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So, I actually liked (most of) the ending(s). Anyone else did?


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#26
kevlarcardhouse

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NReed106 wrote...

Oh yeah, I love plotholes, deus ex machina, disregarding past themes, and logical fallacies *thumbs up*

You must, because those have already happened hundreds of times within those three games, but I like how people are tearing apart the ones in the last 5 minutes exclusively as some pathetic means to defend their whininess.

#27
DonutsDealer

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I actually liked the endings and didn't have problems with the starkid, though I would have made the catalyst to like like the Virmire Sacrifice. But what I found like a kick in the balls was the Normandy crashing on a remote planet, your crew would never leave Shepard like that.

#28
suusuuu

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I watch this instead of the ending

#29
Karrie788

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kevlarcardhouse wrote...

NReed106 wrote...

Oh yeah, I love plotholes, deus ex machina, disregarding past themes, and logical fallacies *thumbs up*

You must, because those have already happened hundreds of times within those three games, but I like how people are tearing apart the ones in the last 5 minutes exclusively as some pathetic means to defend their whininess.


Every story has plotholes, so you can forgive a few of them, but the endings gathered more of them than the rest of the game. Nothing made any sense.

#30
Renew81

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warchanter wrote...
The developers decided to go with a cinematic end, and that was perfect. 30 minutes of interactive cinema
As for the lack of a happy ending for Shepard, well, from the moment you talk to your long time friends and squadmates, in London, the feeling that Shepard isn't going to come back from its last mission is quite evident. You still hope he/she will, but that just makes the run to the final moments so intense.



Altough i appreciate your opinion and iam glad you liked it , i dont think it was all that
interactive at all one of my major complaints about it in fact is how shepard is ripped away
from the player and its being controlled by bioware so they can steer it to the ending they want.

Also the happy ending part is in my opinion used far to much but also some people
go as far as saying its simply not possible , i think thats incorrect especially in a me universe.
i dont expect people to just be happy and dancing at the end ofc not on the journey to the end
youve already lost people its good at the end to rember what you have lost , but that doesnt
mean shepard HAS to die , no there is no rule that he has to die at all , some people like it
some people dont , the point is i would have at least have had a option..  different endings like they
promised us why does it only have to be black or white..  that said if he/she dies or not , alot of things
arent explained well enough to trully give closure and to do the story justice , at the last moment
a new character is introduced , telling you a bunch of bs , taking away shepards ability to engange
in conversation , to reject the unlogical choices that godchild gives you.

I also want to add you mentiond that when you walk thru london and talk with your squadmates
you get the feeling that you wont be coming back , i can understand that however that was not
the feeling i got when talking to some people it almost felt like i was being fed hope constantly
only to be kicked in the face.

#31
LegendaryBlade

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DESTRAUDO wrote...

As    HI--LARIOUS as that image is, it shows a fundamental lack of understanding of the game. 

If you simplify things to that degree you get this. 

The solution to the rachni.

'YO DAWG, I HEARD YOU DONT WANT TO BE KILLED BY BRUTAL MONSTERS SO I MADE A BUNCH OF BRUTAL MONSTERS TO KILL YOUR BRUTAL MONSTERS'

The reapers, just like the krogan, were the best solution to a problem at the time. 



AzaZeLgaming wrote...


Image IPB


Except your logic is immediately flawed, because the reapers are not infact killing the other synthetics. "BRUTAL MONSTER TO KILL BRUTAL MONSTERS" even in the most simplified, broad statement does follow some level of logic. Using the reapers, who are constructed and easy to consider synthetics, to kill trillions and trillions of people to save the extreme minority of those people from synthetics is extremely counter productive, and a giant leap of logic.

Especially when the synthetics weren't even a threat anymore in the current cycle. Infact, if Javik is to be believed, they had already solved their synthetic issue by the time the reapers showed up in their cycle as well.

#32
xxskyshadowxx

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I wonder when the "I liked the ending" crowd will start listing specific things plot development-wise that caused them to like it. Right now all I hear is "I like sad endings," and "It's artistic."

#33
TudorWolf

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I don't unequivocally hate the endings like some seem to, but I can't deny the lack of an actual epilogue ticks me off.

The "saying goodbye" stuff, for example, makes me feel seriously emotional. Gives you some idea what these characters think and what they're going to do when this is all over... Then the relays get unceremoniously destroyed and the squad gets stranded on that planet. Suddenly it feels like none of it mattered anyway, coz hey, they're gonna end up stranded anyway!

The lack of an epilogue means that you never find out what happened to them. What happened to all the aliens who are now stuck in the Sol system? What effects does Shep's choice on the Citadel have on everyone else (especially if you pick Synthesis)?
Bioware chose to leave all this hanging with absolutely no resolution, despite saying they wouldn't do exactly this.

