The Mako flaws and ME3
#1
Posté 22 mars 2012 - 11:58
For the PC users (with mouse/keyboard): The Mako was made of tinfoil and filled with helium. (They should have made Shepard and crew sound like Smurfs whenever anyone made a comment while in the Mako.)
It was this big, heavy piece of machinery that bounced like a beach-ball at a Metallica concert. It moved like a small piece of remote-controlled light-weight plastic with a tiny electric motor tumbling along playset that they based on the Rocky Mountains. (It even sounded like a toy RC car.)
Make the Mako heavier.
While we're at it, make the terrain have some non-random purpose (like mountains are meant to be skirted rather than climbed by a thrill-seeker with greased hands because they're overdosing on Red Bull).
Why isn't the Mako in ME3? It is in ME3 ... kinda. You don't get to drive the Mako-esque vehicles in ME3. You only get to watch these non-bouncing and heavy tanks race down broken streets. If the Mako operated like that, I feel certain that it wouldn't have received such a poor review from both XBox and PC players (just from XBox players only because they couldn't drive anything that requires one to accelerate in one direction while facing another).
So, why can't we drive them in ME3? If the XBox people are holding us back, I'll be annoyed because other features have already been granted to PC users that XBox people lack. What's one more?
In before someone simply posts "No." without even bothering to think about it.
#2
Posté 22 mars 2012 - 12:38
Too bad ME evolved into a corridor shooter.
#3
Posté 22 mars 2012 - 03:07
#4
Posté 22 mars 2012 - 04:06
My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones. Some multiplayer DLC that adds vehicles to take on fortified areas would be welcome too.
#5
Posté 22 mars 2012 - 04:55
Optimystic_X wrote...
There's a part in the game where Cortez and Vega have a satirically fanboy argument over which is better (Mako or Hammerhead) that I found very entertaining. Vega of course supported the Mako, being the manly-man jarhead that he is. But the important thing is that the devs hang a giant lampshade on what was wrong with both vehicles, so they're at least aware of the problems.
My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones. Some multiplayer DLC that adds vehicles to take on fortified areas would be welcome too.
And, just to add, Cortez supported the Hammerhead; it's probably because he's a shuttle pilot who frequently has to evade being blown up by Cerberus so he probably values fast and maneuverable vehicles more than ones with high defense.
#6
Posté 23 mars 2012 - 06:24
I only want it if its part of core gameplay from teh start, like it was in ME1 which had a great potential as a rpg - not some crappy dlc to ride in it for 20 minutes.Optimystic_X wrote...
My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones.
That's not gonna happen ofc since ME2-3 evolved into a plot-based corridor shooter with mako replaced by gay romances.
Modifié par Irxy, 23 mars 2012 - 06:25 .
#7
Posté 23 mars 2012 - 06:50
That thing's KB durability was absurd. Well, until the expectedly powerful anti-vehicle weapons were brought to bear. That's to be expected of course.
#8
Posté 23 mars 2012 - 09:05
"a broken probe on the other side of the map on the highest mountain"
"some platin ore in a place where ull need 10 minutes to get out of again"
#9
Posté 23 mars 2012 - 01:22
Plus, I loved takiing sweet jumps off of the tallest mountains. Yes, I'm twelve.
#10
Posté 23 mars 2012 - 01:28
ReggarBlane wrote...
For the PC users (with mouse/keyboard): The Mako was made of tinfoil and filled with helium. (They should have made Shepard and crew sound like Smurfs whenever anyone made a comment while in the Mako.)
Oh? I thought the Mako was full of awesome and win... driving it reminded me of driving the warthog in HALO.
#11
Posté 23 mars 2012 - 04:36
ReggarBlane wrote...
Why isn't the Mako in ME3? It is in ME3 ... kinda. You don't get to drive the Mako-esque vehicles in ME3. You only get to watch these non-bouncing and heavy tanks race down broken streets. If the Mako operated like that, I feel certain that it wouldn't have received such a poor review from both XBox and PC players (just from XBox players only because they couldn't drive anything that requires one to accelerate in one direction while facing another).
So, why can't we drive them in ME3? If the XBox people are holding us back, I'll be annoyed because other features have already been granted to PC users that XBox people lack. What's one more?
In before someone simply posts "No." without even bothering to think about it.
