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The Ultimate ME3 MP - DLC/Update Compilation Thread


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#126
Richard0600

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Major Maiming wrote...

While I don't think ME3 'needs' DLC at present, I wouldn't dismiss it, it'd be AWESOMES! Still, to put my thoughts into a more eloquent statement; I'd say that getting to play some different modes such as what were suggested would be a very good addition to the MP, I'd like to see some more varied maps really, all the current ones are based around the same analogues, enclosed spaces mixed with one big more open space with less cover. I'd like to see us heading through infested Rachni tunnels (lots of flashlight-play as was also suggested), decrepit Krogan ruins teeming with Varren & Kilxen, Batarian terrorists attacking colonies as is their custom. Agreed? Good it's settledB).

But my most desired one would be Earth...

'Imagine it Human... The break of day, you and your team have been fighting the Reapers for five days, in that time they've killed four battalions. You and your team foot-slogging through the trenches of the besieged city of London. That's what Bioware should offer, not a vacation but an experience.'
P.S. Etarn Tiron is awesomes:D, Correct? Good it's settledB). He should put in an appearance in a DLC soon, but that's neither here nor there, MP DLC is certainly going to be awesome but I think some things need to be answered:

-Where are the Praetorians?
-Where are the Scions?
-Where are the Abominations?
-Where are the Geth Shock Troopers?
-Where are the Geth Drones?
-Where are the Geth Snipers?
-Where are the Geth Armatures?
:huh:

Things I'd like in MP:

-New appearance packs (Uniform armour isn't all it's cracked up to be)
-Maybe some new Weapons?
-Alternative Heavy Weapon choices
-Larger scale maps
-New game modes (Survival, Search and Destroy, Etc.)
-More character choices (QUARIAN MALES!!!)

These things are among the multitude that we the fans have been requesting.
Bioware should listen lest the DLC Police come knocking :police:. Good it's settled.

I'm sure you're tired of me now so I'm going to disappear...
Ready? One... Two... Three... :D

Ping! All done...


Hmm I seem to have missed this post,, Anyways all I really got from it was missions on Earth a good idea that we've seem to have overlooked.. as for the rest of your post.. everything else has already been addressed or added.. but thanks for your input..

#127
Thin

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A friend and I were talking about different things that could be done with DLC maps. There's one that stood out to me for a variety of reasons.

All of the areas seem unnaturally open and wide. Yes, even the hallways. Have an indoor map that's slightly more claustrophobic. A lot of intersecting hallways with a few open areas and rooms with multiple entrances. For much of the game, it's brightly lit, but a few random objectives it gets dark enough that you have to activate your flashlight. "There's been a power grid failure, get those relays back up and running!"

The rooms would be a risk due to limited entrances and exits -- do you hold down the fort at the risk of being pinned as a Banshee approaches? The hallways would have their own risks and rewards. More maneuverability, and with more cover near the intersections, but it's far easier to get flanked by the enemy. The "dark" objectives give you a good scare. Sprinting to the objective becomes more dangerous, with enemies popping up just outside of your cone of light. A true horror scenario.

#128
Richard0600

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Thin wrote...

A friend and I were talking about different things that could be done with DLC maps. There's one that stood out to me for a variety of reasons.

All of the areas seem unnaturally open and wide. Yes, even the hallways. Have an indoor map that's slightly more claustrophobic. A lot of intersecting hallways with a few open areas and rooms with multiple entrances. For much of the game, it's brightly lit, but a few random objectives it gets dark enough that you have to activate your flashlight. "There's been a power grid failure, get those relays back up and running!"

The rooms would be a risk due to limited entrances and exits -- do you hold down the fort at the risk of being pinned as a Banshee approaches? The hallways would have their own risks and rewards. More maneuverability, and with more cover near the intersections, but it's far easier to get flanked by the enemy. The "dark" objectives give you a good scare. Sprinting to the objective becomes more dangerous, with enemies popping up just outside of your cone of light. A true horror scenario.


Noted.. added claustropobia to objectives and mission ideas. Flashlight play has already been mentioned but yeah I do agree that claustrophobia is a factor that can be played upon more in this game..

#129
Richard0600

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Hey guys added a new category for everyone to think about.. New map locations. Please try to be original here.. and not list somethings that has been shown already in game...

