Richard0600 wrote...
Shadowstride000 wrote...
Something new would be good. Maybe a new difficulty only for when people start getting higher level weapons and such, on top of some new objectives/bad guys. As far as gold being to easy though, if they nerfed biotic explosion spam it probably wouldn't be as easy. As far as soloing gold, it's only possible with certain classes, and takes a large amount of time due to what one has to do to be able to solo it.
It is a Coop PVE game.. Stop talking about nerfing... There is nothing wrong with adepts... and bio explosions. Sure they have an advantage against reapers.. and only on certain maps. Firebase White in particular. You throw a 4 man team of adepts against Geth you will not be getting the same results as a 4 man squad of infiltrator or engineers..
If anything talk about buffing weak characters.. There are reasons why nobody want to play certain races.. and If you would like to discuss that.. this is not the thread for it... Now moving along... back to great MP ideas..
Judging by how defensive that sounded I'm guessing you usually roll with four adepts (or sentinals) possibly? I actually agreed that later on they should add a new difficulty for when people get better gear, along with the new objective types ect. I'm definately ALL for them buffing the "gimp" races instead of nerfing the much more "effecient" ones though.
Also, you shouldn't need to spam 4 of any class to be the most effective (in gold), ESPECIALLY since it's a co-op game, not some skill instesive min/max competitive game where most people organize games/set ups. Since I'm sure most people just play random games where people will want to play whatever class/race they want to play, they should all be reasonably as effective as the other (which they aren't obviously). Once they, as you suggested, BUFF the less than great races/classes to be able to clear things with as much ease as four salarian infiltrators spamming black widows, or adepts spamming biotic explosions (which is still very effective vs the other factions), then I'd say a higher difficulty should be higher on their "to do" list.
So sticking with the MP ideas, adding a higher level cap along with a new skill branch for each race/class, maybe a custom selected one like from the single player, perhaps to go with a new difficulty if they added one.
Modifié par Shadowstride000, 22 mars 2012 - 10:01 .





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