Help me choose a class for Mass Effect 1.
#1
Posté 22 mars 2012 - 09:24
I will mainly be using my main bros, Wrex and Garren, as companions for this playthrough (for first game).
So far I've had difficulty to decide which class should I use myself.
I've been thinking either Engineer or Sentinel for decryption/electronics/first aid/support in general.
Or maybe just go Soldier and let Garren take care of all that support stuff?
It should noted that I've never played as any other class than soldier.
Your input would be appreciated.
#2
Posté 22 mars 2012 - 10:40
#3
Posté 22 mars 2012 - 01:25
#4
Posté 22 mars 2012 - 01:27
Sadly I lack the information you need. Decryption and such is not in ME2/3 thus you shouldn't look at this in an support view, instead a playing style view.
In ME1 I let my squad take care of that which left me to pump my points into my skill trees to do the damage.
If you like taking things down with weaponry then either the Vanguard, Soldier or Infiltrator is the main classes.
If you prefer a more "caster" approach to combat (AKA mage) then the Sentinel, Engineer and Adept are the ones you want.
Look at some videos and make a decision based on what you'll enjoy and the playing style you want.
I play as a sniping infiltrator through all three and it's insanely fun. But that's because I love being at a range and sniping people from a distance, .
That said I'm working on a Renegade character called Kary and she'll be heavily into Biotics. It lies in tandem with my preference as being at a range while mixing it up with something new.
#5
Posté 22 mars 2012 - 01:51
I've played through ME 1 and 2 multiple times as a soldier (sniper oriented) so I've been looking for something different this time.
I usually prefer "caster" type characters in my RPGs but I have not yet tried this in ME.
Thanks again for your opinions, they'll give me some idea on how to build my next Sheppard.
#6
Posté 22 mars 2012 - 03:49
TomsM wrote...
Thank you all for your input.
I've played through ME 1 and 2 multiple times as a soldier (sniper oriented) so I've been looking for something different this time.
I usually prefer "caster" type characters in my RPGs but I have not yet tried this in ME.
Thanks again for your opinions, they'll give me some idea on how to build my next Sheppard.
If thats the case try out an Adept. Pick Snipers or Asault Rifle or any extra abilities that might go hand in hand with an Adept. The strength lies in controlling the enemies and with enough focus in one of them, you can temporarly lift a colosis (or...the weaker version) and take it out of the fight for a moment!
#7
Posté 22 mars 2012 - 04:21
Those are irrelevant, if you can open them, that's good, but don't pick your class based on that. Garrus can open the rest of the containers in the game, two more or less won't make a difference. I've actually made some playthrough without opening any container except one or two needed for quests, and it's perfectly doable.PsiFive wrote...
I'd go for something with decryption so I can find out what's in those two boxes at the Salarian camp on Virmire.
I'd use an adept with ARs as the bonus power.
#8
Posté 22 mars 2012 - 04:45
It's just a minor completionist thing. The only two boxes in the game I haven't opened, y'know? I don't care if they contain nothing but a pair of smelly krogan socks and a codex entry about space hamsters, I want 'em open, godammit!Arkalezth wrote...
Those are irrelevant, if you can open them, that's good, but don't pick your class based on that. Garrus can open the rest of the containers in the game, two more or less won't make a difference. I've actually made some playthrough without opening any container except one or two needed for quests, and it's perfectly doable.PsiFive wrote...
I'd go for something with decryption so I can find out what's in those two boxes at the Salarian camp on Virmire.
I'd use an adept with ARs as the bonus power.
#9
Posté 22 mars 2012 - 05:42
#10
Posté 23 mars 2012 - 08:17
I don't remember getting anything earth shattering when I unlocked the crates on Virmire. If anything you might feel disappointed after all that buildup
Modifié par capn233, 23 mars 2012 - 08:18 .
#11
Posté 24 mars 2012 - 01:12
#12
Posté 24 mars 2012 - 04:47
Engineer is IMO the weakest class in ME1, by far, so I wouldn't recommend it unless you're looking for a challenge or to unlock bonus powers.
#13
Posté 25 mars 2012 - 04:01
Interesting.
#14
Posté 25 mars 2012 - 05:05
capn233 wrote...
Really? By far?
Interesting.
It's the only class without a defensive power (Fitness & Barrier), which makes Insanity aggravating at times, and that comes from me who enjoys ME1 Insanity.
That said, as soon as you get decryption and electronics levelled up the game's easy once again. So yeah, the engineer is the weakest class by far... Until you're around level 30. Then all the classes are overpowered once again.
#15
Posté 25 mars 2012 - 06:01
I find more interesting that you don't consider it so. Defenses apart (and that's a big point), infiltrators and sentinels can get most tech powers, with other things on top. Mechanically speaking, I don't see much reason to play an engineer in ME1.capn233 wrote...
Really? By far?
Interesting.
#16
Posté 25 mars 2012 - 11:26
I thought new character Soldier on Insanity was actually pretty crappy until you get decent guns. Of course, you can use the squad to use their space magic on the enemies, but that is basically true for Engineer as well.
I mainly played engineer to get tech achievements and also get two ally achievements. So perhaps you are right on the last part that there isn't a compelling reason to play it otherwise.
#17
Posté 27 mars 2012 - 08:09
Adept/Vanguard is also an entertaining pick, some people really love Adepts with AR, though I personally prefer a Nemesis Vanguard with Singularity - no stasis, but they have a way bigger bite with pistols, and AB can be really useful. however, no matter how much I love biotics, what I love even more is when I'm not the one having to use 'em: an Infiltrator with Wrex and Liara can crowd control basically anything, and you can spend your time mopping up the floor with your enemies, while your teammates kindly send them flying.
