I really don’t mind not having a 3d engine.
I don’t mind having art instead.
I don’t mind having more stories, more
locations, items, strategy or plot instead.
I don’t mind having hand drawn backgrounds instead of
repeated “textures”.
I don’t mind having 2d level design that works and is simple and well integrated, instead of 3d camera angles, with bumps and crags that zoom all over
the place because of the disconnect between ‘teams’ of workers.
DA:O is a good game. However it feels like a game that’s trying to be massive, but because of system requirements - and the industry requirement to push the system to the max - the designers could never really be allowed to flourish. The only reason for this is because it has to be 3d. The result is amazing in spite of it’s bondage to this modernism, but you can practically see the game bulging from inside of some kind of 3d slave suit.
Modifié par synthphase, 01 décembre 2009 - 01:22 .





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