DCko wrote...
Sabbatine wrote...
DCko wrote...
How am I doing it wrong? Have you even tried a max damage melee salarian infil before you even say max melee damage is useless?
The general concensus is that full fitness is useless on Golds, at least for Salarian Infils. I can even surivive Gold with a low lvl infiltrator without ANYTHING in fitness. I can revive fallen teammates around enemies without full fitness and survive a whole gold match without getting downed without full fitness. If anything why would you need full fitness when you are reviving your teammates when you have cloak? You aren't getting shot at anyway and when not cloaked, you shouldn't be getting shot at anyway. The extra tank shields is trivial and I'd rather invest that into something that gives me more options for close combat means.
You having an opinion does not equate to some form of general consensus... at best you could say that one out of one DCko's agree, fitness is worthless on gold. Or 100% of DCko's believe that fitness is useless on gold.
Unfortunately that also means 100% of DCko's are (at least partially) wrong. Shields are very useful on gold for absorbing hits from the most common enemies you will encounter and allows you to play far more efficiently.
DCko wrote...
After a heavy melee attack, I gain 30% power damage allowing me to fully drain shields of phantoms/geth pyros/hunters, WITHOUT power amplifier mod, for 20 seconds. I can go stock without any enhancements on Gold.
I'm pretty sure you mean: "After killing an enemy with a heavy melee attack". There's a pretty big difference between those two conditions.
DCko wrote...
Again, you don't have to snipe everything. If there is one lone phantom coming at me or flanking my team from behind, It gives me two options. Cloak > drain > quick scope or Cloak > Drain > Heavy melee. Your build does not allow that second offensive option does it? You can't even heavy melee a rushing phantom or fully heavy melee weak opponents can you?
Attempting to heavy melee a phantom is needlessly risky. I've found several quick melee attacks to be far more effective because it keeps her staggered for much longer thus preventing her locking you into an instant kill animation. Heavy meleeing from stealth is no better because on gold she can see you coming. Maybe they are less prone to kill you in the PS3 version, I couldn't say.
Yes yes, I've heard it plenty of times. It's too risky. But not for me. Out of the past 100 gold matches, ever since I respeced for more melee damage, I've never gotten insta-killed when heavy meleeing a phantom. The only downside to this is if you have lag issues. Then I suggest not heavy meleeing at all. Again, I agree, sniping it is much faster. But when you are on xbox or ps3, it's good to have at least two ways to dispatch a phantom. Just in case you miss your snipe and have to wait 3-4 seconds to try again to snipe it.
But honestly, give it a try. I've played an SI with full shield fitness/no prox. I've played a 3 fitness and 5 prox mine SI. Now, I'm playing a melee build that comes handy when the situation arises. All 3 types work.
Look. You have to consider the definition of a "great" build that can really be considered one of the "best". What makes a good build is
not how well it performs under SITUATIONAL events. I have no doubt that what you claim is probably correct. Spec-ing to melee with SI probably works.... sometimes. But as I said, a good build needs to be flexible, have broader utility, and be accessible to other players. Other players with different playstyles. If you have a very particular playstyle (which is effective) but can really only be pulled off by you, then its not really a "great" build. It could be effective but not "great".
And from all the Gold games I played, most people DON'T PLAY with your playstyle. On Gold, melee'ing enemies is high risk with high reward. Enemies with high DPS but low HP will fall fast, removing their threat quickly. However, when your gamble fails, you end up dying in the midst of all the enemies with a much lower chance of revival than if you were away. And that hurts the team either way, whether they try to revive you (and possible get teamwiped in the process) or leave you to die (and finish the round with 25% less capability).
I strongly believe personally in the shotgun infiltrator builds out there and honestly, thats where I see this melee idea working. But if your game lies in fighting at long to medium range, you should really reinforce those strong points of your game instead of trying to patch up the the short range part of your game with what is a relatively weak solution (melee).
If you play sniper SI, leave short range to other classes that handle it better. Use your mic, work together, and learn to build (if you don't have it already) great situational awareness. Those are the keys to winning on Gold really anyway, not the "best build", so yeah.
Play to your strengths. Every class has its weakness and no matter how tempting, its not always YOUR responsiblity to "cover it up". Thats why you have a team. You're not a lone wolf.
Modifié par headcr4b, 27 mars 2012 - 03:00 .