#18
Posté 29 mars 2012 - 11:07
-Colossus armor
-Wrex or Ashley can solo the game.
An Engineer gets the Pistol + Master Marksman, what more do you want.
#19
Posté 30 mars 2012 - 08:19
ncknck wrote...
no class is crappy in this game on insanity. For two reasons:
-Colossus armor
-Wrex or Ashley can solo the game.
An Engineer gets the Pistol + Master Marksman, what more do you want.Overheat, charge, collect loot. Sentinels get Lift and Throw, even easier. But yeah, getting Collossus is high priority..
Assuming you start playing the Insanity difficulty on your NG+ run, then yeah - it's pretty damn easy.
But it's not because of armor, it's because your powers are beyond OP after level 30.
The engineer is the weakest of all the classes as it has no inherent defensive power (Barrier or Immunity), and has to pick one as a bonus power. Rocket Troopers and Snipers can become a pain if you don't Sabotage them IMMEDIATLY (before their red assassinate beam appears), else you're going to have to reload. Barrier and Immunity are the only options you have in the game if you want to survive a rocket/sniper round.
And if you can find colossus armor early game (assuming no NG+) I will eat my shoe.
#20
Posté 30 mars 2012 - 10:08
I havent specifically run tests, but i rarely even bothered to cast barrier as an insanity adept once i got colossus. And Ashley didnt even skill Immunity at all. It'll let you survive a sniper shot and a couple of rockets. Enough time to get in cover or disable them. Next time i definitely pick Nemesis heh. Colossus is just that good. By the time i left the Citadel i was lvl17 already, good quests there.(edit: or was fighting krogans on Therum, i dont remember) Colossus starts appearing in lvl3x. So thats just 15levels of extensive hiding behind some crates. Havent played, but dont see why not.
Ashley, never died (okok, below the noticeable threshold )

Same Ashley starting one fight too many. (Did Pinnacle last, by that time she already had Colossus.)
Modifié par ncknck, 30 mars 2012 - 10:14 .
#21
Posté 30 mars 2012 - 11:47
ncknck wrote...
I think you overestimate the importance of these two skills. Health regen is what keeps people alive, coupled with an adequate dr, is really ridiculous.
I havent specifically run tests, but i rarely even bothered to cast barrier as an insanity adept once i got colossus. And Ashley didnt even skill Immunity at all. It'll let you survive a sniper shot and a couple of rockets. Enough time to get in cover or disable them. Next time i definitely pick Nemesis heh. Colossus is just that good. By the time i left the Citadel i was lvl17 already, good quests there.(edit: or was fighting krogans on Therum, i dont remember) Colossus starts appearing in lvl3x. So thats just 15levels of extensive hiding behind some crates. Havent played, but dont see why not.
I'm not saying I don't agree with you, it's just that Barrier and Immunity HELPS, and the Engineer is the weakest class because it doesn't have access to either.
If you truly want to munchkin it you're probably playing a Vanguard with Singularity as a bonus power, so... Yeah.
#22
Posté 31 mars 2012 - 01:44
#23
Posté 01 avril 2012 - 04:05
frag971 wrote...
I played ME1 with soldier and used shotguns quite successfully. Assault rifles are good against tough enemies because of the higher dps than shotgun. But shotguns are easier against weaker enemies i think. I found biotics to be weak in ME1 and ME2, ME3's biotics are good tho, playing adept with the double pull+push is fun
Biotics weak, are we talking about the same game? ME1 adept/vanguard/sentinel can lock down whole groups of enemies. You might end up using your weapon for the kill but once you've got a few levels and a decent amp, you are never in any real danger.
Modifié par The Grey Ranger, 01 avril 2012 - 04:05 .
#24
Posté 02 avril 2012 - 04:16
Sorry, but there's just a whole lot of wrong in this post.frag971 wrote...
I played ME1 with soldier and used shotguns quite successfully. Assault rifles are good against tough enemies because of the higher dps than shotgun. But shotguns are easier against weaker enemies i think. I found biotics to be weak in ME1 and ME2, ME3's biotics are good tho, playing adept with the double pull+push is fun
Assault rifles are the weakest and crappiest weapons in ME 1. Shotties are slightly better but not by much. Pistol with maxed marksman beats out everything. Highest DPS in the game.
As for biotics being weak in ME 1, WTF are you smoking? lol Yeah they're weak in ME2, but in 1 they own everything.
Anyway OP, imo just go for whatever you find most fun. However, if you want a power build, I'd suggest pistol nemesis vanguard with singularity bonus power. Has all the best biotics of an adept, plus medium armor and adrenaline rush to reset CD's.
There are 3 brokenly good powers in ME 1. Immunity, adrenaline rush and singularity (lift too if nemesis). vanguard has all of them except Immunity.
#25
Posté 02 avril 2012 - 06:27
Singularity as bonus, see no use, he doesnt have points for it and can cast a double Lift anyway. Assault rifle is also here a good choice.
Mi-Chan wrote...
I'm not saying I don't agree with you, it's just that Barrier and Immunity HELPS, and the Engineer is the weakest class because it doesn't have access to either.
I agree that, strictly speaking classes with Immunity have a clear survival bonus.
Modifié par ncknck, 02 avril 2012 - 06:31 .





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