#130
Eckswhyzed

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-Any sort of environmental hazard unique to the map - reduced gravity, vacuum of space so you can't hear enemies approaching, shockwaves similar to the battle inside the geth dreadnought, aerial bombardment by enemies that you have to dodge. In fact ANYTHING WITH A DYNAMIC ENVIRONMENT.

-Maps tailored specifically to smaller teams, or even solo. Just you and one other player on a smaller map, with the objectives tailored to the smaller player count.

#131
Severyx

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I posted this in another MP DLC idea thread, but I'll repost it here as well (I hope we keep this down to no more than two threads). This was an idea I came up with a while back, said something about it in a small, forgotten thread, then decided to flesh out some details.

New Game Mode

EXTRACTION


We all know how desperate things in the galaxy are during the events of ME3. Battles against the reapers are lost everywhere. Why not catch a glimpse of this in a high-intensity multiplayer mode?

Description & Objective:

Your squad is the last remainder of a strike force assigned to hold a position. Unfortunately the reapers are annihilating everything and the battle is lost. After holding position as long as possible, your squad is forced to abandon their post and get to an extraction point (EP). Unfortunately, the heat of the battle makes it too unsafe for the shuttle to land there. Your squad must traverse some distance to get to the extraction point.

Mechanics:

When the players spawn, they would have to battle through five waves. The intensity of these waves would match waves 3 through 8 in the classic mode. Whether or not there are additional missions (Area hack/enable terminals/etc) or not would be up to the designers. Auto-respawn and other such rules would be seen as in the classic mode.

If the team manages to make it through these waves, the map would be expanded to allow the players to move in that direction. An in-game cutscene involving the player characters briefly explaining the new objective would be cool (short enough not to annoy players after having seen it 85678 times). A navpoint would display the distant objective, which is where they must get to in order to win the game.

The wave-based rules will end. This means constant enemy spawns (such as during the mid-game missions,
only without reducing to basic infantry after a while) and no more auto-respawn. Downed teammates will want to be very wary of frequent useof medi-gel. Spawns would focus ahead of players, but still spawn a few behind to keep them moving.

Players will have to work together to fight heavy resistance as they make their way to the extraction point. A timer (time heavily dependent upon map size) will be displayed to show how long the players have to reach the extraction point. If no players have made it to the extraction point by the time it reaches 0:00, the game is lost on the spot. They failed to get extracted and are doomed to get overrun.

Winning experience and credits, in addition to those earned during gameplay, would be heavily weighed towards how many players make it to the objective. This would be the main incentive for players to want everyone to make
it to the end.

The game will not end until all (alive) teammates make it to the EP. If one player rushes to the end and leaves their teammates behind in order guarantee some winnings, it is highly likely they will get heavily flanked and killed with no teammates to pick them up. Dead teammates do not count towards the winnings, even if their corpse is in the EP zone.

Ammo boxes would be spread across the broad path the players have to travel. This could either give the temptation to bunker down (risking running out of time) or allow players to regroup for another push.

Other Features:

Some maps could feature a reaper nearby wrecking the area up. During the  rush to the extraction point, players might have to occasionally move fast to avoid a reaper laser cutting a path across (perpendicular or parallel to) the way to the EP. Said laser would instantly kill players and enemies alike. This would be forewarned by the iconic reaper roar and a second or two of gameplay slowdown (ala taking out Dr. Eva) to give players a significant warning and a moment to see where NOT to be.

Due to the nature of the game mode, new maps would likely be in order. These could showcase fallen frontlines, such as Palaven (or Taetrus?), Luna base (burning Earth on the horizon and space battles above? Yes please.), Thessia and more.

I could see the maps being faction agnostic. Fighting Cerberus while a reaper attempts to mow down both sides of the fight? Sure.

I know it's a bit long, but I wanted to make sure the whole idea was explained. Liking this thread so far, keep it up!

Modifié par Severyx, 24 mars 2012 - 12:13 .


#132
valor163

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I'd love to see mission based levels.
it could lead to a lot more room for content.
it is wishful thinking but i'd love to see something like a "Raid" type level,
The team fights there way through certain trash mobs, like a pack of Ravagers supported by Husks, Then comes face to face with a new Prototype Brute that is bigger and badder than all the rest put together.
Killing the Prototype would take roughly 2-3 minutes but you might have to diffuse bombs around the map while you're at it.
You'd have one player "Tanking" by throwing powers and high damage weapons at it and running away when it gets to close, to keep it off the other players diffusing bombs around the map.

