IGN says changing ME3s ending is bad for art
#126
Posté 23 mars 2012 - 11:33
#127
Posté 23 mars 2012 - 11:33
all of yuor decision take in the entire trilogy not change the ending, not give the power to save Shaprd and the Galaxy,
remember the epic anding of Mass Effect 1 , i loved ME1.
#128
Posté 23 mars 2012 - 11:34
#129
Posté 23 mars 2012 - 11:35
sgt we will hold till april...the fire and creativity pouring in to the fourms might burn out by then though...still ign cannot indoctrinate me lolssgt thompson1 wrote...
desirearune wrote...
lol we know how you feel when we started speaking about how we felt about the ending 95 percent said "we were just angry kids and should go to bed" that was the exact message sent to me lolBiotic Sage wrote...
ssgt thompson1 wrote...
Talkin about ColinBiotic Sage wrote...
ssgt thompson1 wrote...
ohh WOOOW anyone else think he thinks its a suitable ending because he is PS3 and its the ONLY GAME IN THE SERIES HES PLAYED!
If you're talking about me...nice try. That would make your perspective easier to stay entrenched in. Unfortunately for you I have been a fan since the first game, studied narrative theory in college, and read all of my codex entries. Oh em gee. A "true fan" who defends the ending? My. God.
Then my apologies. I'm in constant defense mode on these forums since I represent about 5% of the fanbase with my views. If that.
Still holding!
#130
Posté 23 mars 2012 - 11:52
And when he stops talking out both sides of his mouth.
#131
Posté 23 mars 2012 - 11:54
#132
Posté 23 mars 2012 - 11:55
lol thats a good one... how come i didnt think about that they have an employee acting on the game lol so its more of a partnership..Wildhide wrote...
I'll maybe, perhaps, possible considering Colin having an opinion worth recognizing when his site doesn't have one of their employees playing a poorly voiced role in the game.
And when he stops talking out both sides of his mouth.
#133
Posté 23 mars 2012 - 11:57
#134
Posté 23 mars 2012 - 12:00
#135
Posté 23 mars 2012 - 12:01
#136
Posté 23 mars 2012 - 12:09
If Bioware would make Art for the Arts sake then they might have a point. But Games aren't that, games are there for the masses to enjoy and at the end of the day to pay the for the livelihoods of the people that poor hours and hours into making that product. "Artistic Vision" or not it must sell and it must create future sales either via DLC or via a new game. In the end it is all about the "might Dollar". It is just funny that "it is Art" at the same time means "consumers should just take everything without even making sound".
#137
Posté 23 mars 2012 - 12:24
#138
Posté 23 mars 2012 - 12:27
#139
Guest_Fandango_*
Posté 23 mars 2012 - 12:45
Guest_Fandango_*
EDIT: something to do with art no doubt.
Modifié par Fandango9641, 23 mars 2012 - 12:49 .
#140
Posté 23 mars 2012 - 12:53
#141
Posté 23 mars 2012 - 12:55
Fandango9641 wrote...
Did anyone ever explain why Chobot is in the game?
EDIT: something to do with art no doubt.
The Lulz are strong with this one.
#142
Guest_Fandango_*
Posté 23 mars 2012 - 01:01
Guest_Fandango_*
#143
Posté 23 mars 2012 - 01:10
Games always change after they are released. Whether its patches to fix bugs, or DLC to add new missions and companions. The boxed version is very rarely the final version. And that's just the "official" changes. On the PC many games can be changed by mods. Look at all the stuff happening with Skyrim in the Steam workshop.
So some people would say that fixing the end of ME ruins the artistic vision, but adding a new mission half way through doesn't? The argument isn't logical.
The first time I played ME2 was before the Kasumi DLC. Anybody who has looked at how the suicide mission actually works, all the variables that go into it, will know that recruiting Kasumi can drastically change how the ending plays out. Nobody argued about spoiling the artistic vision then.
Note, I'm not talking about a complete re-write, I think the ME3 ending can be fixed by expanding it and giving us a bit more information so we can understand it better.
Modifié par G00N3R7883, 23 mars 2012 - 01:11 .
#144
Posté 23 mars 2012 - 01:10
#145
Posté 23 mars 2012 - 01:19
#146
Posté 23 mars 2012 - 01:29
Supersomething wrote...
I wonder... was there this much squawking of "artistic vision" when consumers informed BioWare that their Mass Effect novel Deception was a complete and utter failure and got them to revise the whole thing?
THAT is a fantastic point and should be mentioned a lot more.
#147
Guest_Fandango_*
Posté 23 mars 2012 - 01:32
Guest_Fandango_*
G00N3R7883 wrote...
Here's why the "artistic merit" arguments are flawed. Might have been pointed out by others, I haven't read the whole thread yet.
Games always change after they are released. Whether its patches to fix bugs, or DLC to add new missions and companions. The boxed version is very rarely the final version. And that's just the "official" changes. On the PC many games can be changed by mods. Look at all the stuff happening with Skyrim in the Steam workshop.
So some people would say that fixing the end of ME ruins the artistic vision, but adding a new mission half way through doesn't? The argument isn't logical.
The first time I played ME2 was before the Kasumi DLC. Anybody who has looked at how the suicide mission actually works, all the variables that go into it, will know that recruiting Kasumi can drastically change how the ending plays out. Nobody argued about spoiling the artistic vision then.
Note, I'm not talking about a complete re-write, I think the ME3 ending can be fixed by expanding it and giving us a bit more information so we can understand it better.
Supersomething wrote...
I wonder... was there this much squawking of "artistic vision" when consumers informed BioWare that their Mass Effect novel Deception was a complete and utter failure and got them to revise the whole thing?
Two brilliant posts.
#148
Posté 23 mars 2012 - 01:38
#149
Posté 23 mars 2012 - 01:45
#150
Posté 23 mars 2012 - 02:34





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