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Who else is part of the "DA2 was a pretty good game" club?


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#51
Thor Rand Al

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Will8585 wrote...

Has there been any word on a new dlc for DA2 yet??



http://social.biowar.../index/10245444

#52
cJohnOne

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easygame88 wrote...

Many things were downgraded or just simply removed. Kirkwall was a ghost town compared to Vizima in Witcher 1 and had a lot less detail. DAO didn't really have great graphics but DA2's weren't good either, only improvement was in the character models. The landscape looked like total ****.


How does having detailed back grounds add anythng to the game.  Except to take pretty pictures.  It isn't necessary to the game.

#53
Maria Caliban

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Will8585 wrote...

Has there been any word on a new dlc for DA2 yet??

There won't be any.

cJohnOne wrote...

How does having detailed back grounds add anythng to the game.  Except to take pretty pictures.  It isn't necessary to the game.

Whether something is necessary to the game or not depends on what you want of the game. In my opinion, inventory, character customization, and party-based combat aren't necessary to the game. I'd go so far as to suggest that they take away from the game.

Most on this forum would be disinclined to agree with me.

To answer your, I suspect rhetorical, question: Visually rich and dynamic environments increase the verisimilitude of the setting. Watching people run from the rain in Vizima gave it the feel of a living, breathing city as opposed to a stage backdrop my character acted in front of. The architectural characteristics of planets in Mass Effect 3 did a wonderful job of expressing the character of various alien cultures.

Of course, the current standard is Assassins Creed 2. I would love to see that much thought go into an RPG city.

Modifié par Maria Caliban, 22 mars 2012 - 11:42 .


#54
Zubie

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cJohnOne wrote...

easygame88 wrote...

Many things were downgraded or just simply removed. Kirkwall was a ghost town compared to Vizima in Witcher 1 and had a lot less detail. DAO didn't really have great graphics but DA2's weren't good either, only improvement was in the character models. The landscape looked like total ****.


How does having detailed back grounds add anythng to the game.  Except to take pretty pictures.  It isn't necessary to the game.


If you took out everything in the game that wasn't "necessary" you would have a pretty empty and bland game. Even the smallest details can make a diffefence.

#55
BubbleDncr

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I loved Da2, possibly more than Origins. I would say there were tougher choices in Origins that felt like they had more impact (or their non-impact was hidden better), but half the reason I play these game is for the companions, and I felt like everything to do with your companions was done better in DA2.

Plus, my Hawke was hilarious. Sure, in Origins, I always picked the funny dialog lines, but when I think back on awesome moments, its always something someone else said or did. In DA2, it was more often things that Hawke said or did.

#56
Cyne

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I liked it. It doesn't compare well to Origins, but it has its own charm.

#57
cJohnOne

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Yeah it's a matter of taste rich over-detailed backgrounds do nothing for me. I might like more realistic art styles however.

Modifié par cJohnOne, 23 mars 2012 - 12:28 .


#58
Thor Rand Al

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Maria Caliban wrote...
To answer your, I suspect rhetorical, question: Visually rich and dynamic environments increase the verisimilitude of the setting. Watching people run from the rain in Vizima gave it the feel of a living, breathing city as opposed to a stage backdrop my character acted in front of. The architectural characteristics of planets in Mass Effect 3 did a wonderful job of expressing the character of various alien cultures.

Of course, the current standard is Assassins Creed 2. I would love to see that much thought go into an RPG city.


That I would like to see, the residents of the city actually responding to things like rain, lol I'd like to see rain period lmao.  But anyways yes more interaction from citiizens, sorry, I hate to use these as examples but the Witcher games and Skyrim.  It brings more life to the game.  Say you got your potions maker, u can actually see them standing there making potions, or your weapons sellers, maybe a blacksmith in the background sharpening blades.  Doesn't have to be too detailed but does add some realism to the game.

Modifié par Thor Rand Al, 23 mars 2012 - 12:07 .


#59
cJohnOne

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I do like looking at the Viewpoints though.

