I believe that ME3 is art.
However, I work as a freelance artist, and in that capacity I'd like to offer an analogy I find pertinent here.
There's a difference between making art for art's sake, and commissioned artwork. I make both. I don't change my personal "for art's sake" artwork unless I feel like it. But I change art that I'm doing for a customer all the time.
If you make art for art's sake, you simply make your art and present it to the world. People can approve of or disapprove of it. If a lot of people approve of it, it will become famous, it will be be in showings, galleries, et cetera. If they do not approve of it, it will simply fade away into obscurity. But no one will, or at least no one should, ask you to change the painting because you did not paint it for them. The paintings that I make on my own time are mine to make, alter, and display as I please. I may ask for critiques, and I should never consider myself above constructive criticism. I am however under no obligation to change it.
Commissioned or commercial artwork is an entirely different matter however, and the moment you accept pay for your work, it becomes an entirely different beast.
Let's say that I advertise that I will paint whatever you want for $60. You hire me then to paint a picture of a panda. I don't know, maybe you just like pandas. You love pandas, let's say, and you're always on the lookout for new, well done artwork of pandas. I promise you that for your money I will deliver the best painting of a panda that I can produce. You give me the money and I set to work. A few months later, I deliver a painting. It is very skillfully done, and a fine example of my craft. Few people would argue that this is not a very fine painting. However, it is a painting of a horse.
"This is a horse!" you say. "This isn't what I asked for! This isn't what you promised me!"
"Yes," I say, "but it is the painting I wanted to paint. You need to respect my vision as an artist."
This is really where the rubber meets road on Artistic Vision vs. Promises to the Consumer.
It isn't the exact content of the ending that really creates a problem here, but rather the structure. We weren't promised exactly what the ending would contain, but rather that it would follow a certain structure. That it would have 16 "wildly divergent" endings. That it would not be an "A, B, or C" ending. That it would not pull a "Lost" and leave us with more questions than answers. Many people feel that Bioware didn't deliver on these promises with the Mass Effect 3 title as launched, and I don't think that is an unfair assertion.
As far as doom and gloom predictions, and I mean this truly and honestly: try to rest easy. Creativity and artistic endeavor in games didn't end with Fallout 3 doing a retcon to the entire ending in a DLC. DLC that expands and adds to possible endings without removing the original, which is I suspect what Bioware is going to do, won't destroy games forever either.
Modifié par KTheAlchemist, 23 mars 2012 - 10:19 .