IGN says changing ME3s ending is bad for art
#151
Posté 23 mars 2012 - 02:49
More at 11.
#152
Posté 23 mars 2012 - 02:49
it's fine for that prince of persia game with funky graphics
but no, it's not good with ME3
oh look i just had an ME3 advert before the video played!
#153
Posté 23 mars 2012 - 02:52
If Developers want to consider video games art I'm willing to buy that provided they eliminate artificial release dates. Art does not get rushed to meet artificial deadlines, video games do.
#154
Posté 23 mars 2012 - 03:05
#155
Posté 23 mars 2012 - 03:10
They are fixing actual lore errors. You know things like facts that everyone can agree are mistakes. They are not rewrting the ending or changing the plot. Objective stuff not subjective things. If they go ahead and clean up other stuff then so be it.Supersomething wrote...
I wonder... was there this much squawking of "artistic vision" when consumers informed BioWare that their Mass Effect novel Deception was a complete and utter failure and got them to revise the whole thing?
#156
Posté 23 mars 2012 - 03:12
#157
Posté 24 mars 2012 - 12:28
Dariustwinblade wrote...
If Bioware's rival company Bethesda can make a new ending why can't Bioware.
Now, now, that's different! (sarcasm)
Actually in all seriousness I will say that it *is* different, in the fact that Bethesda only had to fix one logical plothole (your character not having to commit suicide by going into the radiation-filled chamber, becaus you had followers who were immune to radiation.) , while Bioware has to fix... many more.
#158
Posté 24 mars 2012 - 12:32
InvincibleHero wrote...
They are fixing actual lore errors. You know things like facts that everyone can agree are mistakes. They are not rewrting the ending or changing the plot. Objective stuff not subjective things. If they go ahead and clean up other stuff then so be it.
Why are you speaking in definite terms? They "are" fixing? They "are not" doing this or that? Unless I've missed a press release from BioWare, I've not seen a single concrete thing they said they're doing. Vague comments about additional content to clarify or something, but I've not see anything close to as definite as your post suggests.
#159
Guest_920103db_*
Posté 24 mars 2012 - 12:37
Guest_920103db_*
#160
Posté 24 mars 2012 - 12:38
#161
Posté 24 mars 2012 - 12:44
#162
Posté 24 mars 2012 - 12:44
Violet wrote...
Sherlock Holmes died in the original version of the series. Then, due to fan outcry it was changed so that he continued to live on. I'm not saying Bioware needs to make a happy ending, however. What I am saying is that VERY famous and expected works have been changed. It isn't some kind of integrity issue. For god sake how often do -you- change simply because your stance was slightly wrong in retrospect. If you say never then either you are a lier or a severely frightened human being.
Sherlock Holmes would've demanded a change, because not even he would've seen that conclusion coming.
there would have been no 'game-a-foot' but a strange dazed look that lead to "What the F**k just happened Watson?"
#163
Posté 24 mars 2012 - 12:46
#164
Posté 24 mars 2012 - 12:51
#165
Posté 24 mars 2012 - 01:19
It would help if you actually read what I responded to. It is about the novel Deception and why the situations are not similar.Artemis_Entrari wrote...
InvincibleHero wrote...
They are fixing actual lore errors. You know things like facts that everyone can agree are mistakes. They are not rewrting the ending or changing the plot. Objective stuff not subjective things. If they go ahead and clean up other stuff then so be it.
Why are you speaking in definite terms? They "are" fixing? They "are not" doing this or that? Unless I've missed a press release from BioWare, I've not seen a single concrete thing they said they're doing. Vague comments about additional content to clarify or something, but I've not see anything close to as definite as your post suggests.
#166
Posté 24 mars 2012 - 04:27
oniradix wrote...
I hate this argument! I am a graphic artist and I have to change my "art" all the time if I want to keep my clients and keep getting hired . . . its commercial art, not fine art. You make it FOR the client/player. I teach in design schools and one of the first things I tell students is that in the end we have to do what the clients wants, it's our job to find the best design way possible even if it means it's not our idea of good art. It’s done ALL the time, in any commercial art. You are there to make money, hard to do if you have no clients because you never take in their needs or wants into consideration.
