When the employees at Bioware, Casey Hudson included, would be Artists, why do they not answer like artists to the criticism, instead just produce some non-saying PR-Talk.
I´m a dramaturg and author and work at different german theatres. When there´s coming up any criticism on my work from the audience, we as a theatre have to react on it - not explain our decisions, but we have to be in constant dialogue with our audience, not just listen to them, but deliver answers.
What´s happening here right now is something unique, because the audience, was part of the ínteractive story they created. Just because of that, the debate is so emotional.
And Bioware doesn´t realize that they´re in dispute, because they brought this interactive experience that lasted since the first Mass Effect, to an end with fairly traditional story-telling. The players just want the freedom that they had over the course of all three games, also in the ending. That´s not wrong, that was to be expected by this form of storytelling.
Would the guys from Bioware be Artists, they would have start a real dialogue with the players, and just give them what they want. A truly interactive ending experience, where any small decision that was taken, in all three games, has influence on it.
Modifié par Humanaut, 22 mars 2012 - 01:47 .