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The Ultimate ME3 MP - DLC/Update Compilation Thread


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#101
Richard0600

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pumporaro wrote...

Bored of defensive mode,

Some assault, base rush, Hijack the dreadnought, ETC must be fun.

Can you elaborate please? Trying to figure out if anything you mentioned.. isn't already on the OP list...

Precious Roy wrote...

Good thread. Hopefully BioWare announces solid plans to iterate on MP in the near future, it's actually quite fun (if you don't burn yourself out on it).

My only addition to the list would be the option to re-bind the "Use Cover" command to a key/button that is NOT the same as "Charge." This would be useful for the game as a whole, but I'm sure we've all lost track of the times in MP when our character thought we wanted to hide next to the wall that a Banshee had us pinned to, rather than run away from it.

 
I'll add that to the list.. I've always suspected that they didn't give us the option to change this is probably cause the space cover/use key is prob embedded in a sht ton of coding.. that would take forever to undo? I dunno I dont know the first thing about coding.. or how games work.. but there has to be a reason why...

#102
Uruwashii

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This thread IS in fact...relevant to my interests :D

#103
CaspianRoach

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Check ping — this, this so much this! I'm sick of joining random games and getting jerky warping gameplay because of the host being far far away from me. I feel like a jerk leaving in first few waves but I can't do nothing about it because it's unplayable this way.

Regarding weapon range — adding Spectre weapon range would be silly because none of the multiplayer characters are Spectres. I think it would be good if there was a "virtual reality" gun range (similar to what we saw in trailers) that can spawn enemies of your choosing on difficulties of your choosing. Say I want to test how good is this shotgun against Silver Phantoms, why not give that opportunity.

And I have an idea that doesn't quite make a lot of sense lorewise but what if we could fight different races' military forces? The basic grunts would be batarian and vorcha, turians and salarians mid-tier and asari justicars and krogan boss-tier with the Krogan being insane killing machine that regenerates health like mad (come to think of it, why don't multiplayer Krogans regenerate to full health?)

#104
Richard0600

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CaspianRoach wrote...

Check ping — this, this so much this! I'm sick of joining random games and getting jerky warping gameplay because of the host being far far away from me. I feel like a jerk leaving in first few waves but I can't do nothing about it because it's unplayable this way.

Regarding weapon range — adding Spectre weapon range would be silly because none of the multiplayer characters are Spectres. I think it would be good if there was a "virtual reality" gun range (similar to what we saw in trailers) that can spawn enemies of your choosing on difficulties of your choosing. Say I want to test how good is this shotgun against Silver Phantoms, why not give that opportunity.

And I have an idea that doesn't quite make a lot of sense lorewise but what if we could fight different races' military forces? The basic grunts would be batarian and vorcha, turians and salarians mid-tier and asari justicars and krogan boss-tier with the Krogan being insane killing machine that regenerates health like mad (come to think of it, why don't multiplayer Krogans regenerate to full health?)


The gun range idea doesn't have to be the spectre one. It can just be a 'normal' gun range.. I'll add your idea into the gun range thing.. about 'holographic' targets..

As for your faction idea.. I think that kind of falls in with my merc groups faction idea(blue suns/bloodpack/eclipse/etc). It will prob be more suited in terms of lore.. I dunno I can list if you feel like you want it on there.

Modifié par Richard0600, 23 mars 2012 - 03:46 .


#105
Major Maiming

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While I don't think ME3 'needs' DLC at present, I wouldn't dismiss it, it'd be AWESOMES! Still, to put my thoughts into a more eloquent statement; I'd say that getting to play some different modes such as what were suggested would be a very good addition to the MP, I'd like to see some more varied maps really, all the current ones are based around the same analogues, enclosed spaces mixed with one big more open space with less cover. I'd like to see us heading through infested Rachni tunnels (lots of flashlight-play as was also suggested), decrepit Krogan ruins teeming with Varren & Kilxen, Batarian terrorists attacking colonies as is their custom. Agreed? Good it's settledB).

But my most desired one would be Earth...

