"It's not a bug, it's a feature!" LOL
What if the common repeats of the packs is a shortcut/intended feature to save processor cycles/memory usage on overloaded servers because, as much as I love Mass Effect 3 as one of the best games ever & think Bioware is one of the best gaming companies around:
1) EA reported Mass Effect 3 sold over 1 MILLION copies & shipped 3.5 MILLION copies in just the FIRST WEEK.. it's gone up even more in the past 3 weeks
2) With millions of players trying to connect to the EA servers/store, it bogs down & slows the servers (or server powered by a gerbil running on treadmill),--notice the delay when accessing the EA store & delay after buying a pack?
Resulting in the common disconnects & store errors due to the server(s) being overloaded (just like you get 404 errors when trying to access a server that has too many visitors accessing it)
3) To cut down operating costs & increase profits, instead spending millions on more servers/bandwith, EA tries to save processor cycles, time, & memory usage so
INSTEAD of initiating & creating new Random Number Generator calls for each request from millions of players every second/minute, it instead just generates ONE Random Number seed every few minutes
or
few seconds & uses that same number for the players and/or multiplies it by the players serial license key or whatever
--this is faster & saves millions of random number generator function calls, memory registers, & processor cycles & reduces the need for more new servers
A news report showed that Google has over 200,000 servers & can afford it. EA doesnt'.. in the interests of maximizing profit & cutting costs, is the above possible?
Hmm, Day 1 paid downloadable content & a pay-to-play casino EA store & pay for an Online Pass if you want to play online if you bought it used shows that EA is primarily profit motivated like most other public corporations where shareholder dividends & stock price matters most, which is fine & the name of the game in business --so I don't hold any illusions over it
=
In consumer computer programs, the RNG really isn't random because it's based off of a seed value, usually the computer clock.
The game uses a Psuedo-Random Number Generator (RNG) based off of a mathematical formula like any other computer program, with a seed value usually taken from the computer's clock (not sure if the server's clock or your computer clock) so if you want to avoid repeats, buy stuff at a different time.
It seems people get more repeats if they buy lots of packs at the same time instead of 1 & then later at a different time.(PROBABLY BECAUSE THE RNG CODE IS BUGGY-- including the server code)
Stuff like the same characters, shotguns, widows at the same time 4 in a row ... they mostly were bought at the same time, especially since people play at the same times...
so if you don't like what you get in a pack buying it at 6 PM, buy your next pack at a different time like 11 PM or 9 AM
On the other hand, if you like what you get, buy them at the same time
It seems true for most of the people I know... true for you also?
Modifié par MartialArtsSurfer, 30 mars 2012 - 03:44 .





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