Anteocitis wrote...
Lugaidster wrote...
Every single developer out there presented with a situation like Bioware's now will have 2 difficult choices before them and there's no way to go around it.
A) Lose the fans, market the hell out of the product at hand to minimize short-term loses and preserve artistic integrity.
Cave to the fans, minimize long-term loses and show some artistic humility. (Any artist can stick to his guns claiming artistic integrity but only good artists are humble enough to admit that they might be wrong).
meh. Patent nonsense.
"Artistic integrity" counts for nothing if the art is, simply put, BAD.
There is crap art.
You cannot just add the label "art" to something and then proceed on the assumption that because it is "art" it is inviolate and, at the same time, good 'by definition'.
Every developer out there has always been presented with the situation that Bioware is currently in: produce good art and the people will applaud you, produce bad art and the people will deride you.
Critics, on the other hand, will say whatever you want them to, so long as you advertise a lot with them.
If you want a good test of this then wait until the next time you go to the toilet: call it "art" and then see if it stills smells and looks the same afterwards.
I bet you it does. ¬_¬
I'm sorry but what? I think you're barking at the wrong tree. Besides, whatever my stance on the whole subject, your post made absolutely no sense. It's worse than the ending of ME3. You're answering something completely unrelated with an incoherent mess that wishes to be an argument. Try harder.
Edit:
You know what, I'll reply. Art is subjective, what's good for me can be bad for you and vice versa.
'"Artistic integrity" counts for nothing if the art is, simply put, BAD.'
Art can't be "simply put, BAD." It can only be so for you. Minorities or majorities account for nothing. Trying to argue that something subjective is objectively good or bad is as stupid as claiming 1+1=3 because I say so and no math book can prove me otherwise. It's simply being narrow-minded, to put it mildly. Furthermore, artistic integrity is not defined in relative terms of the quality of art.
"Every developer out there has always been presented with the situation that Bioware is currently in: produce good art and the people will applaud you, produce bad art and the people will deride you. "
Uhm, you clearly didn't understand the situation. Hardly any developer has been presented with a situation where you either swallow your pride and change your product after market release or face financial loss. If it only were derision, we wouldn't be in this whole mess. We're not throwing the product back at their faces, we are actively demanding for it to be changed.
If you can't understand that "subtle" difference you have bigger issues. But then again, thanks to your answer, you probably don't undestand.
Modifié par Lugaidster, 23 mars 2012 - 12:08 .