Aller au contenu

Photo

The Mako flaws and ME3


  • Veuillez vous connecter pour répondre
27 réponses à ce sujet

#1
EricHVela

EricHVela
  • Members
  • 3 980 messages
For the XBox users: Everything was wrong with the Mako. I don't see any way of fixing the drive/aim mechanic for them on their little controllers.

For the PC users (with mouse/keyboard): The Mako was made of tinfoil and filled with helium. (They should have made Shepard and crew sound like Smurfs whenever anyone made a comment while in the Mako.)

It was this big, heavy piece of machinery that bounced like a beach-ball at a Metallica concert. It moved like a small piece of remote-controlled light-weight plastic with a tiny electric motor tumbling along playset that they based on the Rocky Mountains. (It even sounded like a toy RC car.)

Make the Mako heavier.

While we're at it, make the terrain have some non-random purpose (like mountains are meant to be skirted rather than climbed by a thrill-seeker with greased hands because they're overdosing on Red Bull).

Why isn't the Mako in ME3? It is in ME3 ... kinda. You don't get to drive the Mako-esque vehicles in ME3. You only get to watch these non-bouncing and heavy tanks race down broken streets. If the Mako operated like that, I feel certain that it wouldn't have received such a poor review from both XBox and PC players (just from XBox players only because they couldn't drive anything that requires one to accelerate in one direction while facing another).

So, why can't we drive them in ME3? If the XBox people are holding us back, I'll be annoyed because other features have already been granted to PC users that XBox people lack. What's one more?

In before someone simply posts "No." without even bothering to think about it.

#2
Irx

Irx
  • Members
  • 420 messages
Well, I always enjoyed mako and exploring the uncharted worlds in ME1 very much. It had problems, but it was still fun and gave the sandbox feeling, so much potential.
Too bad ME evolved into a corridor shooter.

#3
Petrikles

Petrikles
  • Members
  • 332 messages
According to lore, the mako could use mass effect technology to do seemingly impossible feats for a tank. I loved the world exploring aspect and the driving.

#4
PsyrenY

PsyrenY
  • Members
  • 5 238 messages
There's a part in the game where Cortez and Vega have a satirically fanboy argument over which is better (Mako or Hammerhead) that I found very entertaining. Vega of course supported the Mako, being the manly-man jarhead that he is. But the important thing is that the devs hang a giant lampshade on what was wrong with both vehicles, so they're at least aware of the problems.

My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones. Some multiplayer DLC that adds vehicles to take on fortified areas would be welcome too.

#5
MartialArtsMaster

MartialArtsMaster
  • Members
  • 121 messages

Optimystic_X wrote...

There's a part in the game where Cortez and Vega have a satirically fanboy argument over which is better (Mako or Hammerhead) that I found very entertaining. Vega of course supported the Mako, being the manly-man jarhead that he is. But the important thing is that the devs hang a giant lampshade on what was wrong with both vehicles, so they're at least aware of the problems.

My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones. Some multiplayer DLC that adds vehicles to take on fortified areas would be welcome too.


And, just to add, Cortez supported the Hammerhead; it's probably because he's a shuttle pilot who frequently has to evade being blown up by Cerberus so he probably values fast and maneuverable vehicles more than ones with high defense.

#6
Irx

Irx
  • Members
  • 420 messages

Optimystic_X wrote...

My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones.

I only want it if its part of core gameplay from teh start, like it was in ME1 which had a great potential as a rpg - not some crappy dlc to ride in it for 20 minutes.
That's not gonna happen ofc since ME2-3 evolved into a plot-based corridor shooter with mako replaced by gay romances.

Modifié par Irxy, 23 mars 2012 - 06:25 .


#7
MadCat221

MadCat221
  • Members
  • 2 330 messages
Mako... made of tinfoil... does not compute.

That thing's KB durability was absurd. Well, until the expectedly powerful anti-vehicle weapons were brought to bear. That's to be expected of course.

