The Ultimate ME3 MP - DLC/Update Compilation Thread
#151
Posté 24 mars 2012 - 05:25
#152
Posté 24 mars 2012 - 05:34
The team that put MP together deserves great kudos for getting this once abhorrent idea (MP in MY ME3??) to become a praised success. Now they just need some great follow-up!
#153
Posté 24 mars 2012 - 05:42
Plat: Gold with friendly fire on.
Diamond: Plat with random incursion by a random faction during a wave.
UI:
Ability to select what you don't want to play at quick match. When you click on faction you should be presented with checkbox options of what factions you want to play. Same with location and difficulty.
#154
Posté 24 mars 2012 - 05:51
#155
Posté 24 mars 2012 - 05:59
#156
Posté 24 mars 2012 - 06:20
lord abbaddon wrote...
i dont know if anyone has said this yet, but the first thing I thought of was a level where you could fight against waves of critters like pyjaks, varren, and klixen. The level could have a turret or two with the other players as support. of course with each progressive wave the number of critters increase and they could have it where the turrets power down and alternate so no one can park at one for 10 waves. They could also have a variation of this where the animals are modified by the reapers or being controlled by Cerberus.
You could also have tower defense like levels where your squad is positioned on high ground and you have to protect militia and civilians while they set up defenses for there town or bunkers. The real challenge would be that creatures like husks that can climb would also be able to attack your high ground as well as the civilians/militia. And as the waves progress the number of tougher enemies increase but all successfully built defenses will be able to help you fight.
Yeah... I should go.
Jitawa wrote...
Interface needs two things:
Power/control remapping (not possible on consoles in any way right now). This is an issue for disabled gamers, as well as just a general issue.
Aim-assist toggle - The level of aim-assist currently present can completely skew/ruin shots when you're trying to scope things by choosing a completely different target from that which you were aiming at. ME1 had optional levels of aim assist.
mmm.. I'll note this down..
Taldren wrote...
Difficulty levels:
Plat: Gold with friendly fire on.
Diamond: Plat with random incursion by a random faction during a wave.
UI:
Ability to select what you don't want to play at quick match. When you click on faction you should be presented with checkbox options of what factions you want to play. Same with location and difficulty.
Noted.
CaspianRoach wrote...
Regarding maps: I liked the Grissom Academy environment from single player a lot, the gardens and well lit halls are unique in a sense that they're not on any of the 6 available maps atm.
Noted added this to space ships/space stations for map level
mcz2345 wrote...
Collectors appeard on Palavan so why not have them in the Multi ?
I should go.
Modifié par Richard0600, 24 mars 2012 - 06:21 .
#157
Posté 24 mars 2012 - 06:25
#158
Posté 24 mars 2012 - 06:44
I'd love to have a Challenge system à la Bastion.
Ever played it? You can basically customize several gameplay parameters on the fly in exchange for various bonuses. A lot of these challenges could be made available to players in the lobby.
A few examples that would make sense in ME3 MP:
Give enemies more energy/armor/shields.
Make enemies spawn in greater numbers.
Limit (or even prevent!) the use of consummables.
All that in exchange for added XP
So, in short, you get rewards for making the game as hard as possible for you.
Modifié par BioTick, 24 mars 2012 - 06:47 .
#159
Posté 24 mars 2012 - 07:17
exarban wrote...
I always had some ideas for multiplayer enhancements, besides new classes and of course, new maps, new enemies are a must. Mercenaries would be really neat, but in the actual context of ME3 it wouldn't work, maybe some kind of Pinacle Station training or something like that?
Blood Pack (Vorcha and Krogan)
Blood Pack Trooper (Regen, Assault Rifle)
Blood Pack Pyro (Armored, with Regen, Firestorm)
Blood Pack Boom Squad (Armored, with Regen, Rocket Launcher)
Varren(Lightly Armored)
Blood Pack Shock Trooper (Krogan, Armored, Shotgun)
Blood Pack Battlemaster (Krogan, Biotic Barrier and Armor Warp/other biotic power)
Yahg (why not?) (Armored and Shielded) (which weapon would you guys like?)
