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Help me choose a class for Mass Effect 1.


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34 réponses à ce sujet

#1
TomsM

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So I am planning on starting a trilogy playhrough but have a problem choosing which class to play.
I will mainly be using my main bros, Wrex and Garren, as companions for this playthrough (for first game). 

So far I've had difficulty to decide which class should I use myself.
I've been thinking either Engineer or Sentinel for decryption/electronics/first aid/support in general.
Or maybe just go Soldier and let Garren take care of all that support stuff?
It should noted that I've never played as any other class than soldier.

Your input would be appreciated.

#2
Arkalezth

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Anything with biotics. I'd use either adept or vanguard, but I guess sentinel could work too.

#3
PsiFive

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I'd go for something with decryption so I can find out what's in those two boxes at the Salarian camp on Virmire. I've always played soldier too, mostly with Liara for biotics and Tali for tech as the other squad members (or Wrex and Garrus for when there was more arse that needed kicking), so that brief point on Virmire where you can talk to your squad but can't have any of them with you means I've never looked in those two boxes. Otherwise I'd go for something with biotics as well. I usually pick a biotic ability as a bonus power for my soldier Sheps anyway.

#4
Ryuu814

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I would be more than happy to put my input.
Sadly I lack the information you need. Decryption and such is not in ME2/3 thus you shouldn't look at this in an support view, instead a playing style view.

In ME1 I let my squad take care of that which left me to pump my points into my skill trees to do the damage.
If you like taking things down with weaponry then either the Vanguard, Soldier or Infiltrator is the main classes.
If you prefer a more "caster" approach to combat (AKA mage) then the Sentinel, Engineer and Adept are the ones you want.

Look at some videos and make a decision based on what you'll enjoy and the playing style you want.

I play as a sniping infiltrator through all three and it's insanely fun. But that's because I love being at a range and sniping people from a distance, .
That said I'm working on a Renegade character called Kary and she'll be heavily into Biotics. It lies in tandem with my preference as being at a range while mixing it up with something new.

#5
TomsM

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Thank you all for your input.

I've played through ME 1 and 2 multiple times as a soldier (sniper oriented) so I've been looking for something different this time.
I usually prefer "caster" type characters in my RPGs but I have not yet tried this in ME.

Thanks again for your opinions, they'll give me some idea on how to build my next Sheppard.

#6
Ryuu814

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TomsM wrote...

Thank you all for your input.

I've played through ME 1 and 2 multiple times as a soldier (sniper oriented) so I've been looking for something different this time.
I usually prefer "caster" type characters in my RPGs but I have not yet tried this in ME.

Thanks again for your opinions, they'll give me some idea on how to build my next Sheppard.


If thats the case try out an Adept. Pick Snipers or Asault Rifle or any extra abilities that might go hand in hand with an Adept. The strength lies in controlling the enemies and with enough focus in one of them, you can temporarly lift a colosis (or...the weaker version) and take it out of the fight for a moment!

#7
Arkalezth

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PsiFive wrote...

I'd go for something with decryption so I can find out what's in those two boxes at the Salarian camp on Virmire.

Those are irrelevant, if you can open them, that's good, but don't pick your class based on that. Garrus can open the rest of the containers in the game, two more or less won't make a difference. I've actually made some playthrough without opening any container except one or two needed for quests, and it's perfectly doable.

I'd use an adept with ARs as the bonus power.

#8
PsiFive

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Arkalezth wrote...

PsiFive wrote...

I'd go for something with decryption so I can find out what's in those two boxes at the Salarian camp on Virmire.

Those are irrelevant, if you can open them, that's good, but don't pick your class based on that. Garrus can open the rest of the containers in the game, two more or less won't make a difference. I've actually made some playthrough without opening any container except one or two needed for quests, and it's perfectly doable.

I'd use an adept with ARs as the bonus power.

It's just a minor completionist thing. The only two boxes in the game I haven't opened, y'know? I don't care if they contain nothing but a pair of smelly krogan socks and a codex entry about space hamsters, I want 'em open, godammit!:D

#9
Arkalezth

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Yeah, well, I understand if you've played a lot of times and it's already something personal. Just saying that I wouldn't recommend the OP to choose a class based on that.

#10
capn233

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I played an Engineer in my quest to get all the achievements in that game. It was a decent enough class. What you can also do is level a squad member to decrypt while you focus on electronics first or vice versa.

