Phategod1 wrote...
Do you honestly believe that Christopher Nolan, Maichael Bay, or James Cameron hold in high regard what the audience believes about there "artistic vision" (NOTE: I hate one of the Three directors I just mentioned with the passion of one million suns).
Of course they do. They wouldn't be successful if they didn't hold in very high regard what their likely consumers think. You really believe that none of them have ever put their films before test audiences to see how they are going to play out and then reacted to the feedback?? You really believe that none of them have ever had a movie executive poke their nose in and talk about customer demographics and target audiences??
And I trust it is Michael Bay that you don't like.
The goal for any artist whether it be a painter a director, or a singer ect. is to have ther product consumed at a market level but when it comes changing that already developed, finish product
due to the outcry of a minority or hell even the majority thats when
the product ceases to be art and simple JUST a game.
You are rather saying that it is alright for developers to sit in meetings with marketing staff looking at pie charts about customers, and it is alright for them to compromise ideas for their target market and profit-cost calculations during development, but if they do the same after release for precisely the same reasons it fundamentally changes their output.
I don't think that holds water. If you are compromising for commercial reasons you are compromising for commercial reasons. I think it is still art at that point, because art is a compromise to social and cultural expectations and often to commercial expectations too and always has been. If such a compromise makes something no longer art then most commercial art was never art in the first place.
Modifié par Sparse, 22 mars 2012 - 10:27 .





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