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Gonna take a break for a bit


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#1
Makatak

Makatak
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 I'm really hoping the issue gets resolved where players who aren't the host in certain scenarios become absolutely noneffective. I just had another game where I went back to Vanguard (because it's an admittedly fun class) just for s&g's, and within the first three waves of a Silver PUG, I went down twice because despite a red reticle and cooldowns ready, charge simply decided it wasn't interested in going off.

I know that Vanguards aren't the only bugged situation; the Falcon, even post-nerf, only registers a percentage of its shots that's detrimental enough to be noticable. And there are others, which affect my playstyle to varying degrees, i.e. why is the dead-charge vanguard goes flying into the air glitch not resolved yet, and that was around in the demo.

So rather than get angry, I'm just going to take a break, and hope that Bioware takes a turn from nerfing guns and buffing opponents and starts fixing glitches. Sooner or later, without a constantly evolving pvp environment, the game will have to have something at least able to fit under the illusion of 'balanced' and maybe they'll start getting around to fixing the host/non-host information transfer issues.