myself.
The only thing I might add is that in later waves, phantoms usually aren't alone.

Sigh, Im not running across the map to melee a sole nemesis. Hint: Situational. If indeed a nemesis is by you hipfiring at 100% accuracy, sure I'll heavy melee it. I said before 80-90% of the time I'm sniping.


Nemesis have an AI that usually prevents them from going "towards" you. I have to admit, occasionally it happens though. However, as ED autohits if you point in the general direction (on PC just as on the console platforms, I assume) and also auto-staggers them that way, I still don't see the possible benefit of running towards them, leaving your team/cover, even if it's just 5 instead of 15 meters. All possible dangers I already listed apply there as well.

Modifié par Aerius, 26 mars 2012 - 03:46 .


#28
zephuurs

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Aerius wrote...

DCko wrote...

Once I get a Widow 10, I will probably avoid some recharge evolutions. I find that I can survive Gold without full shields. So I opt for max melee damage since I have no close combat means other than quick scope sniping.

Cloak - damage, melee damage, sniper damage
energy drain - damage, drain, damage
operative - damage and capacity, power damage, reduce weight
fitness - melee, shield delay, melee


why would you want melee damage? If you're meleeing on gold you're doing it wrong in the first place, if you're meleeing with a salarian infiltrator it's about the worst thing you can possibly do.

My personal, very succesfull build:
Cloak 6: Damage, Recharge, Sniper Damage
Mine 0
Energy Drain 6: Radius, Drain, Damage (although you can pick damage instead of drain at 4 - matter of taste, really)
STG 6: Weapon Damage, Headshot Damage, Sniper Rilfe Weight
Fitness 6: Shields/Health all the way.

This leaves me with 825 Health and 990 Shields, which is extremely useful if you need to revive fallen squadmates in the middle of enemies. This also enables you to Kill all of the following enemies with 1 ED and 1 bodyshot:

Cerb: Trooper, Centurion, Nemesis, Combat Engineer, Guardian
Geth: Trooper, Rocket Trooper, Pyro (if you shoot through the head into the tank with an armor piercing rifle/mod)
Reaper: Husk, Cannibal, Marauder



I have a build similar to your build, Aerius, except I have bonus power instead of sniper damage. However, I switched from the Widow II to the Black Widow I after I got it and I was wondering if I should respec to sniper damage since the Black Widow does less damage per shot.

#29
Aerius

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Aerius wrote...

One thing, does anyone know if the 40% damage bonus from cloak applies to powers as well as weapons? I've hear that it does but I don't know....


Nah, it shouldn't. Give me some minutes and I'll try to somehow.


Okay, I just tried it. Surprisingly (for me), Cloaking does effect the damage Energy Drain does.
I tried ED cloaked and uncloaked on Centurions and Phantoms on Gold, both times, consistant, I was able to drain them fully when cloaked, but only down to 3 bars left when uncloaked.

zephuurs wrote...
I have a build similar to your build,
Aerius, except I have bonus power instead of sniper damage. However, I
switched from the Widow II to the Black Widow I after I got it and I was
wondering if I should respec to sniper damage since the Black Widow
does less damage per shot.


You have to toy around with that in my opinion. If you're able to oneshot more with the additional damage, I'd definitely go with the +damage instead of the -weight.
However, I would also always prefer the +40% sniper damage of cloak6. But then again, I'm propably someone definitely prefering oneshots all the way.

Modifié par Aerius, 26 mars 2012 - 03:59 .


#30
DCko

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Aerius wrote...

Protip: writing bold doesn't make your arguments more valid.

DCko wrote...
You obviously don't know how to make cloak very effective then. Hide behind a corner before cloaking and you will find cloak is 100% safe. Stay out of line of sight before using it. I said before, I have no problems running into the fire and saving my teammates lying in the middle of enemies.


This is just wrong. If you cross the line of sight of an enemy at close range he will always discover you and shoot at you. This has nothing to do with "knowing what to do". But I appreciate the try to discredit me.

No, because I OHKO a phantom with a heavy melee. Heavy meleeing does not seem a good thing to do on Gold, because you can't OHKO them. With my build, I am able to do so. So I'm not in the situation where it can OHKO me. Whenever, I heavy melee an enemy. Like I said, even with my playstyle I don't get OHKO or downed once, thus having no problem heavy meleeing thing and getting fired at by other enemies by doing so.


