I believe in the Indoctrination Theory and I also believe it was intentional. After watching the video explaining the theory, it's very very hard to dismiss the points it makes. And I find it extremely hard to believe that BioWare would mess up the end of their biggest game franchise. During my first playthrough of the ending I noticed several things that seemd out of place:
- the unlimited ammo pistol (also notice the lack of a HUD)
- Shepard's armor was changed back to it's default form. Eventhough it's completely charred and taken massive damage, it's the default N7 armor. BioWare has NEVER forced an armor change for cutscenes
- When talking to the Starchild, Shepard is in space without a breathing helmet. Also, the atmosphere and dialogue have a dreamesque qaulity to them.
- If you pick the Destroy option, you get the breath scene, which seems to have a different graphcial appearance. It kind of looks more high-end to me but that could just be me.
Now when it came down to making a decision on which path to take--left, center, or right--I actually failed and got the MISSION FAILED - Crucible Destroyed screen because I took too long to decide:crying: So technically there is a 4th ending here...
Anywho, after a quick reload, I ended up picking the center synthesis path because at the time it seemed to me to be the option that helped everybody (yes, Reapers included) and I'm just that super nice guy/gal who wants to do right by everyone. But if the I.T. holds up to be true, then well, I guess I just got indoctrinated
I noticed a lot of people are complaining about how there is only one "right" path--the destroy path. Yes, the destroy path hints that Shepard may be alive to fight another day, thus extending your gameplay time, but that doesn't neccesarily mean it's the "true" ending to the game. The Mass Effect series has been about making choices and suffering consequences. Up until now, the consequences have been pretty minimal so I think it's about time BioWare hits us with something hard--like death.
Real life has life and death consequences, and it also has moments where we are tricked into believing certain things. People swindle each other every freaking day, and make each other do things they wouldn't normally do. So why can't BioWare incorporate such things into a video game? Personally, I say more power to BioWare for actually including an ending where Shepard dies--either real or indocrinated--to the point where your game ends. If I lose the ability to play additional content because of a choice I made, then so be it. I made the choice to pick this option so I should get what comes with it. And if I don't like it, I can just reload and pick another option. Capcom did something similar with Dead Rising. If you don't reach an important scoop in time, poof!--your story is over. Sure you can still run around kicking zombie faces in but the plotline is over. So you reload, or rather restart with the same character.
Speaking of reloads, did anyone else notice the timestamp of your save files? The autosave file/restart mission file for the final citadel mission reads 35 hours. But after the credits end and I go back to the Normandy to save my game, the timestamp reads 32 hours. That's the same time as the save file I made prior to landing on Earth.
Also, the final message of the game says that you can continue to build the Legend of Shepard now that you've completed the game. How could you possibly build up the reputation for someone who's already dead? Not to mention it's your Shepard that's going to be walking around the galaxy finishing up some of those side quests. From my perspective, the ending I just experienced feels like placeholder ending--something to hold us over for whatever is coming next.
Sorry for the long post everyone, but I felt it was neccesary. Plus, I read all 14 pages of this thread prior to posting so I wanted to try and touch upon a lot of points at once rather than quoting a bunch of people in separate posts.