If you make "lowest common denominator" fiction, then you will not make money. Sometimes the masses need to let the people who know what they're doing do their thing, or else they are going to be deprived of good entertainment in the long run. If we switch over to this paradigm, then all we'll see in games and theaters is something that satisfies everyone but amazes no one. So this type of creative content, storytelling/entertainment, is different than graphic art for clients. There are people who have studied how to tell good stories, and know what makes a good story, and these are generally the people who are doing it professionally.
The great thing is that if we let artists do their thing, then we will have a broad variety of visions and types of stories to choose from. We can avoid the ones we don't like, and gravitate toward the ones we do. But lowest common denominator storytelling is something that Hollywood has been moving toward for years and it's bad enough already. Changing the Mass Effect ending, the vision of people who have created that world and have thought about it for years, just because it wasn't universally well-received would be way worse for the entire entertainment industry in the long run than fans just moving on and buying stuff that appeals to them.
#167
Posté 24 mars 2012 - 04:41
Wow great post.Biotic Sage wrote...
If you make "lowest common denominator" fiction, then you will not make money. Sometimes the masses need to let the people who know what they're doing do their thing, or else they are going to be deprived of good entertainment in the long run. If we switch over to this paradigm, then all we'll see in games and theaters is something that satisfies everyone but amazes no one. So this type of creative content, storytelling/entertainment, is different than graphic art for clients. There are people who have studied how to tell good stories, and know what makes a good story, and these are generally the people who are doing it professionally.
The great thing is that if we let artists do their thing, then we will have a broad variety of visions and types of stories to choose from. We can avoid the ones we don't like, and gravitate toward the ones we do. But lowest common denominator storytelling is something that Hollywood has been moving toward for years and it's bad enough already. Changing the Mass Effect ending, the vision of people who have created that world and have thought about it for years, just because it wasn't universally well-received would be way worse for the entire entertainment industry in the long run than fans just moving on and buying stuff that appeals to them.
#168
Posté 24 mars 2012 - 04:43
#169
Posté 24 mars 2012 - 04:45
she's the worst voice actor, her characters is the most pointless, and her sex scene is the least interresting of the entire ****ing trilogy...
therefore, IGN can go **** themselves.
#170
Posté 24 mars 2012 - 04:48
Biotic Sage wrote...
If you make "lowest common denominator" fiction, then you will not make money. Sometimes the masses need to let the people who know what they're doing do their thing, or else they are going to be deprived of good entertainment in the long run. If we switch over to this paradigm, then all we'll see in games and theaters is something that satisfies everyone but amazes no one. So this type of creative content, storytelling/entertainment, is different than graphic art for clients. There are people who have studied how to tell good stories, and know what makes a good story, and these are generally the people who are doing it professionally.
The great thing is that if we let artists do their thing, then we will have a broad variety of visions and types of stories to choose from. We can avoid the ones we don't like, and gravitate toward the ones we do. But lowest common denominator storytelling is something that Hollywood has been moving toward for years and it's bad enough already. Changing the Mass Effect ending, the vision of people who have created that world and have thought about it for years, just because it wasn't universally well-received would be way worse for the entire entertainment industry in the long run than fans just moving on and buying stuff that appeals to them.
Amen!
#171
Posté 24 mars 2012 - 04:49
#172
Posté 24 mars 2012 - 04:53
#173
Posté 24 mars 2012 - 05:02
as a person that does art, I say...some people doesn't have a ****ing idea of what they are talking about...
#174
Posté 24 mars 2012 - 05:07
So you would say writing is not art?Geirahod wrote...
I'm kinda growing tired that now people call "Art" almost anything...
as a person that does art, I say...some people doesn't have a ****ing idea of what they are talking about...
#175
Posté 24 mars 2012 - 05:12





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