#34
suusuuu

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xxskyshadowxx wrote...

I wonder when the "I liked the ending" crowd will start listing specific things plot development-wise that caused them to like it. Right now all I hear is "I like sad endings," and "It's artistic."



#35
Evil_medved

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Image IPB

#36
Stigweird85

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I didn't like the godboy 3 choices aspect of it, it wasn't awful just not up to the same high standard.

I did however get what is classed as the "good" ending

#37
Mysten

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I thoroughly enjoyed it. I interpreted the Citadel sequence as the mental process of Reaper indoctrination - a conclusion I arrived at organically as I played, without having visited the forums and reading anything regarding the ending, I might hasten to add - and since I couldn't bear to do anything other than a full and complete playthrough of the game, and I enjoyed a little multiplayer on the side as I brought Shepard's story to a close, I was rewarded with the scene of Shepard taking a breath back on Earth.

The ending was bleak, it was soul-crushing, it was a cliffhanger but that's why I loved it. It was a brutal reminder that whilst Shepard has made a career out of doing the impossible, she was still a frail, organic human being. On a galactic scale, she's insignificant and yet the galaxy has pinned their entire hope for survival on her it was visibly weighing her down the entire game. To see it all come crashing down around her as she fell to Harbinger's beam and hope for the fate of all organic life fade away was utterly heart-breaking.

And yet, there was hope. A single breath. An old man and a child retelling the ancient stories of the universe. I didn't need a cinematic or a title card to show Shepard heroically rising to her feet, snapping victory out of the jaws (or would that be pincers?) of defeat and settling down on the Citadel presidium, retired from the Alliance and the Spectres, many years in the future to raise her three little Asari daughters in peace with her bondmate. That is how I wanted Shepard's story to end, and that is exactly how it did for me - without needing Bioware to explicilty state anything.

#38
Giguelingueling

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shinobi602 wrote...

I despised it with all my heart.

It gave me no answers, the plotholes were outrageous, and left me speechless trying to figure out what the hell just happened.

^pretty much this.

Plus having my LI force to have sex with everyone on the normandy to create a viable population isn't fun either <_<

#39
DESTRAUDO

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When did i imply the reapers were killing other synthetics.

Also my yo dawg is a perfect explaination of the rachni war.

The rachni were a massive threat to organic life. To defeat them the krogan, a primitive species were advanced and used as a weapon against them, even though the krogan themselves were just as much of a threat to the galaxy, so much so that without the genophage they would have wiped out the other council races.  They made a monster to kill a monster.  So how is my yo gawg inaccurate? It is merely simplified to the point that it ignores the parameters of the situation which made in necessary.

Similarly, the  one i called out also simplifies it to the point that it ignores the variables of the problem that made it necessary. 


The fact the protheans wiped out AI in their cycle is of no consequence to the reapers because the protheans were at the level that they could create AI, which made them subject to reaping. The reapers do not reap when your AI rebels, not because it it, they reap any species capable of causing an AI war to even be possible. 

I was not simplifying the rachni war to compare it to the reapers directly, i did it to show when you simplify a problem to the level of YO DAWG you are no longer looking at that problem, just a strawman of it.  


LegendaryBlade wrote...

DESTRAUDO wrote...

As    HI--LARIOUS as that image is, it shows a fundamental lack of understanding of the game. 

If you simplify things to that degree you get this. 

The solution to the rachni.

'YO DAWG, I HEARD YOU DONT WANT TO BE KILLED BY BRUTAL MONSTERS SO I MADE A BUNCH OF BRUTAL MONSTERS TO KILL YOUR BRUTAL MONSTERS'

The reapers, just like the krogan, were the best solution to a problem at the time. 



AzaZeLgaming wrote...


Image IPB


Except your logic is immediately flawed, because the reapers are not infact killing the other synthetics. "BRUTAL MONSTER TO KILL BRUTAL MONSTERS" even in the most simplified, broad statement does follow some level of logic. Using the reapers, who are constructed and easy to consider synthetics, to kill trillions and trillions of people to save the extreme minority of those people from synthetics is extremely counter productive, and a giant leap of logic.

Especially when the synthetics weren't even a threat anymore in the current cycle. Infact, if Javik is to be believed, they had already solved their synthetic issue by the time the reapers showed up in their cycle as well.


Modifié par DESTRAUDO, 22 mars 2012 - 01:44 .


#40
Strike2k2

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[quote]DESTRAUDO wrote...

As    HI--LARIOUS as that image is, it shows a fundamental lack of understanding of the game. 

If you simplify things to that degree you get this. 

