Rockpopple wrote...
The Angry One wrote...
Rockpopple wrote...
How many times, from how many different users, in how many different ways, do you have to figure out you're just plain wrong on this before it finally settles in?
Are we allowed to take bets? Because I'm gonna bet $100 on the short-side of thousand times. But we're probably not gonna reach that point, so you're likely to just remain ignorant on this issue forever.
Which is kind of terrifying, when you really think about it.
All I read was "YOU'RE WRONG!". In fact, that's all you've ever said.
Why are we wrong?
If that's all you've read from everything I've written, then - ironically enough - you're doing it wrong.
You've yet to form any kind of coherent argument. I'll say it again, since you're either not seeing or ignoring my posts.
If the issue is
purely artistic integrity, then Colin is being hypocritical. The new Cole was
done. Artists had drawn him, designers had rendered him, programmers had implemented him. This required a great deal of work, and likely a great deal of artstic passion.
If the issue is how
difficult it is to change a design decision while a game is in development, or after a game has shipped, then I can't imagine that anyone would argue that it's
easier to implement a change within the confines of time and budget before a game is shipped.
Your "arguments" vear dramatically in whichever of these two directions serves whatever you're trying to say. How
difficult a change is to implement is
irrelevent to the artistic integrity debate, because Sucker Punch had to alter
their artistic vission in response to fans. The fact that the game wasn't out yet doesn't change that fact.