BiancoAngelo7 wrote...
It's really funny when people against the only theory that makes any sense talk about how if it's true, then you don't have any choice in the ending.
First of all, we already don't have choice. We just have A, B, and C. That's not a choice. That's a script.
I'm going to disagree somewhat. You DO have a choice. You may not like that choice or agree with it's implementation; you may not find their ultimate conclusions compelling or believable, but they are still options. Choosing Synthesis fundamentally changes sentient life across the galaxy. That is a HUGE change and a major decision. Destroy does exactly what it says it will do while Control functions essentially as a reset button. The Galaxy will be forever changed regardless, it is essentially the future of the galaxy that Shepard is establishing. To clarify: will it be a future for a new race of synthetic/organic hybrids who despite their changed "dna" still will have some semblance of cultural distinctness, or will it be a future free from synthetic life and technological advancement that will be free to determine its own course of development instead of one dictated by ancient "godlike" machines, or will it be a world of ruled by caution, knowing that while the Reapers have left organic life behind, they are still out there somewhere perhaps watching, perhaps potentially returning. In these endings there is potential for a completely different galaxy than the one we've seen in previous Mass Effects.
Indoctrination theory places you in a box where essentially the false reality supersedes any quantifiable argument. You can not argue with an illusion. It is by its very nature a false premise and therefore impervious to argument due to it's very construction. It places Shepard (and player) in an invisible box that can neither be seen or felt whereby the only way escape that box is to destroy the illusion. Until you are presented with options after the dream's destruction, reality does not exist. The player character shapes the reality with the tools given by the developers and in a game where "choice matters," it doesn't come across as clever or interesting, it comes across as trite, condesending and insulting.
Tricking the player into choosing a false reality is just as cruel as parts of the ending that we got. This is my issue with indoctrination theory. The only choice is to destroy the illusion and invalidates the prior choices when there is some merit in Synthesis and Control.
Look I get that ID explains the plotholes, and they give people hope for the things that they want, but it really is propogating one outcome only and that outcome is destroy.
Modifié par Village Idiot, 22 mars 2012 - 02:38 .