'Imagine it Human... The break of day, you and your team have been fighting the Reapers for five days, in that time they've killed four battalions. You and your team foot-slogging through the trenches of the besieged city of London. That's what Bioware should offer, not a vacation but an experience.'
P.S. Etarn Tiron is awesomes:D, Correct? Good it's settledB). He should put in an appearance in a DLC soon, but that's neither here nor there, MP DLC is certainly going to be awesome but I think some things need to be answered:

-Where are the Praetorians?
-Where are the Scions?
-Where are the Abominations?
-Where are the Geth Shock Troopers?
-Where are the Geth Drones?
-Where are the Geth Snipers?
-Where are the Geth Armatures?
:huh:

Things I'd like in MP:

-New appearance packs (Uniform armour isn't all it's cracked up to be)
-Maybe some new Weapons?
-Alternative Heavy Weapon choices
-Larger scale maps
-New game modes (Survival, Search and Destroy, Etc.)
-More character choices (QUARIAN MALES!!!)

These things are among the multitude that we the fans have been requesting.
Bioware should listen lest the DLC Police come knocking :police:. Good it's settled.

I'm sure you're tired of me now so I'm going to disappear...
Ready? One... Two... Three... :D

Ping! All done...

#106
CaspianRoach

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Richard0600 wrote...

As for your faction idea.. I think that kind of falls in with my merc groups faction idea(blue suns/bloodpack/eclipse/etc). It will prob be more suited in terms of lore.. I dunno I can list if you feel like you want it on there.


Yeah I guess it wouldn't differ all that much from mercs.

There should also be a system that doesn't "disconnect" you when the host leaves the after-game screen when you're still in store. I've bought a pack this way and before I could open it, the game just said about host leaving and put me in galaxy/character screen. I had to guess what the hell was in there. (weapon mods upgrades don't show as "New" for some reason)

And the Geth should get a second boss mob, say, Geth Colossus? :D

I think classes would benefit from having a group passive ability. Say, Adepts would buff your barrier strength and Engineers would buff shield recharge delay/speed, Infiltrators would buff movement speed, Vanguards melee damage, Soldiers weapon damage and Sentinels would give a slight damage reduction buff.

Modifié par CaspianRoach, 23 mars 2012 - 04:29 .


#107
Richard0600

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Passive Group buffs sound great! Each class should give you a +2% whatever... (I think 5% might be too overpowered)

They probably shouldn't stack though.. so 4 adepts in a squad does not = +8% barrier strength... should probably cap it at +2% to encourage people to use 1 of each class..

Modifié par Richard0600, 23 mars 2012 - 06:24 .


#108
Drummernate

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Add the Geth as playable characters.

Only suggestion I have and need at the moment.

#109
MacKegg

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Customization would be pretty nice, we already have a nice getup, but adding/removing helmets for all species would be nice, as well as maybe some armor variants.

Also, for enemies I think it would be possible to have turncoats, like having a scenario where you are fighting Batarian terrorists or STG operatives attempting to sabotage your acts (due to supporting the Genophage) just little things like that.

For possible levels, what about that Mass Effect 2 collecter fight scene, were platforms slowly come together to make one final large zone for the grand finale.

#110
Richard0600

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MacKegg wrote...

Customization would be pretty nice, we already have a nice getup, but adding/removing helmets for all species would be nice, as well as maybe some armor variants.

Also, for enemies I think it would be possible to have turncoats, like having a scenario where you are fighting Batarian terrorists or STG operatives attempting to sabotage your acts (due to supporting the Genophage) just little things like that.

For possible levels, what about that Mass Effect 2 collecter fight scene, were platforms slowly come together to make one final large zone for the grand finale.


Hmmm...

Your first point. I think the armor customization for ME3 is quite generous. Anymore it will start effecting the lag of the game in my opinon. If everyone had custom armor, colors, faces.. it wil slow the game down..  I dunno if someone else supports this point I'll throw it in..

I'm going to need you to clarify your second point. I'm not quite sure what you mean.

I'll add your ME2 collector ship in. I haven't really been compiling possible map levels..Although it would make an interesting one.. i'll stick Collector Ship on the list as a possible mission..

#111
Richard0600

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Be really nice to get some Bioware Developers thoughts on this thread..

#112
CaspianRoach

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Rare weapon upgrade card to apply to a weapon of your choosing.
Ultra-hyper rare card to get the next DLC for free :D

Health regeneration rare equipment armor bonus card.
Ammo regeneration rare equipment card.
Heavy weapon replacement for one match equipment card (how'd you like a reaper blacksomething gun. Or a flamethrower, enemy spawn point camping, ho!)
Lightweight armor equipment card so you can get the heavy gun and still enjoy reasonable cooldown times.
A grenade type card. Switches the grenades for classes that have them, adds grenades to the classes that don't. I mean, we already have ammo cards don't we?


