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The Ultimate ME3 MP - DLC/Update Compilation Thread


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#201
Kredier

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I do not know if the game will be able to support all this stuff all together. I think a Stand Alone expansion should be done. Like Crysis did. I think that way they can program everything without riksing the entire game, since they will have to change many things in the binaries and maybe there could be some kind of library issues when coding. This Stand Alone expansion should be made available through Origin for those who purchased the game for free (of course for free :) )

#202
Richard0600

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Kredier wrote...
 should be made available through Origin for those who purchased the game for free (of course for free :) )


Wishful thinking. In fact having anything on this list actually follow through to dlc/update is wishful thinking...

#203
Huitzil

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AZ NiiGhTmArE wrote...

That must have took some time but what about adding the yahg idea also. Similar to the shadow broker fight have a shield and a revenant which can void the current over use of vanguard nova/charge


They aren't adding yahg to any mercenary group because yahg aren't a spacefaring race. Also, the shadow broker fight wouldn't work in multiplayer because it would be terrible to manage when there are more than one yahg running around as well as other enemies. Bastions and Warlords are nasty enough to folks charging into them, we don't need to add more or vanguards wouldn't be having any fun.

#204
Talhydras

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To OP: I really like your hypothetical merc groups.

It would be interesting if we fought all three merc groups at once, and after each wave it picked a new merc group to spawn, ie: wave 1, blood pack, wave 2, eclipse.

I make this suggestion so that mercs aren't picked as an enemy type 50% of the time just via randomness - in a perfect world options would be available to people making custom lobbies to specify either mercs (random) or mercs (specific company, like blue suns).

Blood pack:
Instead of the Yahg, I'd recommend just making a krogan battlemaster the ultimate unit. I would add a grenadier to their ranks - maybe krogan, maybe vorcha. Hell, give him smoke and frag grenades - then he can both flush players out of cover so the krogans can beat the hell out of them, and provide smoke cover to pyros.

Collectors:
The guy with the particle beam was a Collector Assassin; they also had a unit type called Guardian that deployed cover shields and had a barrier bar IIRC though was otherwise just like stock collector drones.

Mission Ideas:
I think it would be cool if we could get a 'greatest hits' of ME1 and ME2 levels as generic MP maps. Illium towers, Feros, Therum, Virmire, Noveria Peak labs, Haestrom, maybe a Collector installation. Having music from those levels in MP would also be a treat.

Thinking more about the Collector-themed level - it's clearly stated in the codex that some collectors are taking part in the Reaper war, so a good way to make a map using collector architecture is to bill it as a portion of a new generic collector installation. Have some people pods in some places, perhaps, indicating that it's either a processing facility or a storage ship for moving captured people.

Oh, and since the Reapers recreate the rachni queen from scratch if you killed her in ME1, it totally makes sense to revisit the Noveria labs in ME3 MP to fight reaper troops investigating it - they're gathering materials and samples of the rachni that are left over there.

I'd love vehicle levels - Mako in particular, of course, but Hammerhead perhaps. I don't have too many ideas on how to do it beyond a Halo esque, one player can drive, one player mans turret, two players backseat drive and heckle system.

More playable races:
I agree with the geth and batarians ofc; my own personal hope is that they find it in their hearts to make playable rachni brood warriors. I know it's unlikely just because of how cover works, but I think it could be a lot of fun. Adept slot, with barrier and throw and maybe slam or carnage to mimic their acid spit, and krogan levels of health and melee damage. I think they'd be a great choice cause they're so different from humans in shape, designing armor for them would be really cool.

Reward System: I'm actually not for the armor / weapon permanent mod system you propose: I think it might interact very strangely with the preexisting promotion system. How would your system work when I promote a char with all kinds of cool unique mods attached? Would they be freed up for other characters? Would they vanish? Would they stay attached to that character that is now level 1?