I don't remember getting anything earth shattering when I unlocked the crates on Virmire.  If anything you might feel disappointed after all that buildup :)

Modifié par capn233, 23 mars 2012 - 08:18 .


#11
RedCaesar97

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One of the unlocks is codex entry about Salarians. I think the other is usually level 7 Phoenix armor or something stupid like that. Codex entries can appear in more than one spot in the game, so if you miss it there, you can usually pick it up somewhere else.

#12
Arkalezth

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Yes, one is a codex entry, and the other some trash equipment you'll end selling to get a little bit richer. If your class can unlock those, good, if not, pick a class based on the other 99.99% of the game.

Engineer is IMO the weakest class in ME1, by far, so I wouldn't recommend it unless you're looking for a challenge or to unlock bonus powers.

#13
capn233

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Really? By far?

Interesting.

#14
CoffeeHolic93

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capn233 wrote...

Really? By far?

Interesting.


It's the only class without a defensive power (Fitness & Barrier), which makes Insanity aggravating at times, and that comes from me who enjoys ME1 Insanity.

That said, as soon as you get decryption and electronics levelled up the game's easy once again. So yeah, the engineer is the weakest class by far... Until you're around level 30. Then all the classes are overpowered once again.

#15
Arkalezth

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capn233 wrote...

Really? By far?

Interesting.

I find more interesting that you don't consider it so. Defenses apart (and that's a big point), infiltrators and sentinels can get most tech powers, with other things on top. Mechanically speaking, I don't see much reason to play an engineer in ME1.

#16
capn233

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You are right, I don't. I thought it wasn't a huge difference. You make a good point about getting the powers on Infiltrator or Sentinel.

I thought new character Soldier on Insanity was actually pretty crappy until you get decent guns. Of course, you can use the squad to use their space magic on the enemies, but that is basically true for Engineer as well.

I mainly played engineer to get tech achievements and also get two ally achievements. So perhaps you are right on the last part that there isn't a compelling reason to play it otherwise.

#17
CalverKelevra

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Infiltrator. not only do they have decryption and electronics, they easily kick pretty much the same amount of ass as a soldier.

Adept/Vanguard is also an entertaining pick, some people really love Adepts with AR, though I personally prefer a Nemesis Vanguard with Singularity - no stasis, but they have a way bigger bite with pistols, and AB can be really useful. however, no matter how much I love biotics, what I love even more is when I'm not the one having to use 'em: an Infiltrator with Wrex and Liara can crowd control basically anything, and you can spend your time mopping up the floor with your enemies, while your teammates kindly send them flying.

#18
ncknck

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no class is crappy in this game on insanity. For two reasons:
-Colossus armor
-Wrex or Ashley can solo the game.

An Engineer gets the Pistol + Master Marksman, what more do you want. :D Overheat, charge, collect loot. Sentinels get Lift and Throw, even easier. But yeah, getting Collossus is high priority..

#19
CoffeeHolic93

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ncknck wrote...

no class is crappy in this game on insanity. For two reasons:
-Colossus armor
-Wrex or Ashley can solo the game.

An Engineer gets the Pistol + Master Marksman, what more do you want. :D Overheat, charge, collect loot. Sentinels get Lift and Throw, even easier. But yeah, getting Collossus is high priority..


Assuming you start playing the Insanity difficulty on your NG+ run, then yeah - it's pretty damn easy.

But it's not because of armor, it's because your powers are beyond OP after level 30.

The engineer is the weakest of all the classes as it has no inherent defensive power (Barrier or Immunity), and has to pick one as a bonus power. Rocket Troopers and Snipers can become a pain if you don't Sabotage them IMMEDIATLY (before their red assassinate beam appears), else you're going to have to reload. Barrier and Immunity are the only options you have in the game if you want to survive a rocket/sniper round.

And if you can find colossus armor early game (assuming no NG+) I will eat my shoe. :P

#20
ncknck

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I think you overestimate the importance of these two skills. Health regen is what keeps people alive, coupled with an adequate dr, is really ridiculous.

I havent specifically run tests, but i rarely even bothered to cast barrier as an insanity adept once i got colossus. And Ashley didnt even skill Immunity at all. It'll let you survive a sniper shot and a couple of rockets. Enough time to get in cover or disable them. Next time i definitely pick Nemesis heh. Colossus is just that good. By the time i left the Citadel i was lvl17 already, good quests there.(edit: or was fighting krogans on Therum, i dont remember) Colossus starts appearing in lvl3x. So thats just 15levels of extensive hiding behind some crates. Havent played, but dont see why not.