Salarian Infiltrators should have an evolution for Tactical Cloak to leave a short duration hologram Decoy at the place where they went cloaked.

Biotic shield power for adepts, creates a bubble around you that you must keep up with both hands, drains your barriers when hit, your barriers are tripled for the duration. Teamplay, ho!

This would probably not work with the game's engine, but... a power for Sentinels to create a holographic cover wall in front of you at the cost of your tech armor.

Vanguard power to channel your barriers into a heavy melee making it hit 5 times harder.

Infiltrator power to knock out enemy for 3 seconds if you backstab them; 5 seconds if you're cloaked.

Soldier power to ignore the overheat on the gun shooting at zero ammunition and probably releasing the clip afterwards to make it explode (Zaeed style)

Engineer power to hijack an Atlas :D Or to plant directed Claymore mines.

Modifié par CaspianRoach, 23 mars 2012 - 07:17 .


#113
Drift3D

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If they added some of the things you suggested it would increase the longevity of this game by so much. I still enjoy the multiplayer, don't get me wrong, it's just it is going to get boring considering its the same game mode against only 3 factions on 6 maps. Please Bioware, do us and yourselves a favour and take some of this guys suggestions as they will make the experience SOOO much better.

#114
Iezza

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Could you add my idea? :3

http://social.biowar...0342/1#10532348

#115
samb

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 Battlefields: in a Reaper. We know these things are massive, Saren used one as his flagship. Let's go in one are destroy it Mass Effect 2 style?

classes: 
Krogan vanguard:  how did the drell get vanguard and not korgan?  Wrex was a vanguard, it only makes sense that this class be in the game. 
Prothean (any biotic class):  we found more hibernating protheans and they happened to have N7 training. That and I want dark channel in MP. 

Powers: 
More points and one more power (mentioned before). 
DARK CHANNEL must be added. So very key my success in SP as a vanguard that I don't know how to play that class in MP without it. Pretty please can I have it?

#116
hezekiah957

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CaspianRoach wrote...

Ultra-hyper rare card to get the next DLC for free :D

What's to say they don't already have this?

#117
Richard0600

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CaspianRoach wrote...

Rare weapon upgrade card to apply to a weapon of your choosing.
This kinda defeats the whole random package system they have in place.. Probably highly unlikely they would add this..
Ultra-hyper rare card to get the next DLC for free :D
Yeah....

Health regeneration rare equipment armor bonus card.
Added
Ammo regeneration rare equipment card.
Never existed in the game? Plus it doesn't go with the lore.. how are thermal clips suppose to regenerate?
Heavy weapon replacement for one match equipment card (how'd you like a reaper blacksomething gun. Or a flamethrower, enemy spawn point camping, ho!)
To be honest, I think the missile launcher we have now is one of the best things you can have. It has saved my teams lives on many occasions. I'd hate to think of a situation where we need a missile and someone equipped a dumb flamethrower... skipped.
Lightweight armor equipment card so you can get the heavy gun and still enjoy reasonable cooldown times.
This can already be done pretty much with the tactical skill.. usually you rank 4 and 6 have something that can reduce the CD by allowing weight capacity.
A grenade type card. Switches the grenades for classes that have them, adds grenades to the classes that don't. I mean, we already have ammo cards don't we?
Grenades on classes that don't have them would be unfair. Currently people have to spend skill points to use greanades.
Salarian Infiltrators should have an evolution for Tactical Cloak to leave a short duration hologram Decoy at the place where they went cloaked.
Biotic shield power for adepts, creates a bubble around you that you must keep up with both hands, drains your barriers when hit, your barriers are tripled for the duration. Teamplay, ho!
This would probably not work with the game's engine, but... a power for Sentinels to create a holographic cover wall in front of you at the cost of your tech armor.
Vanguard power to channel your barriers into a heavy melee making it hit 5 times harder.
Infiltrator power to knock out enemy for 3 seconds if you backstab them; 5 seconds if you're cloaked.
Soldier power to ignore the overheat on the gun shooting at zero ammunition and probably releasing the clip afterwards to make it explode (Zaeed style)
Engineer power to hijack an Atlas :D Or to plant directed Claymore mines.
Yeah pass...Pretty sure the vanguard already channels his barrier into a heavy melee..tactical cloak + decoy would make decoy for salarian engineer look inferior.. infiltrator knocking out enemies for 3 secs is a bit over powered... and the other points are a bit... meh.... if anyone disagrees about any of these points then feel free to dispute me.

