Lord Aesir wrote...
Except there is no concievable way that taking control of the Reapers will help them since you will control them.There is also no concievable way Synthesis will help them since the implants are based on Shepard not the Reapers.
/facepalm
Hello :
t the other options are the twisted "positive" versions of what would actually help the Reapers (symbiosis => harvesting ; control => they are the one controling).
"destroying" is the goal they don't want.Indoctrination is a form of very subtle brainwashing, distorting how your perceive reality and how you reason so that you will take actions that helps the Reapers.You didn't even bother to try to understand the theory before bashing it, and you don't even bother to really get the post you answer to, right ?
Village Idiot wrote...
Um that's not what I'm saying. That's too simplistic a way of looking at it. You have to look at the function of what a hero/main character in a video game where player choice (as an integral component to the mechanic) is supposed to be. In a book this argument might work, in jrpg for sure, but this is game where the PC (us) must make decisions. This is a theoretical argument/philsophical distinction
I'm addressing the role of player character as central to the narrative. You indirectly are equating the roles of Saren/Benezia/TIM with the role of player character. What is the function of being the most important character of game? What is their role? You can not ignore the place of Shepard in the game as the "savior" by equating him/her with the "villains." By using the Indoctrination Theory as a lens for discerning the true or "proper" choice this is what you're doing. You are in essence saying that these other choices are wrong because look at Saren/Illusive Man.
Player character is NOT these other characters. Player character has a more nuanced understanding because he/she is aware of things the other character are not. Since the PC is Shepard, Shepard is aware of things the other characters are not.
The version of Synthesis presented to Shepard is not the same as the version of synthesis that Saren presents to the PC. The same goes for the Control ending.
So basically, what you say is :
"even if it makes perfect sense, it's not acceptable because of the expected role of a hero"
Sorry, but that's not what I call a convincing point...
I don't see it as very subtle at all. Given that indoctrination is a realistic component to game, it could be assumed there was always the possibility of it. It is a variation of the "it's all a dream" and that ending overdone and cliche as anything. But again, ymmv. 
"it's all a dream" is usually very bad because it's used as a cop-out and rewrite lots of the previous canon.
If it's the case here, it's something foreshadowed since the very beginning of the game, which only rewrite a tiny part, and this part is precisely the one that doesn't make sense. It's also subtle enough that you don't realise right away what's happening, which is the POINT of indoctrination. If the theory is true, it means that the narrative managed to make us feel like someone indoctrinated, which is a terrific accomplishment in storytelling.
Having the character indoctrinated, but us aware of it, is rather easy (Bioware even described how they scrapped part of the endings where we actually lost control of Shepard, because it's not fun to be a passive spectator).
Having the character indoctrinated, but us NOT aware of it, is much harder, and requires much more subtlety.
The fact that the worse plot holes actually makes sense if the theory is right, and that it would have tricked the players, WHILE STILL PROVIDING HINTS making someone observant enough to be able to see it coming, would be an awesome accomplishment.
Modifié par Zanath, 22 mars 2012 - 08:51 .