#8
blunznsepp

blunznsepp
  • Members
  • 85 messages
i actually liked the mako in ME1... but some open worlds were just annoying when trying a 100% run.
"a broken probe on the other side of the map on the highest mountain"
"some platin ore in a place where ull need 10 minutes to get out of again"

#9
trickfred

trickfred
  • Members
  • 583 messages
I never understood all the Mako hate. 3/4 of the collection items could be gained by scanning planets/debris from orbit, so you never really had to do a lot of on-planet collection, and could more often than not skip the minerals or the items that were a pain to retrieve.

Plus, I loved takiing sweet jumps off of the tallest mountains. Yes, I'm twelve. :D

#10
MrCorvin

MrCorvin
  • Members
  • 119 messages

ReggarBlane wrote...

For the PC users (with mouse/keyboard): The Mako was made of tinfoil and filled with helium. (They should have made Shepard and crew sound like Smurfs whenever anyone made a comment while in the Mako.)


Oh? I thought the Mako was full of awesome and win... driving it reminded me of driving the warthog in HALO.

#11
mkunze0813

mkunze0813
  • Members
  • 20 messages

ReggarBlane wrote...


Why isn't the Mako in ME3? It is in ME3 ... kinda. You don't get to drive the Mako-esque vehicles in ME3. You only get to watch these non-bouncing and heavy tanks race down broken streets. If the Mako operated like that, I feel certain that it wouldn't have received such a poor review from both XBox and PC players (just from XBox players only because they couldn't drive anything that requires one to accelerate in one direction while facing another).

So, why can't we drive them in ME3? If the XBox people are holding us back, I'll be annoyed because other features have already been granted to PC users that XBox people lack. What's one more?

In before someone simply posts "No." without even bothering to think about it.


It really wasn't that hard to use on xbox, especially with the zoom on the canon which let you basically snipe everything.  The thresher maws were annoying though.  I would like to have it back, but with some important changes:

1)  Greater depth to combat.  The combat wasn't difficult, it was just tedious, there really wasn't any depth to it beyond timing jumps and using zoom. 

2)  This is really more of a small thing, but I wish it reacted more to gravity.  If you are on a small moon, it should feel like it does in me1, but on a large planet it should feel more like a tank.

I hope they bring it back, it really fleshed out the galaxy in a way that is seriously lacking in me3.

#12
samurai crusade

samurai crusade
  • Members
  • 1 405 messages

MartialArtsMaster wrote...

Optimystic_X wrote...

There's a part in the game where Cortez and Vega have a satirically fanboy argument over which is better (Mako or Hammerhead) that I found very entertaining. Vega of course supported the Mako, being the manly-man jarhead that he is. But the important thing is that the devs hang a giant lampshade on what was wrong with both vehicles, so they're at least aware of the problems.

My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones. Some multiplayer DLC that adds vehicles to take on fortified areas would be welcome too.


And, just to add, Cortez supported the Hammerhead; it's probably because he's a shuttle pilot who frequently has to evade being blown up by Cerberus so he probably values fast and maneuverable vehicles more than ones with high defense.


On of my most favorite moments in game.    I was sad that there weren't vehicle missions.   I liked fire walker and overlord.  An loved exploring in mako (though the planets were lame).   Would really like a dlc

#13
PsyrenY

PsyrenY
  • Members
  • 5 238 messages

Irxy wrote...

Optimystic_X wrote...

My hope is that we'll get a cool Firewalker-esque DLC (or Overlord 2 etc.) with a new toy that fixes the problems of the old ones.

I only want it if its part of core gameplay from teh start, like it was in ME1 which had a great potential as a rpg - not some crappy dlc to ride in it for 20 minutes.
That's not gonna happen ofc since ME2-3 evolved into a plot-based corridor shooter with mako replaced by gay romances.


Sorry, I'll take gay romances over that shopping cart full of bricks any day.

#14
Zen_Mojo

Zen_Mojo
  • Members
  • 99 messages
Mako was a mess (I'm playing ME1 right now on PC). Every planet is covered in mountains and you're driving a tank and there are only two to four points of interest per system. They should have had more densely populated planets but fewer planets overall so you didn't have to keep revisiting new planets with the same art assets over and over.