#60
kingtigernz

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I did not enjoy DA2 here is a few reasons why.Questing it generic and not rewarding at all,poor art design,characters lack the depth of Origins and interaction is limited with them,Gutted skill sets,forced into a protagonist instead of being able to make the character my own,wave combat,poor main story line,no decisions really influence what happens at the climax.Mind you it's not all bad I did enjoy Varric he was the only really good character.The deep roads expedition is also lackluster in my eyes as well when compared to what happened in Origins.

Modifié par kingtigernz, 23 mars 2012 - 01:17 .


#61
kingtigernz

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kingtigernz wrote...
Sorry double post.


Modifié par kingtigernz, 23 mars 2012 - 01:14 .


#62
cJohnOne

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@kingtigernz What do you mean by poor art design? I don't like the cartoony style. it that it?

Well I agree with some of you points. It's hard to read without some spaces in there somewhere.

#63
Dwest24

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Thor Rand Al wrote...

Before I say anyting, I support this :)

Leafs43 wrote...

 I personally thought Da2's story was better than DAO's.  The graphics and load were far better optimized.  I don't mind a voiced main character because it gives the main character depth and makes the story seem more focused.


Exactly!!!!  Hawke seemed more real, no he wasn't a hero at the end, yes he blundered quit a bit but that's what was so appealing and fun about Hawke.  He wasn't this die hard character that you knew from the beginning who would end the game by saving it.  He was an average farmer/Ferelden citizen who got caught up with politics whether he wanted to or not.  He did the best he could with what he could and how he could and in the end he basically left as he came in but this time more experienced, even though he had a title to champion in the end he even walked away from that. That made Hawke more real, more realistic and more enjoyable to play.

 

I would agree that Hawke did most definately seem more real than the protagonist of DA:O and I think that this is one of the best things about DA2.  The people seemed more real, the problems seemed more real, the emotion seemed more real.  But I found most of the story outside of this uninteresting.  In DA:O you were doing things for a cause; In DA2 you would agree to do things to make money or something similiar.  I never felt any real purpose behind what I was doing other than making Hawke wealthy or helping some random person with a problem.  As someone said before me, I felt like I was doing side quests the whole game.  I enjoyed how Hawke was portrayed but I wanted more of a story than just Hawke doing oddjobs in Kirkwall.

#64
Mmw04014

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DA2 was a pretty good game if you somehow manage to forget that it's a Bioware game and that it had such an engaging and wonderful predecessor.

Honestly, I can enjoy DA2 for what it is. I can't however, get engrossed in the world like I can with Origins. I can spend an ungodly amount of straight hours playing Origins because I find it so engrossing. Heck, even right now I have a playthrough in the works where I've just reached 40 hours and I'm only halfway done. I just can't manage to do that with DA2.

#65
Guest_Fandango_*

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Nope, I was part of the demographic written off as collateral damage by the DA team when making their changes for 2. It’s my view the bright sparks at Bioware totally threw the baby out with the bathwater in trying to reinvent the franchise as something altogether more appealing a casual audience and the fact they appear not to have given themselves enough time to do so only served to compound matters. For my money DA2 was hurried, cynical, shallow and a stain on Biowares reputation.

#66
kingtigernz

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cJohnOne wrote...

@kingtigernz What do you mean by poor art design? I don't like the cartoony style. it that it?

Well I agree with some of you points. It's hard to read without some spaces in there somewhere.

Yeah the cartoon design,look at the darkspawn and elves they look ridiculous,espically the elves they look something that belongs in the Avatar universe.What I should have said was lack of art direction not once in the game does a location make you sit back and take notice.Compare this to say Skyrim or The Witcher 2 were locations in those games make you take notice and think of the time that went into them.DA2 setting may have the most bland setting I have ever seen in a game and I am not exaggerating.

Modifié par kingtigernz, 23 mars 2012 - 04:16 .


#67
Rockpopple

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Signed.

#68
Morroian

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[quote]kingtigernz wrote...

Well I agree with some of you points. It's hard to read without some spaces in there somewhere.[/quote]Yeah the cartoon design,look at the darkspawn and elves they look ridiculous,espically the elves they look something that belongs in the Avatar universe.What I should have said was lack of art direction not once in the game does a location make you sit back and take notice.
[/quote]

The wounded coast did for me.  