A lot of people have called for the SP style customizable armor - I hope for some more customization and personalization options in general, esp. for human chars, but I don't really want to have to mix and match my armor pieces to get the bonuses I want. For instance, I find the delumcore overlay in SP to give really desirable bonuses, but I don't want to use it because it makes me look like a ponce (like Kai Leng). If we do have aesthetic armor customization and an armor bonus system, I'd prefer it if they worked independently so I could get the look I want and the bonuses I want. :)

Support laser sight. Giving scopes the ability to see through smoke for any weapon would be a solid decision: give up situational awareness with scope but see through smoke, keep situational awareness and increase acc with a laser sight but smoke totally blocks you.

Thanks for reading.

#205
AZ NiiGhTmArE

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Huitzil wrote...

AZ NiiGhTmArE wrote...

That must have took some time but what about adding the yahg idea also. Similar to the shadow broker fight have a shield and a revenant which can void the current over use of vanguard nova/charge


They aren't adding yahg to any mercenary group because yahg aren't a spacefaring race. Also, the shadow broker fight wouldn't work in multiplayer because it would be terrible to manage when there are more than one yahg running around as well as other enemies. Bastions and Warlords are nasty enough to folks charging into them, we don't need to add more or vanguards wouldn't be having any fun.



#206
llllshadowllll

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Protheans?

#207
AZ NiiGhTmArE

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Sorry i cant quote on my phone for some reason but i dont think thebastions or warlords would be that problematic agaist vanguards because vanguards can pretty easily take down a banshee as long as the move quick and banshees are pretty much the most dangerous enemy out there for close combat

Also i think it wouldnt be that hard to manage considering you can manage a brute or two running around with a banshee at the same time. I just think it would be really cool to have yahgs fighting against the player

Plus they dont have to be flying around by themselves like the other space faring races i mean if the slarians and the shadow broker could do it why not the blood pack or blue suns

#208
Huitzil

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AZ NiiGhTmArE wrote...

Sorry i cant quote on my phone for some reason but i dont think thebastions or warlords would be that problematic agaist vanguards because vanguards can pretty easily take down a banshee as long as the move quick and banshees are pretty much the most dangerous enemy out there for close combat

Also i think it wouldnt be that hard to manage considering you can manage a brute or two running around with a banshee at the same time. I just think it would be really cool to have yahgs fighting against the player

Plus they dont have to be flying around by themselves like the other space faring races i mean if the slarians and the shadow broker could do it why not the blood pack or blue suns


The intent of the Bastions was they'd represent a problem for Vanguards because A: they take reduced damage from biotic powers while their tech armor is up, and B: if the Vanguard damages them enough to blow up their tech armor, he's now at ground zero for the resulting explosion, and probably missing a good chunk of barrier already to Nova. If the Vanguard hangs back and waits until the armor detonates, then they're being team players, and that's fine. The Warlord charge attack is a lunge just like the Krogan player characters, so it isn't as easy to backstep out of; being at point blank aganist someone with a Revenant is also a bad idea.

The Shadow Broker took a yahg as a pet/oddity, and the Salarians took one to study; nobody added one to their merc team because yahg are not team players and they don't react well to taking orders from non-yahg aliens. So you would have to abduct an alien in secret (since it's illegal, but the mercs don't really care about that), train him in how to use all your weapons and equipment that he's never seen before, and then you have a soldier who won't work in a unit and won't follow orders. It's too much of a hassle for too little gain for the blood pack or blue suns to do it.

#209
Kredier

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A good thing that I would like, is the idea of an in game lobby. A place where character can regroup before the mission, It would be a small place, a ship better. With different instances for more room for players. It will turn the game more into an RPG even in Multiplayer. Getting near to a MMO, but not reaching it. Just a place where your character can hang out, meet other players, and plan strategies. But that would be another game for them to make. But i like it.

#210
Richard0600

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Talhydras wrote...

To OP: I really like your hypothetical merc groups.

It would be interesting if we fought all three merc groups at once, and after each wave it picked a new merc group to spawn, ie: wave 1, blood pack, wave 2, eclipse.

I make this suggestion so that mercs aren't picked as an enemy type 50% of the time just via randomness - in a perfect world options would be available to people making custom lobbies to specify either mercs (random) or mercs (specific company, like blue suns).

