SinerAthin wrote...
I played a silver match on my Engineer with a Tempest VII, with Heat and Barrel mod. (no equipment used)
On the plus side, it has limitless ammo so you can fire 24/7, and drops any enemy that comes close pretty quickly. Also managed to snipe some cannibals across the map.
Unfortunately, it's a weapon that lacks an AP mod, and I feel it wasn't quite as effective as my Phalanx II versus armored enemies.
I was playing Engineer with 200% recharge rate so it was hard to notice a difference.
I used the Hurricane, it performs very well, actually.
What people seem to forget is that they compare level 1 weapons to level 10 weapons. As a level 1 weapon, the hurricane is rather bad, but once it gets up the levels, the issues are counterbalanced by the improved firepower and slight weight lessening. Most slow-rate weapons just start out really strong, and that makes people immediately like them. Once you go down the road to level 5-10, however, the issues with assault rifles and SMGs begin to disappear. The mattock is fair game for a level 10 predator at level 1 in most areas, and at level 10, that thing has sufficient firepower to last.
Way I see it: all automatic weapons start off slow, then a hell of a lot of momentum in the later levels, where the damage increase really plays in. Single-shot weapons don't see too much of this minute increase per level, since it'll only take 2-3 shots anyway, automatics shave a lot more time off at the final levels. Look at the avenger, it's a useless weapon from level 1, but at the high levels, it's suprisingly effective. Revenant is weak to begin with, but once you drop the kill-speed, the power really begins to show.
Only issue with automatics and most ARs is armor, which can wear down the lower damage weapons of the group (looking at you, Hurricane) and make them seem a fair bit less effective. But I'd still take my Mattock or my Avenger over my Mantis X or Carnifex III anyday, even though I do have all the good mods for them.