Sabbatine wrote...
DCko wrote...
How am I doing it wrong? Have you even tried a max damage melee salarian infil before you even say max melee damage is useless?
The general concensus is that full fitness is useless on Golds, at least for Salarian Infils. I can even surivive Gold with a low lvl infiltrator without ANYTHING in fitness. I can revive fallen teammates around enemies without full fitness and survive a whole gold match without getting downed without full fitness. If anything why would you need full fitness when you are reviving your teammates when you have cloak? You aren't getting shot at anyway and when not cloaked, you shouldn't be getting shot at anyway. The extra tank shields is trivial and I'd rather invest that into something that gives me more options for close combat means.
You having an opinion does not equate to some form of general consensus... at best you could say that one out of one DCko's agree, fitness is worthless on gold. Or 100% of DCko's believe that fitness is useless on gold.
Unfortunately that also means 100% of DCko's are (at least partially) wrong. Shields are very useful on gold for absorbing hits from the most common enemies you will encounter and allows you to play far more efficiently.DCko wrote...
After a heavy melee attack, I gain 30% power damage allowing me to fully drain shields of phantoms/geth pyros/hunters, WITHOUT power amplifier mod, for 20 seconds. I can go stock without any enhancements on Gold.
I'm pretty sure you mean: "After killing an enemy with a heavy melee attack". There's a pretty big difference between those two conditions.DCko wrote...
Again, you don't have to snipe everything. If there is one lone phantom coming at me or flanking my team from behind, It gives me two options. Cloak > drain > quick scope or Cloak > Drain > Heavy melee. Your build does not allow that second offensive option does it? You can't even heavy melee a rushing phantom or fully heavy melee weak opponents can you?
Attempting to heavy melee a phantom is needlessly risky. I've found several quick melee attacks to be far more effective because it keeps her staggered for much longer thus preventing her locking you into an instant kill animation. Heavy meleeing from stealth is no better because on gold she can see you coming. Maybe they are less prone to kill you in the PS3 version, I couldn't say.
Yes yes, I've heard it plenty of times. It's too risky. But not for me. Out of the past 100 gold matches, ever since I respeced for more melee damage, I've never gotten insta-killed when heavy meleeing a phantom. The only downside to this is if you have lag issues. Then I suggest not heavy meleeing at all. Again, I agree, sniping it is much faster. But when you are on xbox or ps3, it's good to have at least two ways to dispatch a phantom. Just in case you miss your snipe and have to wait 3-4 seconds to try again to snipe it.
But honestly, give it a try. I've played an SI with full shield fitness/no prox. I've played a 3 fitness and 5 prox mine SI. Now, I'm playing a melee build that comes handy when the situation arises. All 3 types work.
Modifié par DCko, 26 mars 2012 - 05:19 .





Retour en haut