Blood pack:
Instead of the Yahg, I'd recommend just making a krogan battlemaster the ultimate unit. I would add a grenadier to their ranks - maybe krogan, maybe vorcha. Hell, give him smoke and frag grenades - then he can both flush players out of cover so the krogans can beat the hell out of them, and provide smoke cover to pyros.

Collectors:
The guy with the particle beam was a Collector Assassin; they also had a unit type called Guardian that deployed cover shields and had a barrier bar IIRC though was otherwise just like stock collector drones.

Mission Ideas:
I think it would be cool if we could get a 'greatest hits' of ME1 and ME2 levels as generic MP maps. Illium towers, Feros, Therum, Virmire, Noveria Peak labs, Haestrom, maybe a Collector installation. Having music from those levels in MP would also be a treat.

Thinking more about the Collector-themed level - it's clearly stated in the codex that some collectors are taking part in the Reaper war, so a good way to make a map using collector architecture is to bill it as a portion of a new generic collector installation. Have some people pods in some places, perhaps, indicating that it's either a processing facility or a storage ship for moving captured people.

Oh, and since the Reapers recreate the rachni queen from scratch if you killed her in ME1, it totally makes sense to revisit the Noveria labs in ME3 MP to fight reaper troops investigating it - they're gathering materials and samples of the rachni that are left over there.

I'd love vehicle levels - Mako in particular, of course, but Hammerhead perhaps. I don't have too many ideas on how to do it beyond a Halo esque, one player can drive, one player mans turret, two players backseat drive and heckle system.

More playable races:
I agree with the geth and batarians ofc; my own personal hope is that they find it in their hearts to make playable rachni brood warriors. I know it's unlikely just because of how cover works, but I think it could be a lot of fun. Adept slot, with barrier and throw and maybe slam or carnage to mimic their acid spit, and krogan levels of health and melee damage. I think they'd be a great choice cause they're so different from humans in shape, designing armor for them would be really cool.

Reward System: I'm actually not for the armor / weapon permanent mod system you propose: I think it might interact very strangely with the preexisting promotion system. How would your system work when I promote a char with all kinds of cool unique mods attached? Would they be freed up for other characters? Would they vanish? Would they stay attached to that character that is now level 1?

A lot of people have called for the SP style customizable armor - I hope for some more customization and personalization options in general, esp. for human chars, but I don't really want to have to mix and match my armor pieces to get the bonuses I want. For instance, I find the delumcore overlay in SP to give really desirable bonuses, but I don't want to use it because it makes me look like a ponce (like Kai Leng). If we do have aesthetic armor customization and an armor bonus system, I'd prefer it if they worked independently so I could get the look I want and the bonuses I want. :)

Support laser sight. Giving scopes the ability to see through smoke for any weapon would be a solid decision: give up situational awareness with scope but see through smoke, keep situational awareness and increase acc with a laser sight but smoke totally blocks you.

Thanks for reading.


Noted.. I'll be adding/editting this post tomorrow. Keep em coming people :D

llllshadowllll wrote...

Protheans?


What about the protheans? I'm assuming you mean Protheans as another faction. That makes no sense to me in the lore. Can't expect us to believe they found a buncha protheans in more stasis pods.. who for some reason want to stop you from defeating the reapers?

Kredier wrote...

A good thing that I would like, is the idea of an in game lobby. A place where character can regroup before the mission, It would be a small place, a ship better. With different instances for more room for players. It will turn the game more into an RPG even in Multiplayer. Getting near to a MMO, but not reaching it. Just a place where your character can hang out, meet other players, and plan strategies. But that would be another game for them to make. But i like it.

 

Hmm that would put me off from the game.. too MMO like.. I reckon a simple chat box in the game lobby will suffice..

(Again everything I dispute can be disputed... If you think the points I shutdown are a valuable additional asset to the MP game experience.. then by all means bring the.. torches and pitchforks and counter my arguments..)

Modifié par Richard0600, 28 mars 2012 - 06:39 .


#211
AZ NiiGhTmArE

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What about as a challege idea such as an assassination mission where you play through the normal 10 levels but then level 11 instead of extraction a boss battle against a gunship or a large mech or a yahg or perhaps a small group of mercs (such as the ones you meet in jacks loyalty mission in mass effect 2) or a harvester....... You get the idea.

