imported_beer wrote...
(...)
Totally. However, If I hadn't liked the book, it would not have been worth the effort for me personally to write that gushing review.
I am still interested in hearing what you didn't like about the book though.
Since you asked...

First, to clarify, all the stuff below is "in my opinion"
What I don't like about The Calling is that the writing itself is, for a lack of a better word, clumsy. It's not consistently like that, there are parts that really enjoyed, and these are generally the scenes that are dominated by conversations between the characters, but some parts are (for me) grating.
I think descriptions of fights are one of the best examples here. Fights feel... remote. They are described in a "turn-based" fashion that, for me, totally does not convey the rush and the urgency of combat. I guess The Stolen Throne was similar in that respect, but its fight scenes were large battles when the "slow" approach works better.
For a small scale combat present in The Calling, it does not work.
I can provide specific examples if you wish, but in general they're plentiful. Maric and Duncan are making all kinds of observations while in combat, various characters have conversations, etc. In itself this is not necessarily bad, but it just slows things down. Imagine if you will that you are a director filming the fight scene and your pen is your camera. Every sentence that you spend on random observations causes the camera to pan away from the action towards other things. The result would likely be jarring and that's exactly how I find it.
And that leads to another thing that I dislike about writing in The Calling and that's the amount of explaining that Mr. Gaider does. If memory serves, in the final combat, we are reminded several times that the spell currently cast is the same that hit Genevieve. From time to time, it makes the novel feel like a script for the animation team. In a technical specification, repeating things is great, in a novel, well, not necessarily.
Even outside of combat, there are many examples where The Calling abandons the good old "show, don't tell" principle. I mean this is a guideline, not a law and you don't get hauled away to writers' jail if you violate it, but breaking it should be done carefully.
Imagine that I tell you that I am a very nice guy. Even if you do believe it, you are likely to be less convinced of that if you actually saw me acting nice and came to the same conclusion, am I right? So when Mr. Gaider tells me something instead of showing it, I tend to get engaged less, and as a result, care less about the characters. And then the whole thing unravels since a dungeon romp with characters I don't really feel connected to is a bit pointless.
If you would like me to provide examples, let me know, I don't have the book here.
Modifié par grregg, 15 octobre 2009 - 06:38 .