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The Ultimate ME3 MP - DLC/Update Compilation Thread


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#76
Maias227

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Jo-shee wrote...

omfg :D :D :D :D :D I WANNA FLASHLIGHT LEVEL BIOWARE KTHXBYE!!!


With husks all over the place, a zombie level!

#77
Richard0600

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Deucetipher wrote...

Something I think would be really cool is the addition of a boss wave. I'd make it hard to access, like only after achieving full extraction on gold. Then I'd starfox it: because of the excellent results, the enemy has left a valuable target exposed. So your shuttle gets re-directed to take out a Harvester, Colossus, or secret research facility (or a better Cerberus analogue.) If you beat this wave, maybe you get a special pack (hell, could be an "N7" pack), or a big credit reward. Make this boss encounter incredibly tough. If you do allow the winners to open an N7 pack, make this the only way such a pack can be accessed outside of event weekends.


Definitely like that idea.. Boss waves for higher level games perhaps.. Platinum/Diamond matches.. An additional reward pack for defeating...

#78
Richard0600

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Maias227 wrote...

Jo-shee wrote...

omfg :D :D :D :D :D I WANNA FLASHLIGHT LEVEL BIOWARE KTHXBYE!!!


With husks all over the place, a zombie level!


I think the introduciton of dark levels with flash lights was a huge step in ME3.. and a bit of a missed opportunity since we never actually had to fight in dark levels. It was only use to set the mood you always came back into the light before encountering any enemies. I know this kind of borders close to a horror game setting. But some of the most memoriable SP missions were the ones that involved the flash light... ardat yakshi monastery? holy sht i almost shat myself in the dark.. walking thru the dark with banshees screaming...

They could definetly introduce this on some coop mission.. where you have to board and investigate a space station/dreadnought/space ship... with the power supply failing.. lights flickering.. reapers on the loose... a bit of dead space factor.. but omg i would pay good money for that...

Modifié par Richard0600, 23 mars 2012 - 07:45 .


#79
Richard0600

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Was looking around on the forums added being able to see the ping to your game host to the list.. as well as being able to filter host countries or ping in game search...

#80
Syinn2988

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One thing i wish they implemented is having to board the evac shuttle, running jump from a ledge into it.

Think it would make people actually want to stick in the LZ and escape, as well as a bit more exciting.

If the players don't board the shuttle it can be destroyed and the extraction fails.

#81
Richard0600

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Syinn2988 wrote...

One thing i wish they implemented is having to board the evac shuttle, running jump from a ledge into it.

Think it would make people actually want to stick in the LZ and escape, as well as a bit more exciting.

If the players don't board the shuttle it can be destroyed and the extraction fails.


ooo excellent point! 

#82
FlawlessSoul84

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I certainly wish they would implement more objective oriented multiplayer. As enjoyable as horde mode is (and honestly, it's the best one I've played), objective mode would add alternatives.

When I say objectives, I'm not referring to the ones we currently have, but levels that are specifically designed for objectives to be completed with the difficulty varying the time it takes to complete goals as well as the levels of resistance you meet. Instead of the level being like the current outposts, it would be linear - you would have a beginning landing point, and a distant goal. It would be much closer to a real Mass Effect storyline mission, but it would be cooperative multiplayer.

You would have goals to reach, perhaps the ones you could achieve would be based on the current classes in your group (an engineer would be able to bypass loading arms to allow a different method of passing through some docks, while a biotic might be able to get your group safely through some unstable ongoing construction works. The teammate required for this may be engaged in a balancing "minigame" to keep their biotic field balanced and the structure sound, or the engineer may be required to keep shifting circuits to keep the loaders offline. Obviously, there would be some benefit for this "tactical" choice, whether that be simply xp/credits, along the lines of skipping a wave or two of enemies, or a bonus that shows up later in the mission where you have an advantage, akin to how choices in Mass Effect often work).