Then maybe a super Banshee with hordes and hordes of Husks so you'd have to battle your way through the husks to get inside her shield and blast her until she threw you out and you'd have to battle through the husks again.

Finally come up against a Reaper and use the targeting laser to distract it long enough for a Kodiak to make it in and pick you up.
then fight off a bunch of Harvesters from the open Kodiak door as you GTFO out in to orbit.

That'd be gnarly.
Maybe these levels could include a special once a week pack to be the ME3 equivalent of loot?

I.E. for completing the mission i just described you get a "Anti-reaper pack" with a chance of a laser sight mod for AR's, a SMG with higher Barrier damage or Pistol with penetration for taking out Ravagers and their egg sacs in one shot."

or even just a weapon upgrade card that you could use to upgrade one weapon of your choice. so you complete the "Raid" get your Anti-reaper pack hoping to get the M-12 sexy SMG but instead get a gold weapon upgrade card that can upgrade your Carnifex to level 4, or maybe it's your lucky day and you get a black upgrade card that can upgrade your black widow!

That's my suggestion although i know it's a fair bit far fetched.

#133
Richard0600

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dynamic environment love it!

#134
Richard0600

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Added the extraction game mode as well. Could be quite interesting.

Valor163... your points about 'raid' mode just seem like a harder version of our current horde mode? With bosses? 'Prototype brutes and banshees'? If so I think this could just kinda tie in with our existing point about increasing difficulty (platinum and diamond)

#135
Huitzil

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Richard0600 wrote...

 
I'm not entirely sure what you are talking about in your first paragraph it's a bit all over the place.. I'm assuming you're stating that mercenary groups don't work because they aren't unique enough... well I am going to argue that they are... each mercenary group has it's own unique traits. If you've followed the lore...Eclipse are known for their espionage.. sniping.. mech units... Blue suns.. blah blah blah.. already stated in the OP... 

Also the mercenary groups are only working together on Omega and that is also only because of Aria. They by no means hold hands through out the galaxy. They also only join forces to counter the reapers for ME3.. the second that event is over.. or prior to that final attack i doubt they give a sht about each other and would gladly shoot each other in the back.. So lore wise it does make sense to have mercenaries..

The merc units aren't only working together on Omega, they're working together whereever they're paid to be, which is also wherever Aria tells them to because she is the boss.

I know each mercenary group has its own unique traits, I'm just saying they aren't unique enough to make 3 different gameplay styles while still covering all the bases of normal enemies. Geth, Cerberus and Reapers all have long-range units, and they all have melee/close-range units, but they still have different styles and fighting them doesn't feel the same at all. Each of the three factions has a different strategy -- Cerberus restricts where you can move and attack to close in on you, Geth try to overwhelm you with attacks from every angle, Reapers put enormous melee monsters right in your face that you have to deal with so their ranged units can feel free to go sick-house on you. Blood Pack is made of vorcha and krogan, and Eclipse favors mechs and espionage, okay; both of them still need a sniper and close-range units, they need 5-8 enemy types that are totally distinct from each other AND set apart from other mercenary faction units, and they need strategies that are different to play against.

And when I played ME2, fighting Blood Pack or Eclipse or Blue Suns didn't feel really super different beyond what types of protection most enemies had on them. If you had enemies from each mercenary company, though, you could have a mix of what each company was good at, in order to create a whole strategy that feels distinct and new.

As for your comment about random waves.. you've basically just restated this point: 
"Random Enemy Mode - Every wave is a different enemy"
But in a paragraph... so moot point... sorry :P

Whoops, must have missed that. :P

#136
exarban

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 I always had some ideas for multiplayer enhancements, besides new classes and of course, new maps, new enemies are a must. Mercenaries would be really neat, but in the actual context of ME3 it wouldn't work, maybe some kind of Pinacle Station training or something like that?
Blood Pack (Vorcha and Krogan)

Blood Pack Trooper (Regen, Assault Rifle)
Blood Pack Pyro (Armored, with Regen, Firestorm)
Blood Pack Boom Squad (Armored, with Regen, Rocket Launcher)
Varren(Lightly Armored)
Blood Pack Shock Trooper (Krogan, Armored, Shotgun)
Blood Pack Battlemaster (Krogan, Biotic Barrier and Armor Warp/other biotic power)
Yahg (why not?) (Armored and Shielded) (which weapon would you guys like?)