Iezza wrote...

Could you add my idea? :3

http://social.biowar...0342/1#10532348

Market Place.. to trade weapons. This would make the random package system obsolete. If anyone seconds this I will add it in. But I can't see BioWare implementing this, i think this just comes from your frustration of not being able to get what you want from the packages. But realistically I think the place would just be littered with SMG's, Shotgun's and all the guns nobody wants..

samb wrote...

 Battlefields: in a Reaper. We know these things are massive, Saren used one as his flagship. Let's go in one are destroy it Mass Effect 2 style?

classes: 
Krogan vanguard:  how did the drell get vanguard and not korgan?  Wrex was a vanguard, it only makes sense that this class be in the game. 
Prothean (any biotic class):  we found more hibernating protheans and they happened to have N7 training. That and I want dark channel in MP. 

Powers: 
More points and one more power (mentioned before). 
DARK CHANNEL must be added. So very key my success in SP as a vanguard that I don't know how to play that class in MP without it. Pretty please can I have it?

 

Added Krogan Vanguard. Not sure if Prothean would work lore wise.. since there is only one of them.. and he's with commander shepard. Not sure who can use the dark channel skill though.. seems to be restricted to protheans. Have you tried Reave it is essentially the same thing faster cooldown as well. (2.something sec cd in comparison to DC which had aa 6-8 sec cd? can't remember)

#118
de3ex

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I like your ideal of the Yahg as an enemy. I feel like they wouldn't be an entire force though, but more like the Brute equivalent of perhaps the Merc factions. If Bioware really wanted to put in the time and effort, than they have to add the Rachni.

#119
Richard0600

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de3ex wrote...

I like your ideal of the Yahg as an enemy. I feel like they wouldn't be an entire force though, but more like the Brute equivalent of perhaps the Merc factions. If Bioware really wanted to put in the time and effort, than they have to add the Rachni.


Mm but not much is known about the Yahg except for their brief encounter with the council representatives that went their homeworld. Something about the Yahg being offended and massacred the whole party. I'm sure if Bioware put their heads together they can come up with 7 units that could make up the Yahg faction.

Ditto with the Rachni.. but not sure why they would be hostile since they're naturally peaceful. Unless you want to play on reaper contaminating their 'song'... hmm... ok i'll add rachni to the list.

#120
Malchus

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Richard0600 wrote...
...
Addition of a Platinum & Diamond Difficulty level. - Players who have currently beaten gold have nothing to do
except see who can finish the fastest or farm for credits (Adding Platinum & Diamond does not mean make Bronze/Silver
/Gold harder)

Harder levels- Less Ammo/Longer Revives/etc... NOT +HP/Shields/Armor to enemy
...


What would you be looking for here? I can understand less of the Magic Box O' Ammo, but I'm not sure on some other points.

I can see you're not looking to make enemies better bullet sponges. Would it be better if they fired their weapons in longer bursts? Reacted faster to players behind/beside them?
Would it be better to simply have MORE enemies active at one given time? (Current maximum is eight, regardless of difficulty.)
Should certain enemies move faster? Slower? Should they be more resistant to powers? 

I'm trying to see if people are looking to make this more FPS fast paced style, where weapons/powers/enemies are deadly all around or if this is just a request for more of the same.

Good thread, I like the ideas get tossed around here.

#121
Barfwak

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All I really want is the ability to unlock all the CE weapons and other promotional/DLC weapons we've acquired in the single player. Make it a super duper spectre pack that costs 80k and only unlocks the stuff if we have the license for it, whatever. There's a huge number of guns we can't even use in the multiplayer, and a lot of them are really, really cool.  Having that rather sizable chunk of the game's total armory effectively off-limits is quite lame.

Higher difficulty modes instead of nerfing stuff that actually works in gold would be a great idea, too.  If there's going to be any more enemies on the map at any given time they'd probably need bigger maps, though; glacier and white are already packed to the gills on the later waves of gold.

Modifié par Barfwak, 24 mars 2012 - 04:48 .


#122
CaspianRoach

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I think they should make tech combos such as fire and ice explosion a chance to trigger even if the target isn't killed by Overload. Say, 25% chance to trigger a combo if enemy is hit by OL when below 75% health and 50% chance if enemy is below 50% health. Their effects are so awesome, I want to see more of them. But yeah that's probably a patch material, not a DLC. Hmm...

