GammaRayJim wrote...
I still have trouble with people considering this a commissioned piece of work. Did revenues from previous sales allow them to continue the series sure. If the first one sucked we would not be having this discussion, look at all the movies that were set up to be continued and because the first one flopped the others never got made. If you read a book in the library are you then going to go buy it? Music sure I can see you doing that but not a book. Do I wish the ending was better absolutely, but I also don't think a new or revised one is entirely needed.Beta-Breech wrote...
GammaRayJim wrote...
Beta-Breech wrote...
GammaRayJim wrote...
Wow it really boggles my mind that people can honestly compare themselves to the Catholic Church who commissioned/hired Micheangelo to paint/sculpt ect... to themselves as having hired BioWare to write/produce ME3. The Church as said patron had every right to determine what the artwork would represent because they approved preliminary sketches. Please don't think that he just painted whatever he felt like.
Quit deluding yourselves you didn't hire them you purchased their mass produced artwork. Much like buying a poster of said famous work of art you bought a copy of someones artistic vision and because you don't like the ending you feel ripped off. But no one forced you to buy it and you in no way hired them to make it for you, you chose to go along for the ride.
While we the fans didn't commision this work, we funded it by buying the previous games and keeping the company alive. If we stopped buying their games, DLC and products they would not of been able to make this game. It's a buyers market and shock horror the buyers aren't happy with a product because it's not as advertised.
When it comes down to games and the story they tell a cruicial part of it, is the way it ends. It has to be consistent to be considered good, it has to have some level of rationallity to match the world it's been set in. The ending doesn't have either of these things. It wouldn't matter if everyone died, or if the galaxy was destroyed, just as long as it was damn consistent.
If I didn't enjoy the Gears of war style multiplayer (which is neither artistic or that interesting in the way it was developed) I would of returned the game and got my money back. Don't delude yourself that the buyers don't control the market. It happens when fans of a series make requests or are unhappy with a product. What this is, is a product that contains some artistic merit, but it's a product none the less.
What you're forgetting is with music, and books we can sample them without having to put money on the table first. We can decided wether or not we want to contribute to the artists developement and help fund their next endevor. With games we can't do that, so they're more of a product than anything else.
What you are describing is consumerism which is not the same or should ever be confused with the commissioning of artwork. A commissioned artist is hired to produce artwork preapproved by the commissioner. Yes by buying previous titles from BioWare we kept them in business but in no way does that constitute the commissioning of future games.
I am not delude in not believing that buyers control the market, but we do that by not purchasing products from companies that don't consistently deliver what we are looking for and not by demanding that the company changes its product. That being said as I stated in an earlier post it is ok to criticise and complain and should the company choose to change something based on that so be it, but to think in some way we earned that right out of commission is ridiculous.
As the case of music sure you can sample but that doesn't mean you will be happy with the entire album. Reading a few chapters in a book will no way tell you how the book will end, if you like a few chapters you can choose go for the ride where the author wants to take you. With games we do have a chance at times with the release of demo's but again no demo is going to tell you how it ends. Movies release trailers showing the most exciting parts of the movie in the hopes of getting you to go see it and sometimes the trailer is the only good part of the movie.
The only way you truly have control over the content is if you choose to purchase and play. People don't like the way this story ended, not how the game played but how their emotional attachment to Shepard did not meet with their expectations...so be it, it happens a lot in life.
Sorry missed this post in the torrid of replies shortly after!
Firstly Bioware stated from the start of the ME series that it would be a triliogy. If we hadn't of put money into the previous two games the third wouldn't of got there. So in a way we did commision the work through driving the sales up giving glowing fan reviews, recommending it and putting our money into the company.
If ME1 had been a flop do you really think that we would of got to this stage? If an artist promises to deliver something after being paid to do so and then fail to deliver the person who commisions them generally request that the art be changed to meet with what they've been paid for.
Bioware flat out promised us that the story would end in a way that made sense, a way that would tie up the loose ends. More importantly they promised us that there wouln't be "set endings". Don't get me wrong I'm not one of these people demanding the ending be changed, rather asking.
In terms of music and books: With music you can sample entire albums for free thanks to spotify but with limited repeat play obviously, with books you can go to a library and read them. When a games developer has been consistently awesome with a series like Bioware has you expect the final chapter to be brilliant. You base what you've seen them do before on what this final ending will be. With most movies these days you can tell if the movie is going to be terrible by the trailer.
I've said it before, but I couldn't care if my Shepard died, or if everyone died. Hell it's a war setting. I wasn't expecting a happy ending and nor would I want one. Just as long as it made sense and stood true to the universe Bioware have created. It really feels like George Lucas has had a hand in the making of this third outing at the end. Not the GL who created the originals with the help of others telling him what is frankly awful, but the GL that had full control and no one to stop him from writing prequels that are so full of plot holes, an entire planet could fit through them.
As many have said before, none of this would matter if Bioware said from the start there was a set ending and not faulsly promised something they couldn't deliver.
That's fair enough, it's your point of view and opinion after all, I'm not going to argue that. I'm just sharing mine.
When it comes to books I absolutely check some of them out of the library first. If I find it so good that I find that I want to read it over and over again I buy them. I've done this with quite a few books, some of which are quite shallow and predicitable such as some of the Chris Ryan books, but still fun to read.
This is my point with this final game being more of a product than a piece of art:
There are some truly amazing moments in the game that reflect art and some touching symbolism in parts. But there are a lot of plot points that have holes and totally ignore the way the previous games were made. In my opinion EA is to blame for some of this by forcing things and rushing them.
I mean can we really think of what KOTOR and the first ME would be like if EA had of been at the reigns at that point? It just seems like BW forgot at the end of this game that having many possiblities and different scenes at the end of the story matters to us fans. It's what we've come to expect and what they've been very consistent in delivering thus far.
The fact they cut some beautiful dialog with Anderson towards the end that would of been perfect for either a tragic ending (making things truly artistic in it's sadness) or a happy one.





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