Jo-shee wrote...
omfg![]()
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I WANNA FLASHLIGHT LEVEL BIOWARE KTHXBYE!!!
With husks all over the place, a zombie level!
Jo-shee wrote...
omfg![]()
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I WANNA FLASHLIGHT LEVEL BIOWARE KTHXBYE!!!
Deucetipher wrote...
Something I think would be really cool is the addition of a boss wave. I'd make it hard to access, like only after achieving full extraction on gold. Then I'd starfox it: because of the excellent results, the enemy has left a valuable target exposed. So your shuttle gets re-directed to take out a Harvester, Colossus, or secret research facility (or a better Cerberus analogue.) If you beat this wave, maybe you get a special pack (hell, could be an "N7" pack), or a big credit reward. Make this boss encounter incredibly tough. If you do allow the winners to open an N7 pack, make this the only way such a pack can be accessed outside of event weekends.
Maias227 wrote...
Jo-shee wrote...
omfg![]()
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I WANNA FLASHLIGHT LEVEL BIOWARE KTHXBYE!!!
With husks all over the place, a zombie level!
Modifié par Richard0600, 23 mars 2012 - 07:45 .
Syinn2988 wrote...
One thing i wish they implemented is having to board the evac shuttle, running jump from a ledge into it.
Think it would make people actually want to stick in the LZ and escape, as well as a bit more exciting.
If the players don't board the shuttle it can be destroyed and the extraction fails.
FlawlessSoul84 wrote...
I certainly wish they would implement more objective oriented multiplayer. As enjoyable as horde mode is (and honestly, it's the best one I've played), objective mode would add alternatives.
When I say objectives, I'm not referring to the ones we currently have, but levels that are specifically designed for objectives to be completed with the difficulty varying the time it takes to complete goals as well as the levels of resistance you meet. Instead of the level being like the current outposts, it would be linear - you would have a beginning landing point, and a distant goal. It would be much closer to a real Mass Effect storyline mission, but it would be cooperative multiplayer.
You would have goals to reach, perhaps the ones you could achieve would be based on the current classes in your group (an engineer would be able to bypass loading arms to allow a different method of passing through some docks, while a biotic might be able to get your group safely through some unstable ongoing construction works. The teammate required for this may be engaged in a balancing "minigame" to keep their biotic field balanced and the structure sound, or the engineer may be required to keep shifting circuits to keep the loaders offline. Obviously, there would be some benefit for this "tactical" choice, whether that be simply xp/credits, along the lines of skipping a wave or two of enemies, or a bonus that shows up later in the mission where you have an advantage, akin to how choices in Mass Effect often work).
Again, as good as the multiplayer currently is, and as much as it plays like the Mass Effect games at the combat and power level, it isn't firmly entrenched in the story and feel of Mass Effect, and it's something I think it could use.
TexasToast712 wrote...
laser sight mods for ARs, SMGs, and pistols. Increased accuracy for those who don't like scopes. Add it to the list.
Sinapus wrote...
Level by character rather than the entire class?
Sinapus wrote...
Level by character rather than the entire class?
Modifié par sidveloper, 23 mars 2012 - 11:52 .
Pretty please with a cherry on top?Richard0600 wrote...
TexasToast712 wrote...
laser sight mods for ARs, SMGs, and pistols. Increased accuracy for those who don't like scopes. Add it to the list.
Ugh.. please?
Modifié par Wexxx, 23 mars 2012 - 01:17 .
TexasToast712 wrote...
Pretty please with a cherry on top?Richard0600 wrote...
Ugh.. please?TexasToast712 wrote...
laser sight mods for ARs, SMGs, and pistols. Increased accuracy for those who don't like scopes. Add it to the list.
Wexxx wrote...
what about the shadow broker race as an enemy.... ? could be fun ?
Modifié par Richard0600, 23 mars 2012 - 02:24 .
Modifié par Richard0600, 23 mars 2012 - 03:08 .
Yeah that would be nice.. Perhaps from the Multiplayer screen you can load a 'Gun Range' To test your abilities or try weapons...HKR148 wrote...
It would be nice if we could have an option to assess that Gun Range from the Citadel with our character to test things out.
Modifié par Precious Roy, 23 mars 2012 - 03:23 .
Modifié par Wexxx, 23 mars 2012 - 03:30 .