What I enjoyed about 2D games was the fact that I could imagine everything the graphics of the time couldn't show me. I'm supposed to be walking through a labyrinth with rough-cut grey stone walls, you say? I imagined the cobwebs shifting with a breath of stale underground air, that a graphics engine couldn't render. I imagined the dust under my characters' feet, and the occasional crack of a fragile mouse bone on the floor. When the computer gave me an orc or ghost to fight, I would imagine the encounter taking place instead of what the feeble computer engine could show me. When I was young, I could literally scare myself with picturing a room full of skeletons wielding swords, when all the computer showed me was a bunch of pixels. I even spent hours trying to come up with different vase designs for the health potions in Prince of Persia games, when I was a kid! If I was given 2D graphics - I would imagine them in 3D, rotate them around in my head, picture the characters as characters not just sprites.
But, I am an artist. Imagining things is my profession.
While sometimes I miss that there is actually less room for imagination in today's 3D games, everything is shown to you, graphics have advanced by leaps and bounds, I don't think DA:O would benefit from being in 2D. It's such a character- and story-driven game, and the artists and voice actors put so much hard work into making the characters come to life, that I just don't think that scenes would make as much emotional impact on us players if, say, Alistair spoke about Duncan with the voice of Steve Valentine but the graphics of a pixelated sprite. I want to see the emotion on his face, I want to see his expressions as he speaks. I want to feel like I am playing through a movie, or watching a book come to life on my screen - I am immersed in the game's world. Finally, I want to have those camera options to move around and watch the characters and fight scenes and screencap the cool finishing moves, as much as I like.
IMHO, DA:O has achieved that immersive feeling incredibly well.
I haven't played Baldur's Gate, so of course I may be wrong, and it may have been a fantastically immersive game, sprites and all. But what I would imagine for myself if a game like this was 2D, is matched by what DA:O's graphics show me in 3D. And as an artist, I can appreciate the hard work that DA:O's artists have done, and my mind has no trouble picturing a few extra background trees/buildings, or better grass.
Modifié par oceloteyes, 01 décembre 2009 - 01:04 .