OutlawTorn6806 wrote...
My favorite ones:
Kevin VanOrd:
The Internet accused Bioware of selling out. Then, it demanded Bioware sell out. Congratulations, Internet: you got what you wanted.
Brendan Sinclair:
So if the government comes knocking, games are art. But when we hate the ending, they're products and the customer is always right. Got it.
http://www.gamespot....hanges-6367380/
This isn't about art vs. product or right vs. wrong. The fact is, calling a video game "art" is a double edged sword when trying to analyze a situation like this. While I agree it is a FORM of art, when people think of art they immediately think of a picture or a painting or a photograph. Something that is static. Asking a painter to go back and change a painting that has already dried and is sitting in a mueseum isn't really comparable to ADDING ADDITIONAL CONTENT to a video game. Video games are infinitely modifiable, shown easily by fan made mods AND the DLC we all download. Video games are most definitely a form of art, but not in the traditional sense.
So, when a painter recieves negative feedback on a painting, usually they will just take that into account for the next painting, which could have nothing to do with the theme of the previous painting. For a programmer or director of a video game, especially a multi-game series where you have millions of people PURCHASING a product, which they have been invested in for the better part of a decade, and you have such a universally negative response to the CLIMAX of that series, you have to look at it objectively and realize you might have made mistakes, and that there IS an obligation to the customers that have supported you this far. If it was a few internet trolls, then whatever. But when you see polls with over 90% of people having a problem with the ending, you have to think "well, perhaps we messed up" if you are involved in the project, especially if you were involved with the part that people have an issue with.
Bioware is doing this, and is listening to their fans feedback like they have with both of the other games. Hopefully they will come through with what players wanted to begin with.
This all might be an important lesson to learn for future publishers and game creators who want to have a game series with so much choice and depth that it spans many years and many changes. Perhaps for a series like Mass Effect the fans should have been involved in deciding the options available to them in the climax. This could be done a number of ways without revealing spoilers. A simple way for fans to express their desires before the ending was made could have easily mitigated this issue.
In all honesty though, I never expected Bioware to bumble the ending this badly. It makes me think that EA is responsible and that the game was released early or something, because I have thought Bioware has done an AMAZING job with the story and character development right up until those last 15 minutes or so. The feeling I had in my gut when it was over was so not what I was expecting to be feeling after the climax of my favorite RPG game series of all time. It was almost a feeling of betrayal.
And that is the difference between traditional art and video game "art". It is hard to feel BETRAYED by a painting or a song or a picture that exists at singular points in your life. Contrast that to a video game like Mass Effect, where you are invested and care for the characters and outcome of the game over a span of YEARS, even more so in a branching RPG game where you are helping to drive that unique story.
Modifié par MoldySpore, 22 mars 2012 - 07:54 .