Exposing yourself to enemy fire just because you want to melee stuff instead of safely shooting it from distance is a bad idea. Always. I already stated the risks before, I will not repeat myself.
The only thing I might add is that in later waves, phantoms usually aren't alone.

Sigh, Im not running across the map to melee a sole nemesis. Hint: Situational. If indeed a nemesis is by you hipfiring at 100% accuracy, sure I'll heavy melee it. I said before 80-90% of the time I'm sniping.


Nemesis have an AI that usually prevents them from going "towards" you. I have to admit, occasionally it happens though. However, as ED autohits if you point in the general direction (on PC just as on the console platforms, I assume) and also auto-staggers them that way, I still don't see the possible benefit of running towards them, leaving your team/cover, even if it's just 5 instead of 15 meters. All possible dangers I already listed apply there as well.


Dangers that you can facilitate in order to maxmize survivability. High risk but high reward. The vanguard way can be applied to Salarian Infil as well. But instead, it's not so high risk for me at all. You do understand that you do get flanked and come up close and personal to an enemy? I'm under the assumption that you think I just melee because I want to. I don't go out of No, I don't know how many times I have to spit the words situational. Again, you can cloak > drain > snipe a nemesis for a quick kill. I agree. But what if you miss your sniper shot? You can then follow it up with a heavy melee so you don't get stuck reloading for roughly 4 seconds for the next shot. Cloak > Drain > Heavy melee might be a 2 seconds slower, but it's a 100% garuntee you will kill the opponent. Again, this is when the situation arises when not just a nemesis is by you, but when any enemy is by you. Except for pyro and prime. Anything with armor to be exact.

The way cloak works is that if you hide behind a corner to cloak, the enemy will home in on the that site. You can literally just back away and watch the dumb AI close in on your last known position.

That's at least how it works for me. It's tough making people understand without a youtube video to prove it. You can make logical reasons to discredit the high risk of heavy meleeing but using it effectively can throw logic out the window.

Modifié par DCko, 26 mars 2012 - 04:03 .


#31
zephuurs

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Aerius wrote...

Aerius wrote...

One thing, does anyone know if the 40% damage bonus from cloak applies to powers as well as weapons? I've hear that it does but I don't know....


Nah, it shouldn't. Give me some minutes and I'll try to somehow.


Okay, I just tried it. Surprisingly (for me), Cloaking does effect the damage Energy Drain does.
I tried ED cloaked and uncloaked on Centurions and Phantoms on Gold, both times, consistant, I was able to drain them fully when cloaked, but only down to 3 bars left when uncloaked.

zephuurs wrote...
I have a build similar to your build,
Aerius, except I have bonus power instead of sniper damage. However, I
switched from the Widow II to the Black Widow I after I got it and I was
wondering if I should respec to sniper damage since the Black Widow
does less damage per shot.


You have to toy around with that in my opinion. If you're able to oneshot more with the additional damage, I'd definitely go with the +damage instead of the -weight.
However, I would also always prefer the +40% sniper damage of cloak6. But then again, I'm propably a oneshot-****.


Thanks, I'll tinker with that. Also, I realized I have the weight bonus for fitness instead of damage. Do you think I'll need the weight capacity if I just use the black widow? Still debating here

#32
Aerius

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DCko wrote...
Dangers that you can facilitate in order to maxmize survivability. High risk but high reward. The vanguard way can be applied to Salarian Infil as well. But instead, it's not so high risk for me at all. You do understand that you do get flanked and come up close and personal to an enemy? I'm under the assumption that you think I just melee because I want to. No, I don't know how many times I have to spit the words situational.

The way cloak works is that if you hide behind a corner to cloak, the enemy will home in on the that site. You can literally just back away and watch the dumb AI close in on your last known position.

That's at least how it works for me. It's tough making people understand without a youtube video to prove it. You can make logical reasons to discredit the high risk of heavy meleeing but using it effectively can throw logic out the window.


Okay, so now we're down to you proposing something that works maybe once or twice every game to me proposing additional survivability through all games all the time.
Well I can take that as matter of taste. I'd always prefer additional shields.