Again, as good as the multiplayer currently is, and as much as it plays like the Mass Effect games at the combat and power level, it isn't firmly entrenched in the story and feel of Mass Effect, and it's something I think it could use.

#83
Richard0600

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FlawlessSoul84 wrote...

I certainly wish they would implement more objective oriented multiplayer. As enjoyable as horde mode is (and honestly, it's the best one I've played), objective mode would add alternatives.

When I say objectives, I'm not referring to the ones we currently have, but levels that are specifically designed for objectives to be completed with the difficulty varying the time it takes to complete goals as well as the levels of resistance you meet. Instead of the level being like the current outposts, it would be linear - you would have a beginning landing point, and a distant goal. It would be much closer to a real Mass Effect storyline mission, but it would be cooperative multiplayer.

You would have goals to reach, perhaps the ones you could achieve would be based on the current classes in your group (an engineer would be able to bypass loading arms to allow a different method of passing through some docks, while a biotic might be able to get your group safely through some unstable ongoing construction works. The teammate required for this may be engaged in a balancing "minigame" to keep their biotic field balanced and the structure sound, or the engineer may be required to keep shifting circuits to keep the loaders offline. Obviously, there would be some benefit for this "tactical" choice, whether that be simply xp/credits, along the lines of skipping a wave or two of enemies, or a bonus that shows up later in the mission where you have an advantage, akin to how choices in Mass Effect often work).

Again, as good as the multiplayer currently is, and as much as it plays like the Mass Effect games at the combat and power level, it isn't firmly entrenched in the story and feel of Mass Effect, and it's something I think it could use.


I think what you've stated is pretty much what I had in mind for 'objectives/mission ideas' I'll put a description underneath it so people will know. Thanks for your input

#84
Richard0600

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Made some edits to the OP.. mainly formatting and made some points more clear.. hopefully that would clear up any needs for future debates about whether or not DLC is ethical or how increasing difficulty makes you not want to play the game, etc.. Let's try to keep this thread purely to a suggestion thread / wish list for bioware... of course all points can be discussed or changed. I'll monitor this thread as usual..

#85
TexasToast712

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 laser sight mods for ARs, SMGs, and pistols. Increased accuracy for those who don't like scopes. Add it to the list.

#86
Sinapus

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Level by character rather than the entire class?

#87
Richard0600

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TexasToast712 wrote...
 laser sight mods for ARs, SMGs, and pistols. Increased accuracy for those who don't like scopes. Add it to the list.


Ugh.. please?

Sinapus wrote...
Level by character rather than the entire class?

 

Care to clarify how this will improve our MP experience? 

#88
R1cky Da Man 19

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A progressive mission with a boss at the end.

You start at drop off.
first wave clear the landing area.
move on
wave 2 hack the main door.
move on
wave 3 clear the area.
move on
wave 4 shut off the turrets.
wave 5 push forward to the next area (push enemy back)

etc etc until wave 10 is a big boss and 11 is extraction..

but use some sp maps so the level is more spread out.

so instead of running around the same box for 11 waves you get to actually move through a full area bit by bit...

#89
Deucetipher

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Sinapus wrote...

Level by character rather than the entire class?



I personally would love this, but I'd make it opt in instead of universal.  I like slowly getting a feel for each character individually as he learns.  Most people would hate such a change though.

#90
sidveloper

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[/quote]

They could definetly introduce this on some coop mission.. where you have to board and investigate a space station/dreadnought/space ship... with the power supply failing.. lights flickering.. reapers on the loose... a bit of dead space factor.. but omg i would pay good money for that...

[/quote]

I support this. Speaking of Dead Space, I'm surprised they didn't include an armor based on Issac's. Would have been perfect for our engineer characters in the single player.


EDIT: Weird, I was trying to quote Richard0600 but it's not letting me. Oh well.

Modifié par sidveloper, 23 mars 2012 - 11:52 .


#91
TexasToast712

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Richard0600 wrote...