Ashley, never died (okok, below the noticeable threshold )
Posted Image


Same Ashley starting one fight too many. (Did Pinnacle last, by that time she already had Colossus.)
Posted Image

Modifié par ncknck, 30 mars 2012 - 10:14 .


#21
CoffeeHolic93

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ncknck wrote...

I think you overestimate the importance of these two skills. Health regen is what keeps people alive, coupled with an adequate dr, is really ridiculous.

I havent specifically run tests, but i rarely even bothered to cast barrier as an insanity adept once i got colossus. And Ashley didnt even skill Immunity at all. It'll let you survive a sniper shot and a couple of rockets. Enough time to get in cover or disable them. Next time i definitely pick Nemesis heh. Colossus is just that good. By the time i left the Citadel i was lvl17 already, good quests there.(edit: or was fighting krogans on Therum, i dont remember) Colossus starts appearing in lvl3x. So thats just 15levels of extensive hiding behind some crates. Havent played, but dont see why not.

:wizard:

I'm not saying I don't agree with you, it's just that Barrier and Immunity HELPS, and the Engineer is the weakest class because it doesn't have access to either.

If you truly want to munchkin it you're probably playing a Vanguard with Singularity as a bonus power, so... Yeah. 

#22
frag971

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I played ME1 with soldier and used shotguns quite successfully. Assault rifles are good against tough enemies because of the higher dps than shotgun. But shotguns are easier against weaker enemies i think. I found biotics to be weak in ME1 and ME2, ME3's biotics are good tho, playing adept with the double pull+push is fun

#23
The Grey Ranger

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frag971 wrote...

I played ME1 with soldier and used shotguns quite successfully. Assault rifles are good against tough enemies because of the higher dps than shotgun. But shotguns are easier against weaker enemies i think. I found biotics to be weak in ME1 and ME2, ME3's biotics are good tho, playing adept with the double pull+push is fun


Biotics weak, are we talking about the same game?  ME1 adept/vanguard/sentinel can lock down whole groups of enemies.  You might end up using your weapon for the kill but once you've got a few levels and a decent amp,  you are never in any real danger.

Modifié par The Grey Ranger, 01 avril 2012 - 04:05 .


#24
DapperDan77

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frag971 wrote...

I played ME1 with soldier and used shotguns quite successfully. Assault rifles are good against tough enemies because of the higher dps than shotgun. But shotguns are easier against weaker enemies i think. I found biotics to be weak in ME1 and ME2, ME3's biotics are good tho, playing adept with the double pull+push is fun

Sorry, but there's just a whole lot of wrong in this post.
Assault rifles are the weakest and crappiest weapons in ME 1. Shotties are slightly better but not by much. Pistol with maxed marksman beats out everything. Highest DPS in the game.
 As for biotics being weak in ME 1, WTF are you smoking? lol Yeah they're weak in ME2, but in 1 they own everything.

Anyway OP, imo just go for whatever you find most fun. However, if you want a power build, I'd suggest pistol nemesis vanguard with singularity bonus power. Has all the best biotics of an adept, plus medium armor and adrenaline rush to reset CD's.
There are 3 brokenly good powers in ME 1. Immunity, adrenaline rush and singularity (lift too if nemesis). vanguard has all of them except Immunity.

#25
ncknck

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Vanguard is actually a bad class. True, it has a lot of skills. But he still has the same number of points to spend as everyone else, and have you noticed all his extras require full investment. Marksman? 12 points. Adrenaline Rush? 12 points. Wanna use medium armor? 7 points. Shotgun? forget it. After the obligatory basics, you can max about 6 skills, which is less than he has skills. So if he goes after the extras, he ends up as an inferior soldier(no immunity) and inferior adept(less biotics). And if he goes after biotics, he ends up as even more inferior soldier(no immunity and no extras) and inferior adept(worse cooldown). Either way he loses. Bottom line grunts only need immunity to rule, and casters need cooldowns, and vanguard has neither.

Singularity as bonus, see no use, he doesnt have points for it and can cast a double Lift anyway. Assault rifle is also here a good choice.

Mi-Chan wrote...
I'm not saying I don't agree with you, it's just that Barrier and Immunity HELPS, and the Engineer is the weakest class because it doesn't have access to either.


I agree that, strictly speaking classes with Immunity have a clear survival bonus.

Modifié par ncknck, 02 avril 2012 - 06:31 .