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Would you be fine with Shepard dying?


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#276
LeftyLike2

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In a game like Mass Effect, yes..and no.

I didn't want Shepard to die..if you have a romance option in the game, then you're also fighting for your own future..
Shepard sacrificing himself annoys me..he has risked his life countless time, and even died because he went back for joker..I KNOW he would sacrifice himself to save others, so would Conrad to save Shepard...

I wanted one ending where he survives..
Those happy with Shepard dying could just turn the game off, and be done with it, those of us not happy with Shepard dying would at least know that the "fairytale ending" was actually possible..

The only one in Mass Effect that is allowed to sacrifice himself is Mordin. :3

(Shepard grasping for air is not the kind of ending i had in mind.)

I can actually understand some people finding the idea childish..i heard that they changed the end of "Butterfly Effect" because some thougth it was too depressing.. <_<
But Mass Effect is a game with choices..
Dragon Age also features an ending where you sacrifice yourself, but you're free to decline that tempting offer.

That's how i wanted it to end, but i would never force them to change the ending to suit my childish need for a happy ending..:(..

I also wanted an ending where you fail miserably. :devil:..

#277
Clone 071

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Oh, I definitely wouldn't mind if Shepard sacrificed him/herself as long as that is not the only choice. I definitely wouldn't mind a Disney ending, because I want to be entertained. Or even an ending where you can fail horribly would be nice for a change. It's all about choice. I have Shepards that want to do the right thing for the galaxy, retire with his LI, and live peacefully, I have some that don't give a damn who lives or dies as long as the mission is accomplished, and some that will sacrifice their self for the greater good if need be. If ME3 had DA:O type endings, I'd probably be satisfied. Sacrifices could be made, or you could even cheat death. In ME3's case of whether Shepard lives or dies, it should be dependent on EMS and choices. ME2's suicide mission was a great example of endings: either you did the loyalty missions or not, upgraded the Normandy or not, and sent in the right squadmate for the job or not. That defined who lived or died. (Shepard included) The more you did, the higher your chances of success were. It's a shame ME3 didn't keep a similar concept.

Modifié par Clone 071, 22 mars 2012 - 06:48 .


#278
Pelle6666

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I'm fine with that he could die, I definitely think that there should be ways to keep him alive though.

#279
cedgedc

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Dragoonlordz wrote...

KeldorKatarn wrote...

Dragoonlordz wrote...

I want him and her dead, nothing more conclusive than death (with exception of Lazerus projects).

He or she has been present and the main lead for three games. Three is enough and as my Shepard appeared and rightly so he was tired of war and death. Let him or her rest in peace and give us a new protagonist for new title. Also I do think there is many new titles that could be developed in the ME universe with or without the relays, change in title but keep the lore.


You may not believe this, but we soldiers actually DO dream about retiring with our loved ones. We don't dream of glorious scrifice or suicide.


It is not retirement if you want him alive so can appear in new games. Not unless the next game is merely Chess Effect with him and your LI sitting on a porch playing chess or the adventures of Shepard and the great trip to the local hardware store to buy some shelving. I want him gone because it will prevent many and I already seen some saying wish he lived because want to continue playing him in future, it's the Warden element all over again.

If they leave him alive the fans will want more of him in future and this has already been seen here people hoping to continue playing him in the future.


This is right. Shepard dying, or fading off misteriously is what turns him/her into a Legend that shapes the future of the Galaxy. To give an example, consider what might have happened to Christianity, had Jesus not been martyred, and simply went on to live out the rest of his days happily? 

You would be looking at a very different world. (I'm not going to get into whether it would be a better or worse world, let's leave that out of this discussion.)


From a practical standpoint, it gives the writers the freedom to progress with other stories in the Mass Effect universe, which Bioware has stated repeatedly, is exactly what they intend to do. You can't simply have Shepard standing around in some fortress looking bad ass in future games, because then you're denying the player access to what is essentially their character.

Shepard's story is over. There is no getting around that.

Modifié par cedgedc, 22 mars 2012 - 07:00 .


#280
ShepnTali

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Doesn't have to die. That's actually dull. Good writing can make you believe the hero will die, and that's done well in the last 30-45 minus the last 10. Neither death or lfe should be set in stone in this game.

#281
Gyroscopic_Trout

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There are other ways to remove a character from a narrative than simply killing them off. This notion that the only satisfying and intelligent ending is a bloody one, it's just taking the easy way out.

Why can't Shepard just retire somewhere? Maybe have a cameo or two in a hypothetical ME4, depending on your choices in 1-3? Provide a true sense of transition from one story arc to the next.

#282
cedgedc

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Gyroscopic_Trout wrote...

There are other ways to remove a character from a narrative than simply killing them off. This notion that the only satisfying and intelligent ending is a bloody one, it's just taking the easy way out.

Why can't Shepard just retire somewhere? Maybe have a cameo or two in a hypothetical ME4, depending on your choices in 1-3? Provide a true sense of transition from one story arc to the next.