The solution to the rachni.

'YO DAWG, I HEARD YOU DONT WANT TO BE KILLED BY BRUTAL MONSTERS SO I MADE A BUNCH OF BRUTAL MONSTERS TO KILL YOUR BRUTAL MONSTERS'

The reapers, just like the krogan, were the best solution to a problem at the time. 



[quote]AzaZeLgaming wrote...


Image IPB[/quote]

Not true. What actually would be said is.......

'YO DAWG, I HEARD YOU DONT WANT TO BE KILLED BY BRUTAL MONSTERS.
SO I
MADE A BUNCH OF BRUTAL MONSTERS TO KILL YOU EVERY XXXX YEARS
SO YOU WON'T BE KILLED BY BRUTAL MONSTERS'

That's unleasing the Krogan on the rest of the galaxy to keep the Rachni from killing everyone in the galaxy.
It really makes no sense. I'm not sure who got paid for writing it.

Modifié par Strike2k2, 22 mars 2012 - 01:46 .


#41
DESTRAUDO

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I was not simplifying the rachni war to compare it to the reapers directly, i did it to show when you simplify a problem to the level of YO DAWG you are no longer looking at that problem, just a strawman of it.  

[quote]Strike2k2 wrote...

[quote]DESTRAUDO wrote...

As    HI--LARIOUS as that image is, it shows a fundamental lack of understanding of the game. 

If you simplify things to that degree you get this. 

The solution to the rachni.

'YO DAWG, I HEARD YOU DONT WANT TO BE KILLED BY BRUTAL MONSTERS SO I MADE A BUNCH OF BRUTAL MONSTERS TO KILL YOUR BRUTAL MONSTERS'

The reapers, just like the krogan, were the best solution to a problem at the time. 



[quote]AzaZeLgaming wrote...


Image IPB[/quote][quote]

Not true. What actually would be said is.......

'YO DAWG, I HEARD YOU DONT WANT TO BE KILLED BY BRUTAL MONSTERS.
SO I
MADE A BUNCH OF BRUTAL MONSTERS TO KILL YOU EVERY XXXX YEARS
SO YOU WON'T BE KILLED BY BRUTAL MONSTERS'

That's unleasing the Krogan on the rest of the galaxy to keep the Rachni from killing everyone in the galaxy.
It really makes no sense. I'm not sure who got paid for writing it.
[/quote]

#42
Strike2k2

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[quote]DESTRAUDO wrote...


I was not simplifying the rachni war to compare it to the reapers directly, i did it to show when you simplify a problem to the level of YO DAWG you are no longer looking at that problem, just a strawman of it.  

[quote]Strike2k2 wrote...

[quote]DESTRAUDO wrote...

As    HI--LARIOUS as that image is, it shows a fundamental lack of understanding of the game. 

If you simplify things to that degree you get this. 

The solution to the rachni.

'YO DAWG, I HEARD YOU DONT WANT TO BE KILLED BY BRUTAL MONSTERS SO I MADE A BUNCH OF BRUTAL MONSTERS TO KILL YOUR BRUTAL MONSTERS'

The reapers, just like the krogan, were the best solution to a problem at the time. 



[quote]AzaZeLgaming wrote...


Image IPB[/quote][quote]

Not true. What actually would be said is.......

'YO DAWG, I HEARD YOU DONT WANT TO BE KILLED BY BRUTAL MONSTERS.
SO I
MADE A BUNCH OF BRUTAL MONSTERS TO KILL YOU EVERY XXXX YEARS
SO YOU WON'T BE KILLED BY BRUTAL MONSTERS'

That's unleasing the Krogan on the rest of the galaxy to keep the Rachni from killing everyone in the galaxy.
It really makes no sense. I'm not sure who got paid for writing it.
[/quote]
[/quote]

The problem is simple. The logic of the  Godchild leading to the conclusion is flawed. The making brutal monsters to kill other brutal monsters makes perfect sense. Was it the best choice? Well, we got the chance to put things right or leave things as they were at least.

Modifié par Strike2k2, 22 mars 2012 - 01:52 .


#43
Xenite

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Control... what you spend the entire game bashing the IM for trying.
Merge... making that choice for every living being, Shepard would never do it.
Destroy... least stupid of the choices

Then you get an entire cut scene of nonsense. Yeah real awesome ending.

#44
Renew81

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Mysten wrote...

I thoroughly enjoyed it. I interpreted the Citadel sequence as the mental process of Reaper indoctrination - a conclusion I arrived at organically as I played, without having visited the forums and reading anything regarding the ending, I might hasten to add - and since I couldn't bear to do anything other than a full and complete playthrough of the game, and I enjoyed a little multiplayer on the side as I brought Shepard's story to a close, I was rewarded with the scene of Shepard taking a breath back on Earth.