And if you can beat it you get extra credits and you could do it on whatever difficulty you want

#212
AZ NiiGhTmArE

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Or even a reaper or a rogue indoctrinated spectre such as the asari which was helpig the shadow broker even tho she was not indoctrinated same basic fight idea in the shadow broker dlc. Any of these things could add so diversity and would not be too difficult to add to the similar existing game

#213
Hejdun

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I think there needs to be further incentives to accumulating experience, because as it stands the only reward that really matters is credits. So, a few suggestions:

1) Convert overflow experience (when you're level 20) to credits at something like a 200:1 ratio. So 200,000 experience would result in 10,000 credits, which would be a nice little bonus.
1a) Perhaps only do the conversion (maybe at 100:1) if you get a full extraction. It's a reason to care after you get the credits from wave 10.

2) Create a new currency with overflow experience. Use this currency in a new store. In that store, I'd like things which benefit your single player experience. Some suggestions:
-increase readiness cap past 100% (so you could "store" readiness for several days before it started affecting your EMS)
-raising your minimum readiness above 50% (so if we leave ME3 after a few weeks and want to do a single player campaign, we aren't required to grind multiplayer for half a day to get the best ending)

3) Allow your extra experience to, at some loss (maybe 50%?), transfer to your lowest level class instead of the level 20 you're using.

#214
AZ NiiGhTmArE

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another cool idea could be to take the idea off of games such as glu games on the ios market or AC: Revelations multiplayer and give players rewards for consecutive days playing multiplayer such as 10k credits maybe every consecutive day

#215
Huitzil

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AZ NiiGhTmArE wrote...

another cool idea could be to take the idea off of games such as glu games on the ios market or AC: Revelations multiplayer and give players rewards for consecutive days playing multiplayer such as 10k credits maybe every consecutive day


Nah, then people would feel like they HAD to play every day or they'd be missing out. You don't want to alienate casual players like that; I think weekend events like they have been doing are much better since they allow more flexibility.

#216
AZ NiiGhTmArE

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Huitzil wrote...

AZ NiiGhTmArE wrote...

another cool idea could be to take the idea off of games such as glu games on the ios market or AC: Revelations multiplayer and give players rewards for consecutive days playing multiplayer such as 10k credits maybe every consecutive day


Nah, then people would feel like they HAD to play every day or they'd be missing out. You don't want to alienate casual players like that; I think weekend events like they have been doing are much better since they allow more flexibility.

10k credits is not that much you get more than that for the first round of gold
 
plus doesnt bioware want to make the players have to play. thats a pretty good indication of a good game if the players are so addicted they cant stop playing

#217
XINVADER

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I'd prefer this thread not to die, even if I don't recieve feedback.

#218
AZ NiiGhTmArE

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cmon guys keep this thread alive or direct us to a similar thread thats just as good please!!

#219
twister87

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This thread is why people should stop making their own threads requesting exactly the same things now summarised in the first post.

"Keep this thread alive" indeed!

#220
CelticGhost

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I love the idea of dark maps with flashlights, see Geth flashlights coming down at you would be easy sniping, But hunters would be pretty freaky in the dark. Phantoms would definitely be a lot harder in the dark.

#221
samb

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 I want to fight IN a reaper like we did in ME2. Take it out from the inside. 

I still want my dark channel. 

#222
Vunderful

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Yes yes and yes to all of this.

#223
xFlamexOfxHellx

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I'd like the "I believe I can fly" glitch removed. Where your character jumps into the air. And the "Falling for you" glitch removed where your character falls through the map. Also the jumpy bunny needs to be removed.

#224
xHarrison23

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I would like to see 4-player co-op mission like battles that focus on the planets under reaper attack, like thessia or palaven. The missions would have objectives for the team, like provide a distraction, punch through their flank, help evac, etc. They could have a sort of story to them, and end in boss fight confrontations such as a fight with a reaper.

#225
BattlemastaWrex

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This all would be nice.