#33
FreeKnight81

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[quote]
[quote]
One thing, does anyone know if the 40% damage bonus from cloak applies to powers as well as weapons? I've hear that it does but I don't know....[/quote]

Nah, it shouldn't. Give me some minutes and I'll try to somehow.
[/quote]

Okay, I just tried it. Surprisingly (for me), Cloaking does effect the damage Energy Drain does.
I tried ED cloaked and uncloaked on Centurions and Phantoms on Gold, both times, consistant, I was able to drain them fully when cloaked, but only down to 3 bars left when uncloaked.
[/quote]

Indeed it does. On gold, it is the difference between a Salarian Infiltrator being able to Energy Drain an enemy completely then snipe them and a Salarian Engineer not being able to.

As an SI, one would think that if you aren't Cloak -> Energy Drain -> Snipe before cloak wears off, then you aren't using your powers to their full potential. You don't need to take the use one ability while cloaked to perform this. Because of this, I choose with the +sniper damage for rank 6, which helps in instances in which you miss the headshot and score a bodyshot instead or are dealing with Atlas or targets that will take more than one shot regardless.

Modifié par FreeKnight81, 26 mars 2012 - 04:07 .


#34
Aerius

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zephuurs wrote...
Thanks, I'll tinker with that. Also, I realized I have the weight bonus for fitness instead of damage. Do you think I'll need the weight capacity if I just use the black widow? Still debating here


Hard for me to say as Spectre Packs weren't nice enough to me to hand over a black widow to me.
As long as you're able to cloak->ed->shoot->reload->immediatly cloak again, everything is fine. You just shouldn't need to wait for 2 seconds to recloak because your cooldown is that high. This is really the most important point and the only "reasonable" thing you should look out for.
There are, however, situations in which you can benefit from lower cooldowns. If you're the last survivor soloing the last remnants of a wave, if you have to cross the whole map to get to a hacking point etc. All those situations in which you cloak without shooting, namely. All those benefit from lower cooldowns all the way. However, usually you can adjust your style of play to the higher cooldown. For me that was the case when I switched from Mantis X and an extremely fast cooldown to Widow, with a significantly slower cooldown.
Which is exactely why I wrote my first paragraph. This is really the only important thing.

FreeKnight81 wrote...
Indeed it does. On gold, it is the
difference between a Salarian Infiltrator being able to Energy Drain an
enemy completely then snipe them and a Salarian Engineer not being able
to.

As an SI, one would think that if you aren't Cloak ->
Energy Drain -> Snipe before cloak wears off, then you aren't using
your powers to their full potential. You don't need to take the use one
ability while cloaked to perform this.


Correct.

Modifié par Aerius, 26 mars 2012 - 04:07 .


#35
Cerunas

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DCko wrote... 
You obviously don't know how to make cloak very effective then. Hide behind a corner before cloaking and you will find cloak is 100% safe. Stay out of line of sight before using it. I said before, I have no problems running into the fire and saving my teammates lying in the middle of enemies.


You're confusing two different issues.  When an enemy sees you cloak, they'll keep shooting.  If an enemy sees you somewhere, and then you cloak behind cover and run off, they'll keep shooting at the original area, because they don't know you left.  Try doing that, and then running into melee range, I guarantee you, they'll turn around.  I just tested it quickly to confirm, both when they have my location wrong or when they haven't seen me at all, in either case, they will notice me in melee and start attacking.

DCko wrote... 
No, because I OHKO a phantom with a heavy melee. Heavy meleeing does not seem a good thing to do on Gold, because you can't OHKO them. With my build, I am able to do so. So I'm not in the situation where it can OHKO me. Whenever, I heavy melee an enemy. Like I said, even with my playstyle I don't get OHKO or downed once, thus having no problem heavy meleeing thing and getting fired at by other enemies by doing so.


Until the melee hit doesn't register, or misses because the phantom dodges, or the phantom initiates her melee attack first since she can see you while you're in melee range.  I've had times where a phantom had virtually no life left so I decided to melee them instead of using another shot, and it's gone wrong entirely too many times for me to bother doing it anymore.  It's just not worth the risk of the phantom one shotting you.

