BIO18 wrote...
michael99887766 wrote...
BIO18 wrote...
So you eat in a restaurent, you don't like a meal. Just out of personal taste, you are intitled to ask them to give you a free dessert ? And change some of the meal?
I still think it lacks respect.
If they specifically asked for your input in making the meal, yes.
If they said when you arrived, "we will make this meal with the utmost respect for what you want. Would you like your steak rare or well done?", and you said "well done" and it came out bleeding, yes.
If they said "we will serve you steak and chips" and they actually served you a sandwich, yes.
If they promised "we won't give you any ketchup" and then festooned your chips with it, yes.
If it was rubbish in some other way, yes.
Ugh what ever, did you enjoy mass effect 3?
Yes you did.
Did you see your choices in mass effect 3?
Yes you did.
Did mass effect 3 deliver the intence and epicness they promiss?
Yes they did.
Did you end the reaper invasion like stated 5 years ago?
Yes you did.
I still think that just because we all did not like the 5 last min, we should not forget the great job they did for the game in general.
Did I like the ending?
No I did not.
Do I want them to change?
Yes I do.
Do I still respect their vision and their view of THEIR game even if they don't change the ending?
Yes I will.
We should all at least admit that its really selfish what we are doing. Wether you like it or not.
I am talking about the
ending. To go over these points one by one:
1) Not really, because of the end. In a three-part RPG where story is given great importance, the conclusion is kinda important. Bioware promised that this would deliver for fans, and that it would be impacted by game choices, and it wasn't.
2) Not in the ending I didn't see my choices.
3) No it didn't deliver the epicness because of the ending.
4) Kinda irrelevant. Another way Bioware could have ended the Reapers could be by having a big red button saying "destroy Reapers" randomly pop out of the Normandy halfway through ME3. But that would be awful. I'm not saying that they broke every promise or something, just that they broke several rather substantial ones, rather directly.
I agree with you that we should not forget the great job they did with the rest of ME3 - and I think most people (including me) have been keen to point that out in all our feedback. However, understandably in such an involving, lengthy and story-driven game, the ending was rather important. I'm sure some of the review bombing is excessive, but I think a lot of people quite legitimately feel the game deserves a 30% rating because the ending was such an ill-conceived damp squib which ruined the whole experience. Bioware could not have picked a worse place to drop the ball.
I don't think this is a case of dreaming, arty Bioware storywriters fulfilling their artistic vision, I really don't. I think it was a case of time pressure and poor judgement of what constituted a good conclusion. Can art be in any sense "objectively bad"? It's hard to say. Can 80% of people think that a piece of art is bad, and if they do does this say more about the art than the viewers? Yes, I think it does. And as I and others have said before, art can certainly fail to deliver on what was promised/commissioned: if Bioware couldn't deliver on its promises (i.e. have a fulfilling and diverse set of endings driven by players' choices throughout the story arc) it shouldn't have promised in the first place.
I don't think what
Retake is doing is selfish at all. It's just consumers exercising their right to be dissatisfied: Bioware will also do what it wants, and live with the consequences.
Modifié par michael99887766, 22 mars 2012 - 06:46 .