With regards to the latter question, because Shepard isn't  some npc scripted by whoever. I'm Shepard. I'll be damned if someone else is going to make Shepard talk, or do things without my say so! 

#283
DadeLeviathan

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I'm fine with Shepard dying, but there needs to be endings in which he dies, and other endings in which he does not. That is simple good design. Games are escapism and an interactive medium. Not offering players the endings that they feel they have earned is nothing short of bad design as the players feel like they have been punched in the gut (I don't have to prove my point here. The rage all over the internet proves it for me).

#284
LeftyLike2

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the warden can still be alive in Dragon Age II, can't remember that ever being a problem (?)
OR
Let Mass Effect 4 take place hundreds of years after Mass Effect 3.

But don't kill Shepard just because it's more convenient for the writers...

cedgedc: You're right...no one should get to say what happens to your Shepard, which is why i'm against Shepard dying no matter what.. i should be able to save him, if that's the ending i want for my Shepard.

#285
antony1197

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I agree with the person who said you should be able to have him die or not die, but i wouldnt have been to pissed if they killed him as long as the endings were better i came into the game knowing shepard would likely die.

#286
Sarz91

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Definite yes. I want him to die.

#287
Kirival

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 should at least be a possibility...if it was inevitable it could still be part of a great ending, just not what we have now

#288
FOX216BC

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No and yes, it should depend on the choices youv'e made through out the game(s).

#289
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If he has to die, then at least not alone, at least have him say goodbye to the Normandy or his partner via radio.

I'd like an option for him to live though.

#290
Irishkev

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I don't mind him dying for the greater good but in that ending there was no greater good not for that cycle anyways. But I agree with games full of choices you should be able to get the HAPPY disney ending why not most games now just want death.

Heck say what you want about Halo 3 but that game gave closure and a bit of hope with him still being alive.

saw the charcthers that we met throught out the game talk about the sacrfice people made and how the MC was a hero. and then it went to the wall *I think* to show all the people that made the sacrfice so they could live some main charcthers so we didn't see and then at the end of the credits you see MC alive but alseep in a pod because he lost in space and could be 100's of years before they find him.

I was expecting a ending like that espically since we had the normandy wall I thought they will take that off the ship at the end plant underneath the new alliance HQ with a statue of shep saying something we won't forget the sacrfice

#291
kofelover

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FOX216BC wrote...

No and yes, it should depend on the choices youv'e made through out the game(s).


Exactly this.  It should be a choice which gives the game replayability IMHO.  As it stands now, I have no compelling reason to replay it and have put it on a shelf.  I'm going to try MP so I can at least get a last breath scene, but I won't do a complete replay until it's fixed.

#292
goose2989

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Brahlis wrote...

No.

In a game like Mass Effect, there shouldn't be any of, "Shepard has to ___"



I tend to agree with this statement. I don't think Shepard has to 'anything' in this series. Obviously i understand many things in the plot have to linear. like the chronological order of the missions, but dying is different to me. 

And if Bioware and its writers absolutely believe Shepard has to die, make that the "bitter" part of bittersweet. Show that Shepard's sacrifice is meaningful. Let the Relays stay intact; let Shepard's friends and Love Interest live happily from that point on.
 
If Shepard really has to die, make it meaningful

#293
Ares14916

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There should have been at least one major route to having prepared enough and made the right calls throughout the trilogy to allow Shepard to live.

The series (up until the very end) has always had the "earn your happy ending" potential in it; all your squad can survive the suicide mission if you do your job right, you can make peace between the quarians and the geth, and you can cure the genophage such that the krogan have a seemingly good future ahead (with wrex and eve).

There is no reason to remove that at the very end just to try and make a statement about sacrifice; given the nature of the rest of the games always dying just veers immediately into "true art is angsty" territory...

#294
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 A Shepard dying ending wouldn't bother me if I felt like I chose it and wasn't corralled into it because "the universe is a dark scary place and we want this game to be like a Steinbeck novel."

#295
NoirLegend

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No, we must choose if shepard lives or not and the endings suck (yes again).

#296
Arathon

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I am fine that he could die.
I am NOT fine that he dies in all endings!
(Spacemagic... oh well lets not start "Why are the
endings so horrible" again...)

#297
ticklefist

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The goodbye sequence made it pretty clear Shep was dying. Shep's life coming to an end isn't the core issue. The way Mass Effect came to an end is.

Edit: And my Shep lived.

Modifié par ticklefist, 22 mars 2012 - 08:20 .


#298
Taldek

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A game that is based solely around choices and repercussions should have the choice to live or die.

#299
GigaTheToast

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Not if it's the ONLY option. That's not the way I envisioned my Shepard's story to play out. >.>

#300
stcalvin13

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I would not be okay if Shepard had to survive. I would not be okay if Shepard had to die. I want that choice. If Shepard's forced to die, it doesn't feel like a sacrifice, it feels like the writers trying to put us in our place. If Shepard's forced to live, it feels like we don't get the chance put Shepard's money where his sacrifice-talking mouth is.