Blue Suns (Batarian, Turian, Human)

Blue Suns Trooper (Assault Rifle)
Blue Suns Legionaire (Shielded, Vindicator)
Blue Suns Engineer (Combat Drone, Submachine Gun)
Blue Suns Pyro (Shielded, Firestorm)
Blue Suns Heavy (Rocket Launcher)
Blue Suns Commander (Shielded and Armored, Revenant or Claymore, Tech Armor)
YMIR Mech

Eclipse (Salarian, Human, Asari)

Eclipse Trooper (Assault Rifle)
Eclipse Vanguard (Barrier, Biotic Charge, Shotgun)
Eclipse Infiltrator (Cloak, Sniper Rifle)
LOKI Mech (Armored)
Fenris Mech (that robotic dog)
Eclipse Engineer (Incinerate, Combat Drone, Heavy Pistol)
Eclipse Commando (Armored and Shielded, Warp/Tech Armor, Claymore)
YMIR Mech

I've got some other ideas for Collectors and even Krogan Rebellions (it's pinacle station after all ain't it? haha)

#137
XINVADER

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Ha. Just found this. Makes my recent thread post irrellevant. Personally I'd like to see some returning locations from older games; like maybe a modified Thorian lair on Feros for instance, a surviving collector ship perhaps?

#138
ODST Steve

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Collectors would be the perfect addition to the ME3 Multiplayer. Bioware could most likely re-use most of their resources from ME2. I would get rid of the Assassins and Guardians becuase they are basicly the same thing as a Drone. A new enemy is exactly what this multiplayer needs to keep it fresh.

Collectors:
Low Mob: Husk
Basic Mob: Collector Drone
Advanced Mob: Scion
Light Boss Mob: Harbinger
Heavy Boss Mob: Praetorian

PERFECT.

#139
wafflez

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Not sure if anyone else has mentioned this yet but I'd like some sort of trading system where you can trade items with other people.

#140
Purple People Eater

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The main thing I want is new maps. About 4-6 new maps would be good. A few new enemy types as well wouldnt hurt either. Im just getting really tired of playing in the same locations. So much so that its beginning to affect my enjoyment, and I find im not playing as much anymore as I have been in the last few weeks.

Adding more unique challenges to earn credits during the matches would be great too.

Modifié par Purple People Eater, 24 mars 2012 - 03:30 .


#141
Richard0600

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exarban wrote...

 I always had some ideas for multiplayer enhancements, besides new classes and of course, new maps, new enemies are a must. Mercenaries would be really neat, but in the actual context of ME3 it wouldn't work, maybe some kind of Pinacle Station training or something like that?
Blood Pack (Vorcha and Krogan)

Blood Pack Trooper (Regen, Assault Rifle)
Blood Pack Pyro (Armored, with Regen, Firestorm)
Blood Pack Boom Squad (Armored, with Regen, Rocket Launcher)
Varren(Lightly Armored)
Blood Pack Shock Trooper (Krogan, Armored, Shotgun)
Blood Pack Battlemaster (Krogan, Biotic Barrier and Armor Warp/other biotic power)
Yahg (why not?) (Armored and Shielded) (which weapon would you guys like?)

Blue Suns (Batarian, Turian, Human)

Blue Suns Trooper (Assault Rifle)
Blue Suns Legionaire (Shielded, Vindicator)
Blue Suns Engineer (Combat Drone, Submachine Gun)
Blue Suns Pyro (Shielded, Firestorm)
Blue Suns Heavy (Rocket Launcher)
Blue Suns Commander (Shielded and Armored, Revenant or Claymore, Tech Armor)
YMIR Mech

Eclipse (Salarian, Human, Asari)

Eclipse Trooper (Assault Rifle)
Eclipse Vanguard (Barrier, Biotic Charge, Shotgun)
Eclipse Infiltrator (Cloak, Sniper Rifle)
LOKI Mech (Armored)
Fenris Mech (that robotic dog)
Eclipse Engineer (Incinerate, Combat Drone, Heavy Pistol)
Eclipse Commando (Armored and Shielded, Warp/Tech Armor, Claymore)
YMIR Mech

I've got some other ideas for Collectors and even Krogan Rebellions (it's pinacle station after all ain't it? haha)


Wow that is fcking beautiful.. Love it. not sure how to add this to my list tho. I'll drop a line to tell them to reference page 6.. for details.. 

(edit: Actually fck it you spent all this time to write it out. I'll stick it in :P)

Modifié par Richard0600, 24 mars 2012 - 03:34 .