It really wasn't that hard to use on xbox, especially with the zoom on the canon which let you basically snipe everything. The thresher maws were annoying though. I would like to have it back, but with some important changes:
1) Greater depth to combat. The combat wasn't difficult, it was just tedious, there really wasn't any depth to it beyond timing jumps and using zoom.
2) This is really more of a small thing, but I wish it reacted more to gravity. If you are on a small moon, it should feel like it does in me1, but on a large planet it should feel more like a tank.
I hope they bring it back, it really fleshed out the galaxy in a way that is seriously lacking in me3.
#12
Posté 23 mars 2012 - 05:40
MartialArtsMaster wrote...
Optimystic_X wrote...
There's a part in the game where Cortez and Vega have a satirically fanboy argument over which is better (Mako or Hammerhead) that I found very entertaining. Vega of course supported the Mako, being the manly-man jarhead that he is. But the important thing is that the devs hang a giant lampshade on what was wrong with both vehicles, so they're at least aware of the problems.
My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones. Some multiplayer DLC that adds vehicles to take on fortified areas would be welcome too.
And, just to add, Cortez supported the Hammerhead; it's probably because he's a shuttle pilot who frequently has to evade being blown up by Cerberus so he probably values fast and maneuverable vehicles more than ones with high defense.
On of my most favorite moments in game. I was sad that there weren't vehicle missions. I liked fire walker and overlord. An loved exploring in mako (though the planets were lame). Would really like a dlc
#13
Posté 23 mars 2012 - 06:10
Irxy wrote...
I only want it if its part of core gameplay from teh start, like it was in ME1 which had a great potential as a rpg - not some crappy dlc to ride in it for 20 minutes.Optimystic_X wrote...
My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones.
That's not gonna happen ofc since ME2-3 evolved into a plot-based corridor shooter with mako replaced by gay romances.
Sorry, I'll take gay romances over that shopping cart full of bricks any day.
#14
Posté 24 mars 2012 - 01:55
Firewalker/Overlord was a much better example, with expansive worlds and beautiful art design. And the hammerhead just handled better.
Seriously, the Mako was a total timewaster and it handled like crap.
#15
Posté 24 mars 2012 - 04:12
Fun fact: if you save the Mako in London from being destroyed by the Harvester, you get bonus XP for it. I thought that was cool.
#16
Posté 24 mars 2012 - 05:10
#17
Posté 24 mars 2012 - 05:28
Jestina wrote...
Tinfoil would be the Hammerhead. Mako was a tank. People crying about the Mako just need to learn how to drive because there was no problem with it.
If you are a completionist like me, you would know that many resources/artifacts were placed on very high mountains or very deep ditches. Plus the fact that the landscape was rather dull and hilly.
Overlord DLC implemented vehicle missions pretty well, but replace the Hammerhead with the Mako. I would love to play a similar DLC with the Mako back.
#18
Posté 24 mars 2012 - 05:30
#19
Posté 24 mars 2012 - 05:35
Mass Effect was never about sandbox gameplay. Bioware makes largely linear games, and pretty much always has. People whine about linearity like it's inherently inferior. Sometimes, it's great to know what you're doing, where you're going, and why. Roaming barren planets looking for trinkets ran contrary to the overall pace of the story, and removing it was one of the best design decisions made by Bioware in the transition from ME1 to 2.Jestina wrote...
Yeah, if you prefer linear and being hand held the whole way. That method in ME2 sucked.
#20
Posté 24 mars 2012 - 05:37
#21
Posté 24 mars 2012 - 05:38
#22
Posté 24 mars 2012 - 05:51
Gee, I even hate Hammerhead less than ME3. Even in Insanity. I'd even agree to 50 metres per second projectiles' velocity from ME2...
P.S. PC user. Can't use gamepads. Old fan of OFP/ArmA.
#23
Posté 24 mars 2012 - 05:55
Modifié par Jestina, 24 mars 2012 - 05:56 .
#24
Posté 24 mars 2012 - 07:16
Jestina wrote...
You would have been better off in one of those taxis from Illium.
Even walking would be better.
#25
Posté 24 mars 2012 - 08:08
I liked the Mako exactly because driving it was challenging and rewarding. I didn't have problems controlling it (with mouse and keyboard). You just had to watch the wheels and control the throttle at the right moments.
Driving the Hammerhead totally sucked because it was too easy. Still the main reason why I hate the Hammerhead is the auto-aiming/homing projectiles.





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