DCko wrote...  
Sigh, Im not running across the map to melee a sole nemesis. Hint: Situational. If indeed a nemesis is by you hipfiring at 100% accuracy, sure I'll heavy melee it. I said before 80-90% of the time I'm sniping.


If you run into a nemesis behind cover who doesn't know about you, quick scope headshot goes the trick just fine (which is trivial when they're just hiding like that).  If they're moving around or attacking you, energy drain (which has the added advantage of restoring your shields after her attacks) + quick scope will take care of it easy enough.

#36
TANK 2old2play

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I use a Solarian on gold and have finished half a dozen gold finishes on three different maps.

I built my Solarian for Damage.  So with the cloak you can pick more cloak time or more damage, build for damage.

Don't put anything in Prox Mine, i foudn it to be worthless plus it's limited quantity if i remember right liek grenades.  And you're just wasting points when you need to max out cloak and energy drain.

Energy Drain i build it to do massive damage to one person rather than increase its radius also max damage.  Fighting Gold PHantoms, i can cloak, energy drain her barrier to nothing, then snipe her coming otu of cloak still with damage amplified and take her out.  Bonus points if yo uhvae someone with stasis to bubble her first to gurantee the two hit combo kill on her with energy drain/widow.

In the bottom two powers, whenver i had a choice of melee or damage , i went damage.  For fitness i picked more shelds/health.

Modifié par TANK 2old2play, 26 mars 2012 - 04:11 .


#37
DCko

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Aerius wrote...

DCko wrote...
Dangers that you can facilitate in order to maxmize survivability. High risk but high reward. The vanguard way can be applied to Salarian Infil as well. But instead, it's not so high risk for me at all. You do understand that you do get flanked and come up close and personal to an enemy? I'm under the assumption that you think I just melee because I want to. No, I don't know how many times I have to spit the words situational.

The way cloak works is that if you hide behind a corner to cloak, the enemy will home in on the that site. You can literally just back away and watch the dumb AI close in on your last known position.

That's at least how it works for me. It's tough making people understand without a youtube video to prove it. You can make logical reasons to discredit the high risk of heavy meleeing but using it effectively can throw logic out the window.


Okay, so now we're down to you proposing something that works maybe once or twice every game to me proposing additional survivability through all games all the time.
Well I can take that as matter of taste. I'd always prefer additional shields.


High shields is always more preferable across all enemy types but it really just depends on that class. I used to go full shield fitness. But I found that it was really trivial. I could still save my teammates in the middle of enemy territory and survive blasts of fire with full health always intact.

It's nice to have full shield fitness for extra durability. But it's also nice to be able to deal with close range encounters. Both however, give you extra survivability in my opinion. It's just my option guarantees 100% kills and full shield fitness gives you some leg room just in case you miss a snipe. I am playing on a PS3 too and I always quick scoped close range phantoms. But now I have another option to OHKO them even though it's 2-3 seconds longer but 100% effective. Energy drain restores your shields as well so you never heavy melee an opponent without shields.

I was never saying my build was the best or better. But for you guys to say it's wrong when you obviously keep stating it's "taste", totally contradicting yourself. It's easy to put logic up against a playstyle and discredit it for being too high risk and claim I'll always put myself in danger for doing it. Not totally true. Knowing when or when not to heavy melee, in my case, can make all the difference.

Modifié par DCko, 26 mars 2012 - 04:37 .


#38
Aerius

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DCko wrote...
I was never saying my build was the best or better. But for you guys to say it's wrong when you obviously keep stating it's "taste", totally contradicting yourself.


You proposed something extremely dangerous and usually very far away from the best option playstyle-wise. I said you are wrong in proposing so. After a discussion you stated several times that it's highly situational, at which point I agreed with you and said in that case it's a matter of taste, additionally stating that I would prefer more survivability over something that works once or twice a match at best.

There is nothing wrong with that.

#39
FreeKnight81

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Aerius wrote...