Firewalker/Overlord was a much better example, with expansive worlds and beautiful art design. And the hammerhead just handled better.

Seriously, the Mako was a total timewaster and it handled like crap.

#15
wizardryforever

wizardryforever
  • Members
  • 2 826 messages
Well I seriously think that we'll see some DLC with vehicles in the future, since Cortez actually has dialogue with Shepard about the Hammerhead, and Makos are in the fight in London.  Cortez mentions that the Alliance is trying to overcome the Hammerhead's lack of armor, which leads me to believe that if we get it back, it'll be much better armored.

Fun fact: if you save the Mako in London from being destroyed by the Harvester, you get bonus XP for it.  I thought that was cool.

#16
Jestina

Jestina
  • Members
  • 2 379 messages
Tinfoil would be the Hammerhead. Mako was a tank. People crying about the Mako just need to learn how to drive because there was no problem with it.

#17
Soja57

Soja57
  • Members
  • 1 087 messages

Jestina wrote...

Tinfoil would be the Hammerhead. Mako was a tank. People crying about the Mako just need to learn how to drive because there was no problem with it.


If you are a completionist like me, you would know that many resources/artifacts were placed on very high mountains or very deep ditches. Plus the fact that the landscape was rather dull and hilly.

Overlord DLC implemented vehicle missions pretty well, but replace the Hammerhead with the Mako. I would love to play a similar DLC with the Mako back.

#18
Jestina

Jestina
  • Members
  • 2 379 messages
Yeah, if you prefer linear and being hand held the whole way. That method in ME2 sucked.

#19
wizardryforever

wizardryforever
  • Members
  • 2 826 messages

Jestina wrote...

Yeah, if you prefer linear and being hand held the whole way. That method in ME2 sucked.

Mass Effect was never about sandbox gameplay.  Bioware makes largely linear games, and pretty much always has.  People whine about linearity like it's inherently inferior.  Sometimes, it's great to know what you're doing, where you're going, and why.  Roaming barren planets looking for trinkets ran contrary to the overall pace of the story, and removing it was one of the best design decisions made by Bioware in the transition from ME1 to 2.

#20
mybudgee

mybudgee
  • Members
  • 23 051 messages
MAKO! MAKO! MAKO!

#21
Jestina

Jestina
  • Members
  • 2 379 messages
Actually that was one of the worst decisions they made. Making the game stupid so even console players can do it.

#22
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages
Mako FTW. I had little problems with it - I don't like turning controls and on story missions (Feros, only, to be honest) unpredictable jumps at smallest bumps. Since it's behave normally on other missions, I guess Feros had more than meets the eye. (oh, noes, it was ARTistical hint to future events! That's ingenious!)

Gee, I even hate Hammerhead less than ME3. Even in Insanity. I'd even agree to 50 metres per second projectiles' velocity from ME2...

P.S. PC user. Can't use gamepads. Old fan of OFP/ArmA.

#23
Jestina

Jestina
  • Members
  • 2 379 messages
The other issues with the Hammerhead other than the paper thin armor are the lack of a turret and the auto aim which was horrible. The armor on that thing was so weak that a standard geth trooper could turn it into a flaming coffin in no time at all. You would have been better off in one of those taxis from Illium.

Modifié par Jestina, 24 mars 2012 - 05:56 .


#24
Rudy Lis

Rudy Lis
  • Members
  • 2 097 messages

Jestina wrote...

You would have been better off in one of those taxis from Illium.


Even walking would be better.

#25
Action83

Action83
  • Members
  • 9 messages
Bring the Mako back!

I liked the Mako exactly because driving it was challenging and rewarding. I didn't have problems controlling it (with mouse and keyboard). You just had to watch the wheels and control the throttle at the right moments.

Driving the Hammerhead totally sucked because it was too easy. Still the main reason why I hate the Hammerhead is the auto-aiming/homing projectiles.