I did too, and I just remembered I always wanted to acknowledge Bioware for something ever since ME1.
What you gave us here is the most immersive SCI-FI fantasy universe ever created. The mere creativity in each race would be enough for an own title - but together, they're simply fascinating. Be it Turian, Volus, Elcor, Quarian, Hanar, Drell, Krogan, Batarian, Salarian or Asari, there's something of interest for everyone - humanity never looked so boring before.
The races are what very few authors achieved - xeno races who feel, in this given universe, absolutely authentic and believable. I think this is the first game where I didn't skip a single passage of text, be it book, codex, lore or gossip, and I was never disappointed. The shere diversity is amazing, and I found it really difficult to dislike any of the races we got to know in this journey, especially for their specific habits - be it the amusing way elcor talk, the wiliness of volus characters, the hanar's snide politeness... even the constant angryness of batarians.
And am i the only one who finds the voices and dialect of female Quarians to be pure acoustic relaxation ?
There's a lot to miss about Mass Effect after finishing it, but there's also a lot to gain. I have often heard Mass Effect compared to Heavy Rain, and I agree. Very few games achieve great levels of immersion, but Mass Effect is one of them. Flying through this awesome galaxy often unconsciously blurrs away anything surrounding you. As odd as it sounds at first - Mass Effect is brutally realistic. Of course, it's still a fantasy universe, and it's fiction, but that doesn't change that the relations and connections between events are as real as it can get in a game. In this way, games like Mass Effect have long surpassed movies.
A big reason for this are the characters. They make you want to see them along for the whole adventure - or get what they deserve. Many won't admit it, but almost all players develop an emotional connection to some or all the squadmates.You can see so many players reload a savegame, loose hours of gameplay and even start new playthroughs "just" to go back and save a team member. I understand all who do that, and i'm proud of their dedication. In my opinion, every unnecessary death equals Critical Mission Failure.
Those who just quickly played through Mass Effect without caring for story, decisions or squadmates, have forfeit a most wonderful experience.
Somehow, even the characters you don't like or don't see very often inspire a kind of sympathy. I can't be the only one who thought the Normandy somehow felt wrong when missing Chakwas, Gabby, Ken and the rest. So, I found myself check on all crew members and teammates between every single assignment. Most impressively, they always had something unique to say, i never heard any line of dialogue twice.
Kasumi should be specifically mentioned here. It's amazing how she recognizes even the smallest things you do on the Normandy, Citadel or in a Mission, and always has an opinion about it back on the ship.
...though its quite creepy how much she knows about interactions with certain love interests
I also want to point out Wrex. Distant and a bit of a jerk in ME1, it's easily overlooked how many decisions surround him, and how his stance may change. Especially the factors surrounding Virmire.
Garrus. Of course, the most badass sidekick ever can't be left out. I laughed my ass off after i missed the bottle. Those who've been there already, know what i mean.
Nobody can be so heavily annoying while talking, and still be so very likable as Mordin is. I don't think any other salarian character could fit so well onto the Normandy.
Even though some will moan now, I also want to specifically mention Tali. I was an indifferent, cold-hearted jerk for my whole 24 years and never thought I'd ever call anything "cute" or "lovable", but now I simply can't describe her with any other words. If anything or anyone in the real world is even remotely as adorable and good-hearted as she is, then I was wrong all these years. Respect to whoever gave her her personality.
I should also have mentioned all the rest, but then this post would soon fill a book. You all know what i mean, anyway.
I pity all those who cannot see that the real world lacks such great personalities, and that people can actually learn positive things from fantasy games.
Finally, I want to add something for those who cannot get the topic of the month out of their head: the endings.
That we don't know anything doesn't mean it's all bad, it could be better than expected, or worse. The only real sad thing is that we will soon reach the end of this awesome, epic adventure.
Anyway, thanks for your time. (or troll ahead.)
Modifié par Occidoroth, 22 mars 2012 - 01:46 .





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