#142
Richard0600

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XINVADER wrote...

Ha. Just found this. Makes my recent thread post irrellevant. Personally I'd like to see some returning locations from older games; like maybe a modified Thorian lair on Feros for instance, a surviving collector ship perhaps?

 
Hmm as I mention in OP. There already lots of threads out there about the topic of 'new maps' but everyone just seems to keep listing the same few things over and over again. I think the point is that basically every map used in ME1-2-3 would make a great location for MP... Let's try to keep things unique and think of places that are unique.. or that the game did not investigate enough. Like instead of just saying thorian lair on feros perhaps think of a new one? What made the thorian lair on feros interesting.. and think of a new situation for it? Catch my drift? :D i'll wait for your response!

ODST Steve wrote...

Collectors would be the perfect addition to the ME3 Multiplayer. Bioware could most likely re-use most of their resources from ME2. I would get rid of the Assassins and Guardians becuase they are basicly the same thing as a Drone. A new enemy is exactly what this multiplayer needs to keep it fresh.

Collectors:
Low Mob: Husk
Basic Mob: Collector Drone
Advanced Mob: Scion
Light Boss Mob: Harbinger
Heavy Boss Mob: Praetorian

PERFECT.

 
Dude.. did you not read the OP at all?...
I Should go.

wafflez wrote...

Not sure if anyone else has mentioned this yet but I'd like some sort of trading system where you can trade items with other people.

 

It has been mentioned and brought up. The counter arguement for the need of the market place is that right now it is just because of your frustration with the random items in packages. I can understand your frustration. But can you imagine a marketplace for ME3? it's just gonna be item after item of the same things.. shotguns and SMGs.. 
Someone can counter my arguement here if you feel like bringing a market place will actually do the game some good.. I just see it as kinda pointless. I quite like the random factor.. it keeps me interested. If i could simply choose to buy black widow 10 times... then the game just got a hell of a lot shorter for me.. I'l be bored out of my mind when I max everything out..

Purple People Eater wrote...

The main thing I want is new maps. About 4-6 new maps would be good. A few new enemy types as well wouldnt hurt either. Im just getting really tired of playing in the same locations. So much so that its beginning to affect my enjoyment, and I find im not playing as much anymore as I have been in the last few weeks.

Adding more unique challenges to earn credits during the matches would be great too.

Soo you have anything to contribute here? Any ideas? What level did you like the most and why? How can you apply those factors to a new level to keep it unique. Same thing with your need for a new faction. I'll be waiting for your response :P

#143
Richard0600

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I'm quite proud of my OP formatting if I must say lol..

#144
Wheatax

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I would love to see a moving from point to point mission with various mini mission and a mini boss at the later stage (much like the Tali recruit mission in ME2). Don't have much idea right now. Too many caffein lol

#145
Richard0600

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Drotter wrote...

I would love to see a moving from point to point mission with various mini mission and a mini boss at the later stage (much like the Tali recruit mission in ME2). Don't have much idea right now. Too many caffein lol


We'll wait for your reply then :P

#146
camo m0nkey

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Wow, great thread, I would love to see everything mentioned! Really well thought out and if bioware releases in stages would keep people coming back for ages.

#147
lord abbaddon

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i dont know if anyone has said this yet, but the first thing I thought of was a level where you could fight against waves of critters like pyjaks, varren, and klixen. The level could have a turret or two with the other players as support. of course with each progressive wave the number of critters increase and they could have it where the turrets power down and alternate so no one can park at one for 10 waves. They could also have a variation of this where the animals are modified by the reapers or being controlled by Cerberus.

#148
Thee_pwnage

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All sound like great ideas. Hopefully some if not all get implemented!

#149
lord abbaddon

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You could also have tower defense like levels where your squad is positioned on high ground and you have to protect militia and civilians while they set up defenses for there town or bunkers. The real challenge would be that creatures like husks that can climb would also be able to attack your high ground as well as the civilians/militia. And as the waves progress the number of tougher enemies increase but all successfully built defenses will be able to help you fight.

#150
Jitawa

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Interface needs two things:

Power/control remapping (not possible on consoles in any way right now). This is an issue for disabled gamers, as well as just a general issue.

Aim-assist toggle - The level of aim-assist currently present can completely skew/ruin shots when you're trying to scope things by choosing a completely different target from that which you were aiming at. ME1 had optional levels of aim assist.