Village Idiot wrote...
Well, yes. I would say there is less distinction between PC and Shepard in this scene than normal. If you consider the setting within the game, Shepard interacts with other characters as him/herself and not as the PC themselves. Sure we control Shepard, but we are never acknowledged as the controller. While I think this instance differs from the actual threatrical sense of "breaking the fourth wall" the sensibility is still there.
This explanation actually confused me more. I don't see how Shpeard is any less Shepard in that scene than he's ever been.
Space Damien/Starkid, whatever you call him isn't a character. He becomes the developer's voice and this gives him authority that we are supposed to take at his word. The problem is the gamer will resist this because we are normally allowed to discuss, debate, disagree. In other words, the game expects you to make that distinction, to make that logical leap, but you can't. It's hasn't been the parameters in the game so far so it leads to distrust and doubt.
So the argument is that being able to disagree with the kid would make the information he presents more plausible?
I see the kid as Casey Hudson/Mac Walters (et. al) and you see the kid as the Harbinger/Catalyst trying to "trick" the player into choosing the wrong choice. In your view the characters are still interacting within the parameters of the narrative, in my view they are not. The narrative has been broken and we are not interfacing in ways that is part of the superficial game mechanic.
Don't say "you." I'm not really a fan of I-theory, myself. While if Bio wanted to go with it as a DLC I wouldn't necessarily mind too much, it strikes me as being a fairly tortured interpretation. My natural interpretation is that the kid is exactly what he says he is.





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