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IGN says changing ME3s ending is bad for art


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#126
Random Geth

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As usual, can't spell ignorant without IGN.

#127
FRANCESCO84Inn

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ME3 have lose the gamer choose control,

all of yuor decision take in the entire trilogy not change the ending, not give the power to save Shaprd and the Galaxy,

remember the epic anding of Mass Effect 1 , i loved ME1.

#128
Heretic-LV

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After such ME3 "ending" i will start appreciate Uwe Boll's movies. Those have actually much less plot holes and nonsense...

#129
desirearune

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ssgt thompson1 wrote...

desirearune wrote...

Biotic Sage wrote...

ssgt thompson1 wrote...

Biotic Sage wrote...

ssgt thompson1 wrote...

ohh WOOOW anyone else think he thinks its a suitable ending because he is PS3 and its the ONLY GAME IN THE SERIES HES PLAYED!


If you're talking about me...nice try.  That would make your perspective easier to stay entrenched in.  Unfortunately for you I have been a fan since the first game, studied narrative theory in college, and read all of my codex entries.  Oh em gee.  A "true fan" who defends the ending?  My.  God.

Talkin about Colin


Then my apologies.  I'm in constant defense mode on these forums since I represent about 5% of the fanbase with my views.  If that.

lol we know how you feel when we started speaking about how we felt about the ending 95 percent said "we were just angry kids and should go to bed" that was the exact message sent to me lol


Still holding!

sgt we will hold till april...the fire and creativity pouring in to the fourms might burn out by then though...still ign cannot indoctrinate me lol

#130
Wildhide

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I'll maybe, perhaps, possible considering Colin having an opinion worth recognizing when his site doesn't have one of their employees playing a poorly voiced role in the game.

And when he stops talking out both sides of his mouth.

#131
Adranathz

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lolign

#132
desirearune

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Wildhide wrote...

I'll maybe, perhaps, possible considering Colin having an opinion worth recognizing when his site doesn't have one of their employees playing a poorly voiced role in the game.

And when he stops talking out both sides of his mouth.

lol thats a good one... how come i didnt think about that they have an employee acting on the game lol so its more of a partnership..

#133
chengthao

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EA sponsors IGN, i ignore their "opinion" articles . . . since its always the opinions of their sponsors

#134
Spectre-61

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Maybe it's bad for art, but it's good for the GAME!!!

#135
P_sutherland

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bad for art maybe... good for buisness though.

#136
FDrage

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Only if Art is self-serving. Bioware does not make Art for the sake of making Art, but they make a product first and for most, which in-cooperates Art as well us other things to be "consumed" by the Fan and other customers alike.

If Bioware would make Art for the Arts sake then they might have a point. But Games aren't that, games are there for the masses to enjoy and at the end of the day to pay the for the livelihoods of the people that poor hours and hours into making that product. "Artistic Vision" or not it must sell and it must create future sales either via DLC or via a new game. In the end it is all about the "might Dollar". It is just funny that "it is Art" at the same time means "consumers should just take everything without even making sound".

#137
JenMaxon

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IGN has no idea what art actually is. Did I say that in this thread already? I know I've posted that at least 3 times.

#138
Zulufoxtrot

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Mass Effect 3 is art! Oh and buy more DLC!!!

#139
Guest_Fandango_*

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Did anyone ever explain why Chobot is in the game?

EDIT: something to do with art no doubt.

Modifié par Fandango9641, 23 mars 2012 - 12:49 .


#140
alandavidson

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Having fans as dedicated and passionate as mass effect has is something bioware should be proud of. I believe that fan feed back has caused them to look again at the ending and they have now come to there senses. IGN should release that fan feed back is important and can actually improve many things, stories get edited, films get edited, we get directors realeases, we get expanded movies that where too big for cinema. Art can listen and change, I see no problem with that fact.

#141
Darth Malice113

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Fandango9641 wrote...

Did anyone ever explain why Chobot is in the game?

EDIT: something to do with art no doubt.


The Lulz are strong with this one.

#142
Guest_Fandango_*

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In all seriousness, it’s worth asking the question no? Why is someone employed by IGN in ME3 (can everybody say conflict of interest)?

#143
G00N3R7883

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Here's why the "artistic merit" arguments are flawed. Might have been pointed out by others, I haven't read the whole thread yet.

Games always change after they are released. Whether its patches to fix bugs, or DLC to add new missions and companions. The boxed version is very rarely the final version. And that's just the "official" changes. On the PC many games can be changed by mods. Look at all the stuff happening with Skyrim in the Steam workshop.

So some people would say that fixing the end of ME ruins the artistic vision, but adding a new mission half way through doesn't? The argument isn't logical.

The first time I played ME2 was before the Kasumi DLC. Anybody who has looked at how the suicide mission actually works, all the variables that go into it, will know that recruiting Kasumi can drastically change how the ending plays out. Nobody argued about spoiling the artistic vision then.

Note, I'm not talking about a complete re-write, I think the ME3 ending can be fixed by expanding it and giving us a bit more information so we can understand it better.

Modifié par G00N3R7883, 23 mars 2012 - 01:11 .


#144
upredictable

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Because she like to lick PSP:)

#145
Supersomething

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I wonder... was there this much squawking of "artistic vision" when consumers informed BioWare that their Mass Effect novel Deception was a complete and utter failure and got them to revise the whole thing?

#146
Ronin1325

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Supersomething wrote...

I wonder... was there this much squawking of "artistic vision" when consumers informed BioWare that their Mass Effect novel Deception was a complete and utter failure and got them to revise the whole thing?


THAT is a fantastic point and should be mentioned a lot more.

#147
Guest_Fandango_*

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G00N3R7883 wrote...

Here's why the "artistic merit" arguments are flawed. Might have been pointed out by others, I haven't read the whole thread yet.

Games always change after they are released. Whether its patches to fix bugs, or DLC to add new missions and companions. The boxed version is very rarely the final version. And that's just the "official" changes. On the PC many games can be changed by mods. Look at all the stuff happening with Skyrim in the Steam workshop.

So some people would say that fixing the end of ME ruins the artistic vision, but adding a new mission half way through doesn't? The argument isn't logical.

The first time I played ME2 was before the Kasumi DLC. Anybody who has looked at how the suicide mission actually works, all the variables that go into it, will know that recruiting Kasumi can drastically change how the ending plays out. Nobody argued about spoiling the artistic vision then.

Note, I'm not talking about a complete re-write, I think the ME3 ending can be fixed by expanding it and giving us a bit more information so we can understand it better.



Supersomething wrote...

I wonder... was there this much squawking of "artistic vision" when consumers informed BioWare that their Mass Effect novel Deception was a complete and utter failure and got them to revise the whole thing?


Two brilliant posts.

#148
alexanderdaniel75

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Movies are also considered forms of art HOWEVER most blockbusters are test screened before release and if they dislike something (like the ending maybe?) it is corrected before its released...(hint,hint)...

#149
Morbidity

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I hold bioware titles up as art along side other titles that are obviously art like 'The Longest Journey' and this is why I continue to respect them. I don't think the ending needs to be changed exactly so much as simply elaborated upon. For me, the best way they could do that would be to add more dialog to more deeply immerse me long before the end as well as add some character reaction vids to the end to provoke a more heartfelt response.

#150
Dustbeard

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Bioware's artistic vision seems to change significantly with each game they release. Look at how different DA2 was compared to DA1, or how much ME2 and ME3's storyline changed compared to ME1. What exactly is the problem with re-writing an ending given what's already been changed?