The ending was bleak, it was soul-crushing, it was a cliffhanger but that's why I loved it. It was a brutal reminder that whilst Shepard has made a career out of doing the impossible, she was still a frail, organic human being. On a galactic scale, she's insignificant and yet the galaxy has pinned their entire hope for survival on her it was visibly weighing her down the entire game. To see it all come crashing down around her as she fell to Harbinger's beam and hope for the fate of all organic life fade away was utterly heart-breaking.

And yet, there was hope. A single breath. An old man and a child retelling the ancient stories of the universe. I didn't need a cinematic or a title card to show Shepard heroically rising to her feet, snapping victory out of the jaws (or would that be pincers?) of defeat and settling down on the Citadel presidium, retired from the Alliance and the Spectres, many years in the future to raise her three little Asari daughters in peace with her bondmate. That is how I wanted Shepard's story to end, and that is exactly how it did for me - without needing Bioware to explicilty state anything.


Glad you liked it :) 
seems like you pretty much got what you wanted from the ending.

Unfortunatlly i cant say the same a cliffhanger for me is not a ending.
the part where godchild shows up ruined everything for me the abc's he presented
where in my opinion unlogical , yet i was forced to pick a color i also felt completly
alienated from shepard , there was no dialogue , option to reject the idea's he blindly followed
the abc option without questioning that to me did not make sence, the abc's themself did not make
sence and where pretty much all the same , i know some will disagree with that but thats how i
experienced it and thats pretty much how it stays ( unless bioware comes up with something )
i do not expect a disney ending but the lack of explenation and the vague endings pretty much
doesnt give me a ending at all.  If shepard dies or not a little more explenation for me would be
welcome if his death makes sence i will accept it, do i think he/she has to die ?  No
but that doesnt mean i want to see them dancing and partying at the ending the journey
toward the ending already showed some of what he lost so in that sence it will not be a happy ending
people will die in a war and it is war.

#45
Coolfaec

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 Image IPB

#46
sargon1986

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warchanter wrote...

 Things that made the ending noteworthy:

I particularly appreciated the lack of a final "big boss" battle. The developers decided to go with a cinematic end, and that was perfect. 30 minutes of interactive cinema. Mass Effect isn't just another game. The epilogue shows it.
As for the lack of a happy ending for Shepard, well, from the moment you talk to your long time friends and squadmates, in London, the feeling that Shepard isn't going to come back from its last mission is quite evident. You still hope he/she will, but that just makes the run to the final moments so intense.

What I would have hoped for was an extended sequence during the final sacrifice showing Shepard thinking and seeing the final moments of all your squadmates and known characters, leaving the LI as the last one, as a way for him to bid them goodbye. I would have also liked to see during the credits what were the consequences of all your decisions during the game, like what happens to geth and quarians if you made them live on the same planet, and what happens to the krogans now that they are cured from the genophage, etc.


You must be mistaken, the game did not have any conclusion at all.

#47
nomoredruggs

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Sibbwolf wrote...

Taken in isolation, it was a good ending. Put into the context of the Mass effect series, however, it is very detached and raises/leaves too many questions.



Pretty much.

#48
LegendaryBlade

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DESTRAUDO wrote...

I was not simplifying the rachni war to compare it to the reapers directly, i did it to show when you simplify a problem to the level of YO DAWG you are no longer looking at that problem, just a strawman of it.  


But your comparison failed, it simply didn't fit logically and didn't prove anything. You made a straw man to attack what you're claiming is a strawman argument, it's all sorts of backwards.

The extreme simplisation of the reaper logic fairly accurately sums up the problem, because it moves right to the point. That using the Reapers, regardless of what you consider them, to whipe out all evolved galactic life to save them from being whiped out is absolutely ridiculous. Obviously more detail is needed for the point to be fleshed out, but we're all AWARE of that detail. The summed up picture just represents.

#49
DRUNK_CANADIAN

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That image is funny, but I rather enjoyed the endings, although could have done without the catalyst. A data log by some other race would have worked just as well, perhaps the reaper race.

#50
Wildhide

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I will say, since other people have addressed the poor quality of the ending, plotholes, etc. that removing the video game aspect of a video game because it's too "video-gamey" just sounds like nonsense to me.

I don't play video games to watch a movie, I play them to play. I never finished Xenosaga because it was 20 minutes of cutscenes for 5 minutes of gameplay. It was just a really long movie, I wasn't looking for a movie.

The cinematics are nice, but I prefer them to be interactive. Scenes where things happen as you play and react. The fight with the reaper on Rannoch was a great example of this.