TexasToast712 wrote...
 laser sight mods for ARs, SMGs, and pistols. Increased accuracy for those who don't like scopes. Add it to the list.


Ugh.. please?

Pretty please with a cherry on top?:P

#92
Wexxx

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what about the shadow broker race as an enemy.... ? could be fun ?

Modifié par Wexxx, 23 mars 2012 - 01:17 .


#93
Richard0600

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TexasToast712 wrote...

Richard0600 wrote...

TexasToast712 wrote...
 laser sight mods for ARs, SMGs, and pistols. Increased accuracy for those who don't like scopes. Add it to the list.

Ugh.. please?

Pretty please with a cherry on top?:P

:P

Wexxx wrote...

what about the shadow broker race as an enemy.... ? could be fun ?

 

Hmm... had to check the wiki for that.. Completely forgot about them.. The Yahg.. Considering how violent they are.. and how aggressive they are to outsiders.. perhaps a mission to rescue a downed alliance/coucil ship in Yahg territory?

Modifié par Richard0600, 23 mars 2012 - 02:24 .


#94
Richard0600

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Alright I added the Yahg as well as reformatted again!

Hopefully everything is crystal clear now.. I sure as hell don't want to do that again.. takes forever to get all the coding right.. not to mention that you can't edit this in BSN.. every time I do it resets all the colors etc.. have to copy and paste from note pad each time.. maybe i'm doing something wrong? lol.. i dunno..

Keep the ideas coming! 

Modifié par Richard0600, 23 mars 2012 - 03:08 .


#95
HKR148

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It would be nice if we could have an option to assess that Gun Range from the Citadel with our character to test things out.

#96
Richard0600

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HKR148 wrote...

It would be nice if we could have an option to assess that Gun Range from the Citadel with our character to test things out.

Yeah that would be nice.. Perhaps from the Multiplayer screen you can load a 'Gun Range' To test your abilities or try weapons...

#97
pumporaro

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Bored of defensive mode,

Some assault, base rush, Hijack the dreadnought, ETC must be fun.

#98
Precious Roy

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Good thread. Hopefully BioWare announces solid plans to iterate on MP in the near future, it's actually quite fun (if you don't burn yourself out on it).

My only addition to the list would be the option to re-bind the "Use Cover" command to a key/button that is NOT the same as "Charge." This would be useful for the game as a whole, but I'm sure we've all lost track of the times in MP when our character thought we wanted to hide next to the wall that a Banshee had us pinned to, rather than run away from it.

Modifié par Precious Roy, 23 mars 2012 - 03:23 .


#99
Wexxx

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aaaah the Yahg! that was the name, thanks for adding it!
maybe if they were "pimped"by the reapers, and combined with other races, they could make it up for the Platinum/Diamond challenges.... extreem biotics, agressive nature,.... .... and have a map of their home world.... to rescue crashed ship, or clear the area and in wave 11 we have to laser sight a reaper and try to survive long enough so the fleet can destroy it....

Modifié par Wexxx, 23 mars 2012 - 03:30 .


#100
Dorje Sylas

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There is a issue when it comes to larger "objective" missions. Map load times. Keep in mind some of those door hacking areas, ladders, etc, are very cleaverly hidden loading points in Single Player. Given the level of object detail in the ME3 multiplayer environment (you see it at high resolution on a big PC monitor) there is a limit to how much can be done.

Now a solution would be to create smaller chunk levels much the way games like Left of Dead do where each level is its own Map and can be played independently, but is also part of a larger Arch.

Given the resources currently in the game (dialog, objective spots, etc) it could be possible to build a partly randomized "story". I suspect part of that would have to be done by the Host computer and take some additional time if a host leaves.

Some of the single player maps could be reused for a more linear style of MP and mixed in with the more open MP maps.

- Randomized "story mode" done over a sequence of levels.
- Adjusted enemy spawns to capture some of the ramp up feel of SP (more weak guys early, with bigger bosses later).
- Use of objectives that make more sense in context.