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How Multiplayer destroyed the relevance of the story - a calculating example


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#1
Comguard2

Comguard2
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 Hi everyone,

still have to think about ME3. Must open this thread to get some relief and share my thoughts with others.

The irrelevance of the decisions we made in ME1 and ME2 really makes me made, even more so when they are mocked by multiplayer achievements.

I'll give you an example...

Let's say there are two players. Both have a war Asset of 2900, Galactic Readiness is 50%.

Player 1 saved the Rachni Queen in ME1. Huge decision. What does he got for this? Rachni Workers worth 100 War Assets. So (2900 + 100) x 0,5 = 1500 EMS

Now let's go to Player 2. He didn't play ME1. Didn't save the queen, didn't care. But he enjoys multplayer. It's ok, it's fun. So he plays a match on silver. Is successfull, takes him 20 Minutes - and increases his Galactic Readiness by 5%.
So 2900 x 0,55 = 1595 EMS

To me it feels like it devaluates the single player experience. I have no problem with the idea of having an advantage in singleplayer by playing multiplayer, but the way it was implemented it just cheapens the experience. Well, at least to me. But maybe some of you want to add their opinion or show me flaws in my thinking, maybe I missed a point.