#69
Bebuse

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I liked it a whole lot, but I couldn't help feeling like the game was the skeleton of a God: able to hold itself up, but missing what it needed to be truly great.

- I loved Kirkwall, but would have preferred a vast, open city in the style of Dark Souls.
- I loved the characters, but was frustrated by the limited interactions available with them.
- I loved Hawke and his family, but they never really, really dug into the complicated relationships family can bring.
- I loved the new combat (despite the complaints, when you think about it basically DA:O with much, much flashier animations which I think puts people into the "ugh it's God of War" mindset), but the 'reinforcements' shafted the notion of tactical gameplay.
- I loved the idea of a 10 year story, but the chapters were tied up poorly and in the end our choices made little difference to the ending.
- I loved the overarching theme of mages being dangerous, but when Hawke could just wander into the Mage Prison wearing robes, carrying a staff and use Blood Magic all over the place it jolted the immersion.

So, I definitely count myself part of the club. The game certainly had some issues, but I thoroughly enjoyed it and it ranks in my 5 go-to games when new releases (or cash!) are short.

#70
Maedryc

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I liked it.
Now, I'd not consider it a masterpiece, but there's a lot to like, IMHO.
For example, I found the fact that the story is not about yet another world-saving hero refreshing.
The NPCs and party banter were well done, and your companions' background and personal quests were pretty interesting.
Also, the game was far more polished than DA:O in terms of combat mechanics, graphics and animations.
Sure, it had flaws ( and pretty glaring, at that ) like reused maps, too many (unnecessary) fights, a weak ending and mostly terrible, uninteresting sidequests, but I found it enjoyable, and way better than a good chunk of the CRPGs out there.

Modifié par Maedryc, 23 mars 2012 - 01:32 .


#71
Adanu

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Recycled maps and some narrative issues aside, it was a good game that I liked. Just too bad the expansion will never be done... I loved Hawke a lot more than my Warden.

#72
LegendaryBlade

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I'm in the "DA2 was extraordinarily mediocre, and therefor a big letdown by being a sequel to a fantastic game" crowd. DA2 was playable, and it may be given a replay eventually, but it's just not a fantastic game. It's another bland, basic action rpg, and it's the game that made me consider 'streamlined' to be a bad word for sequels.

#73
Teddie Sage

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I enjoyed the game. Purchased every DLCs, still hate the fact I won't get closure for Hawke and everyone through the cancelled expansion. I was WAITING for the expansion. I thought DA2 was too short, this other part of the story would've fixed that issue. ¬_¬

Modifié par Teddie Sage, 23 mars 2012 - 01:46 .


#74
ZodiacLullaby

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I'm in. I loved the over all story of DA2. I'm mainly a story person and having a 7 year span to get to know your companions made me want to find out what happens next. The characters drove the story and my attachment to them is what made my choices more important and emotional. I felt like I had something to lose. That's what made it amazing for me.
I loved DA:O, but the fact it was a short period of time (year or two) and that all the important conversations with companions can happen in one camp visit, gave them less of an impact on me personally.
That's why I have a hard time playing open world games like skyrim. Yes, it's a great game, but lack of deep companions and story made the quests seem boring to me. I need a reason to fight other than loot and glory. Give me something or someone to lose.

Yes, DA2 had technical issues but overall I still loved it and am sad the expansion got scrapped.

#75
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Dwest24 wrote...

DA2 is a pretty good game. I believe the they tried to do too many things at once with it though. There were so many changes from DA:O, many of which were good ideas, but many of them were not implemented quite as good as they could have been.

I found myself getting to the end of the game and being disappointed by the story. I would like to have seen a more evident over-arcing plot. I do very much enjoy how the game dealt with emotions though, I felt very connected to Hawke and his/her family.

While I believe DA2 to be a much lesser game than DA:O, I believe it has created the possibility of a very good DA3. If Bioware can refine elements of DA2 and mix them with what made DA:O great they may be able to created a game that surpasses both.


I can totally relate to what you wrote above. There were several elements in DA2 that were introduced that I really liked. The problem is because of the lack of developing time things just weren't worked out well enough to leave me with a feeling of compleet satisfaction when I finished the game.
DA2 and DAO combined could really make a great game if given enough dev. time.