Modifié par CaspianRoach, 24 mars 2012 - 05:00 .


#123
Tyrannotaur

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 I had a few ideas before. I was going to make my own thread, but this one is way more organized and convienant.  I only read the first post. So I apologize if any of these are repeated ideas. 

I like the idea of adding new factions. I think a "Space Gang/Pirate" faction would be cool. You can have Vorcha Pyro's, The LOKI mechs, FENRIS Mechs, normal infantry with variations on the class (Salarian Techs for instance), and then YMIR Mechs for the heavy unit. I figure YMIR are more like a less threatening ATLAS, basically they can be like Brutes and spawn two at a time on some waves. I don't know a good equivelent for a Banshee/Phantom however. 

Another "faction" could be similar to the loyality mission for Grunt in ME2. You have to fight waves of Varren, Klixen and other wildlife from Tuchanka. I know this is very similar to Reapers, but I just had the idea of it being very fun to be able to do that survival mission of Grunt's but with 3 other people. You could make "Boss maps" that basically allow the game to let you fight a boss with your squad but only on those maps. In this case a Thresher Maw would be the ideal. I can see this working for the Reaper foces as well and letting you fight a Harvester.

I also had an idea for them to let you customize your heavy weapon in multiplayer. Granted everyone has the Cobra for balance sake. If you start adding the flamethrower, the arc projector, the blackstorm, the cain..etc it would get a little unbalance. Maybe do it how the single player does it and leave a heavy weapon out on a map. It'd have a limited supply of ammo and be a one use thing. Just an idea.

As for modes I could see some sort of transporting mission. Where you have to pick up a "package" from point A and then drop it off at point B. Enemies would be drawn to the "carrier", so it would be up to the team to defend him. Basically capture the flag. 

Thats all I can think of for now. Will post again if I think of anything else. 

#124
Huitzil

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 I don't think that each merc company can be its own opponent -- assuming they add in all 3 merc companies, that means when you fight a random enemy, you have a 50/50 chance of seeing a merc company. And each merc company has to have 5-8 unique units comprising a completely distinct style of gameplay that allows every class to be useful, you'd be hard pressed to stretch them that far. But since we have the three main companies being united under Aria T'Loak and they work for the highest bidder anyway, an all-merc faction would be easy to justify -- they were hired by indoctrinated double agents to do "security force training missions" out on some planet where they'd get indoctrinated too, and now they think attacking you is a great idea.

I actually typed up a treatment of how a "Mercenary" faction might work, but I don't know if this would be the right place for it.


Also, unrelated to that: I'd like it if in addition to "random/unknown" opponents, we could select to fight "All" -- each wave, it'd pick an enemy faction at random and that's who you fight for that wave. Then the next wave starts, and it randomly chooses again, etc.  Probably should have a credit bonus attached to it, instead of XP. It would make things more unpredictable and force you to adapt on the fly, but ther might be a RAM issue if it has to load up all the different models, and/or a load time issue as you wait between each round for it to load up the new set of models.

#125
Richard0600

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Barfwak wrote...

All I really want is the ability to unlock all the CE weapons and other promotional/DLC weapons we've acquired in the single player. Make it a super duper spectre pack that costs 80k and only unlocks the stuff if we have the license for it, whatever. There's a huge number of guns we can't even use in the multiplayer, and a lot of them are really, really cool.  Having that rather sizable chunk of the game's total armory effectively off-limits is quite lame.

Higher difficulty modes instead of nerfing stuff that actually works in gold would be a great idea, too.  If there's going to be any more enemies on the map at any given time they'd probably need bigger maps, though; glacier and white are already packed to the gills on the later waves of gold.

 
Added more enemies.. to the 'harder enemies' point... As for adding more weapons to the game? I'm not sure what BioWares reasoning for holding back some of the weapons. The only ones missing that I can see.. seem to be the DLC ones. That came with special pre-orders.. So it is understandable if those are missing.

CaspianRoach wrote...

I think they should make tech combos such as fire and ice explosion a chance to trigger even if the target isn't killed by Overload. Say, 25% chance to trigger a combo if enemy is hit by OL when below 75% health and 50% chance if enemy is below 50% health. Their effects are so awesome, I want to see more of them. But yeah that's probably a patch material, not a DLC. Hmm...

 
Good point about the tech explosions. I've found them rather weak in comparison to bio explosions.

Tyrannotaur wrote...