Hard for me to say as Spectre Packs weren't nice enough to me to hand over a black widow to me.
As long as you're able to cloak->ed->shoot->reload->immediatly cloak again, everything is fine. You just shouldn't need to wait for 2 seconds to recloak because your cooldown is that high. This is really the most important point and the only "reasonable" thing you should look out for.
There are, however, situations in which you can benefit from lower cooldowns. If you're the last survivor soloing the last remnants of a wave, if you have to cross the whole map to get to a hacking point etc. All those situations in which you cloak without shooting, namely. All those benefit from lower cooldowns all the way. However, usually you can adjust your style of play to the higher cooldown. For me that was the case when I switched from Mantis X and an extremely fast cooldown to Widow, with a significantly slower cooldown.
Which is exactely why I wrote my first paragraph. This is really the only important thing.


What I like about having to take the recharge speed for Tactical Cloak rank 5 (over the melee) and using a Widow is that the reload speed of the Widow is almost perfectly synced up with the cloak recharge. That enables me to Cloak -> ED -> Widow -> Cover -> Reload/Recharge finish at same time -> Cloak -> Repeat.

#40
banthracis

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DCko wrote...

Rock, Paper, Scissors. That's how this game works. You don't bring a knife to a gun fight. I believe Salarian Infil is def outshined by other classes when going against reapers. Just sayin'.

Did I say my build was the best? No, I said this build works too. Stop imagining things.


The topic is best SI build on gold....

As several others have said already, any sort of melee with an SI is just plain silly. It's not a guranteed kill, takes longer than a shot, and puts you in 1 hit KO range.

Any class is viable vs any enemy, and if you're speccing a class and creating a playstyle that ONLY works for some enemies, then you're not providing good advice to the OP, who is asking for the best SI gold build, not the best SI gold build if you're fighting Cereberus.

#41
banthracis

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FreeKnight81 wrote...

What I like about having to take the recharge speed for Tactical Cloak rank 5 (over the melee) and using a Widow is that the reload speed of the Widow is almost perfectly synced up with the cloak recharge. That enables me to Cloak -> ED -> Widow -> Cover -> Reload/Recharge finish at same time -> Cloak -> Repeat.


Also works with black widow. In time it takes to fire 3 shots, and start reload, cloak recharges just in time to interrupt the reload animation and shorten the reload time by half. Having a ~1 sec reload time on the BW really is nice.

#42
Aerius

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FreeKnight81 wrote...
What I like about having to take the recharge speed for Tactical Cloak rank 5 (over the melee) and using a Widow is that the reload speed of the Widow is almost perfectly synced up with the cloak recharge. That enables me to Cloak -> ED -> Widow -> Cover -> Reload/Recharge finish at same time -> Cloak -> Repeat.


Well I'd never get the idea to take the melee damage on cloak5, but I guess this topic shows my opinion towards melee lengthy.
However, on STG6 (which zephuurs referenced, even though he said fitness, pretty sure he ment STG) it really boils down to what I mentioned. More damage with weapons is always good, however, if you get a significant higher cooldown, which prohibits you of doing the thing I said... yatta yatta. You know the drill. ;)

#43
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#44
Rasputin17

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I find that alot pf people say not to take Fitness or the Damage Reduction from ED but I have to disagree. Unless you play with the same people every time, it can be a tremendous help. Not to mention the fact Salarian Infiltraitor for Cereburus and Geth. Asari Adept for Reapers. You will own this way.

#45
Dillon79

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claymore +cloak=win

#46
DCko

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banthracis wrote...

DCko wrote...

Rock, Paper, Scissors. That's how this game works. You don't bring a knife to a gun fight. I believe Salarian Infil is def outshined by other classes when going against reapers. Just sayin'.

Did I say my build was the best? No, I said this build works too. Stop imagining things.


The topic is best SI build on gold....

As several others have said already, any sort of melee with an SI is just plain silly. It's not a guranteed kill, takes longer than a shot, and puts you in 1 hit KO range.

Any class is viable vs any enemy, and if you're speccing a class and creating a playstyle that ONLY works for some enemies, then you're not providing good advice to the OP, who is asking for the best SI gold build, not the best SI gold build if you're fighting Cereberus.


My build works fine against Ceberus and Geth.I've stated many times before, this class shines the most against those two enemy types. Not just cerberus. I wouldn't bring a salarian infil to reapers. I benefit the team more by using adepts. If you want the best gold SI build, then obviously it's not possible because SI just sucks against reapers. Well not horribly useless against reapers, just not as efficient as the adepts.