Blue Suns (Batarian, Turian, Human)
Blue Suns Trooper (Assault Rifle)
Blue Suns Legionaire (Shielded, Vindicator)
Blue Suns Engineer (Combat Drone, Submachine Gun)
Blue Suns Pyro (Shielded, Firestorm)
Blue Suns Heavy (Rocket Launcher)
Blue Suns Commander (Shielded and Armored, Revenant or Claymore, Tech Armor)
YMIR Mech
Eclipse (Salarian, Human, Asari)
Eclipse Trooper (Assault Rifle)
Eclipse Vanguard (Barrier, Biotic Charge, Shotgun)
Eclipse Infiltrator (Cloak, Sniper Rifle)
LOKI Mech (Armored)
Fenris Mech (that robotic dog)
Eclipse Engineer (Incinerate, Combat Drone, Heavy Pistol)
Eclipse Commando (Armored and Shielded, Warp/Tech Armor, Claymore)
YMIR Mech
I've got some other ideas for Collectors and even Krogan Rebellions (it's pinacle station after all ain't it? haha)
Okay, but how do they play significantly differently from each other, aside from weapons? What does each company try to do and what is playing them like?
#160
Posté 24 mars 2012 - 09:56
Richard0600 wrote...
mcz2345 wrote...
Collectors appeard on Palavan so why not have them in the Multi ?
I should go.
What do you mean by that ?
#161
Posté 24 mars 2012 - 10:00
social.bioware.com/forums/forum/1/topic/343/index/10573625
I know it's limited, but it's a start.
#162
Posté 25 mars 2012 - 02:53
mcz2345 wrote...
Richard0600 wrote...
mcz2345 wrote...
Collectors appeard on Palavan so why not have them in the Multi ?
I should go.
What do you mean by that ?
It means... READ THE OP BEFORE YOU POST!
I should go.
#163
Posté 25 mars 2012 - 02:59
#164
Posté 25 mars 2012 - 03:03
#165
Posté 25 mars 2012 - 08:27
#166
Posté 25 mars 2012 - 08:57
Richard0600 wrote...
mcz2345 wrote...
Richard0600 wrote...
mcz2345 wrote...
Collectors appeard on Palavan so why not have them in the Multi ?
I should go.
What do you mean by that ?
It means... READ THE OP BEFORE YOU POST!
I should go.
Yes I read the OP and I wanted to support your opinion that is all
#167
Posté 25 mars 2012 - 09:50
#168
Posté 25 mars 2012 - 09:53
We want the chance to get our pre order gear in MP. I WANT MY ARGUS!
#169
Posté 25 mars 2012 - 10:04
The other ideas are very nice, would certainly make things interesting. The tunnel idea, damn, I would **** my pants.
More factions would be my first wish though. Splitting the merc groups is arguable since they all have similar troops anyways. They could be a joint force like they were vs Archangel in ME2. Random bosses maybe?
#170
Posté 25 mars 2012 - 11:50
But then players who didn't have the argus would want to use it..TexasToast712 wrote...
This thread is becoming epic. I have a new idea.
We want the chance to get our pre order gear in MP. I WANT MY ARGUS!
#171
Posté 25 mars 2012 - 11:57
#172
Posté 25 mars 2012 - 01:50
Richard0600 wrote...
But then players who didn't have the argus would want to use it..TexasToast712 wrote...
This thread is becoming epic. I have a new idea.
We want the chance to get our pre order gear in MP. I WANT MY ARGUS!
Well, if they wanted it then they should have bought the collector's edition, anyway, I am pretty sure they will release the guns as a pdlc
#173
Posté 25 mars 2012 - 02:41
Modifié par Richard0600, 25 mars 2012 - 02:41 .
#174
Posté 25 mars 2012 - 10:44
#175
Posté 25 mars 2012 - 10:56
ps. Yep, read the OP, just acknowledging and supporting the idea





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