 I had a few ideas before. I was going to make my own thread, but this one is way more organized and convienant.  I only read the first post. So I apologize if any of these are repeated ideas. 

I like the idea of adding new factions. I think a "Space Gang/Pirate" faction would be cool. You can have Vorcha Pyro's, The LOKI mechs, FENRIS Mechs, normal infantry with variations on the class (Salarian Techs for instance), and then YMIR Mechs for the heavy unit. I figure YMIR are more like a less threatening ATLAS, basically they can be like Brutes and spawn two at a time on some waves. I don't know a good equivelent for a Banshee/Phantom however. 

Another "faction" could be similar to the loyality mission for Grunt in ME2. You have to fight waves of Varren, Klixen and other wildlife from Tuchanka. I know this is very similar to Reapers, but I just had the idea of it being very fun to be able to do that survival mission of Grunt's but with 3 other people. You could make "Boss maps" that basically allow the game to let you fight a boss with your squad but only on those maps. In this case a Thresher Maw would be the ideal. I can see this working for the Reaper foces as well and letting you fight a Harvester.

I also had an idea for them to let you customize your heavy weapon in multiplayer. Granted everyone has the Cobra for balance sake. If you start adding the flamethrower, the arc projector, the blackstorm, the cain..etc it would get a little unbalance. Maybe do it how the single player does it and leave a heavy weapon out on a map. It'd have a limited supply of ammo and be a one use thing. Just an idea.

As for modes I could see some sort of transporting mission. Where you have to pick up a "package" from point A and then drop it off at point B. Enemies would be drawn to the "carrier", so it would be up to the team to defend him. Basically capture the flag. 

Thats all I can think of for now. Will post again if I think of anything else. 

 

Your space gang/pirate can kind of fall into my Mercenary faction idea. Probably falls under 'Random' Mercenary group.. I'll add along in the description of random..

As for heavy weapons, I really don't see the need for this. The cobra missile is extremely powerful in comparison to all the other Heavy Weapons we have had in SP. Probably stronger then the Cain really.. I know lore wise it doesn't because the cains essentially a mini nuke.. but in terms of damage in game it probably does..

I for one would auto kick the dbag who equips a flamethrower for fun.. when i need someone to cobra our overrun position.. I am still not convinced about having the need for other types of heavy weapons.

As for heavy weapons around the map this can probably fit into the mission/objective coops. I'll figure out how to add it to the list for that.

Huitzil wrote...

 I don't think that each merc company can be its own opponent -- assuming they add in all 3 merc companies, that means when you fight a random enemy, you have a 50/50 chance of seeing a merc company. And each merc company has to have 5-8 unique units comprising a completely distinct style of gameplay that allows every class to be useful, you'd be hard pressed to stretch them that far. But since we have the three main companies being united under Aria T'Loak and they work for the highest bidder anyway, an all-merc faction would be easy to justify -- they were hired by indoctrinated double agents to do "security force training missions" out on some planet where they'd get indoctrinated too, and now they think attacking you is a great idea.

I actually typed up a treatment of how a "Mercenary" faction might work, but I don't know if this would be the right place for it.


Also, unrelated to that: I'd like it if in addition to "random/unknown" opponents, we could select to fight "All" -- each wave, it'd pick an enemy faction at random and that's who you fight for that wave. Then the next wave starts, and it randomly chooses again, etc.  Probably should have a credit bonus attached to it, instead of XP. It would make things more unpredictable and force you to adapt on the fly, but ther might be a RAM issue if it has to load up all the different models, and/or a load time issue as you wait between each round for it to load up the new set of models.

I'm not entirely sure what you are talking about in your first paragraph it's a bit all over the place.. I'm assuming you're stating that mercenary groups don't work because they aren't unique enough... well I am going to argue that they are... each mercenary group has it's own unique traits. If you've followed the lore...Eclipse are known for their espionage.. sniping.. mech units... Blue suns.. blah blah blah.. already stated in the OP...

Also the mercenary groups are only working together on Omega and that is also only because of Aria. They by no means hold hands through out the galaxy. They also only join forces to counter the reapers for ME3.. the second that event is over.. or prior to that final attack i doubt they give a sht about each other and would gladly shoot each other in the back.. So lore wise it does make sense to have mercenaries..

As for your comment about random waves.. you've basically just restated this point: 
"Random Enemy Mode - Every wave is a different enemy"
But in a paragraph... so moot point... sorry :P

Modifié par Richard0600, 24 mars 2012 - 08:03 .