List of enemies that a Salarian can OHKO ( cloak > drain > heavy melee)
Cerberus: troopers, phantoms, centurians, nemesis, engineers, turrets, guardians,
Geth: rocket trooopers, regular infantry type, hunters
Reapers: husk, cannibal, marauder

Remember, I'm not saying you should heavy melee everyone. But you can if the situation arises!

The only ones that cant OHKO melee are brute, banshee, ravager, pyros, primes, and atlas. And by common sense, you always want to cloak > snipe those enemies. General rule is to not heavy melee armor foes. But everything else is OHKO and come out unscathed.

You can bring up every argument that heavy melee is not the way to go on Gold. I agree, but for most of the other classes. Salarian Infil is one of the other classes that shines a lot with heavy melee. I don't heavy melee with any other class.

Try to kill a phantom on gold with a heavy melee. It is probably one of the more rewarding kills. Even when it thinks it is safe to rush me. I answer it back with my own instakill move.

Modifié par DCko, 26 mars 2012 - 04:35 .


#47
Rasputin17

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I also suggest taking "use one power" with cloak. The ability to cloak and then recharge your shields is awesome, not to mention a 40% damage reduction for 10 seconds. This should basically make you never die unless your team really sucks. If your going to be facing Reapers I would not use a Salarian Infiltraitor anyway. Salarian Engineer, Asari Adept, Turian Sentinel or a weapon based class would be much better.

#48
Aerius

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DCko, we can repeat the whole discussion once more, if you wish. However, I don't see much sense in it. We already reached a conclusion. Or at least that's the way I feel.

Modifié par Aerius, 26 mars 2012 - 04:35 .


#49
Sabbatine

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DCko wrote...

How am I doing it wrong? Have you even tried a max damage melee salarian infil before you even say max melee damage is useless?

The general concensus is that full fitness is useless on Golds, at least for Salarian Infils. I can even surivive Gold with a low lvl infiltrator without ANYTHING in fitness. I can revive fallen teammates around enemies without full fitness and survive a whole gold match without getting downed without full fitness. If anything why would you need full fitness when you are reviving your teammates when you have cloak? You aren't getting shot at anyway and when not cloaked, you shouldn't be getting shot at anyway. The extra tank shields is trivial and I'd rather invest that into something that gives me more options for close combat means.


You having an opinion does not equate to some form of general consensus... at best you could say that one out of one DCko's agree, fitness is worthless on gold.  Or 100% of DCko's believe that fitness is useless on gold.

Unfortunately that also means 100% of DCko's are (at least partially) wrong.  Shields are very useful on gold for absorbing hits from the most common enemies you will encounter and allows you to play far more efficiently.

DCko wrote...

After a heavy melee attack, I gain 30% power damage allowing me to fully drain shields of phantoms/geth pyros/hunters, WITHOUT power amplifier mod, for 20 seconds. I can go stock without any enhancements on Gold.


I'm pretty sure you mean:  "After killing an enemy with a heavy melee attack".  There's a pretty big difference between those two conditions.

DCko wrote...

Again, you don't have to snipe everything. If there is one lone phantom coming at me or flanking my team from behind, It gives me two options. Cloak > drain > quick scope or Cloak > Drain > Heavy melee. Your build does not allow that second offensive option does it? You can't even heavy melee a rushing phantom or fully heavy melee weak opponents can you?

 
Attempting to heavy melee a phantom is needlessly risky.  I've found several quick melee attacks to be far more effective because it keeps her staggered for much longer thus preventing her locking you into an instant kill animation.  Heavy meleeing from stealth is no better because on gold she can see you coming.  Maybe they are less prone to kill you in the PS3 version, I couldn't say.

#50
Slottm

Slottm
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I don't particularly understand the hate for prox mine. It does 925 or 950ish damage rank 5, (more with bonus power, or while cloaked) makes the target take 20% more damage, and you can fire it at a target. yes, something nimble or capable of dodging it can in fact dodge out of the way, but fire it at the dome of a geth prime, follow it with some headshots and watch it melt. Prox mine does a LOT of damage, and I have the feeling that people don't understand that you can fire it onto a target. It also doesn't have a "quantity" like grenades, they're infinite.