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How Bioware Could Have Made Their Ending Work


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waufreak89

waufreak89
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The general sense I get from looking at the official Bioware response on the ending is that they are proud of it.  The writers had a vision and what we got was a complete execution of that vision.  If that is the case.  If the finale of the game was never meant to feature real choice based on previous actions; then the entire structure of the beginning and middle should of followed suit.

What makes the ending so jarring for long time fans is that the choice mechanic, the very mechanic that has been there since the beginning, is only wrenched away in the last 10 minutes.

To match the vision of their ending Bioware should have downplayed new choices in ME3.  Players should have been weaned form choices as they neared the end.  By the time Shepard gets to London, only a few choices would still in be place.  The largest of which being the love interest.

In essence, ME3 should of played more like a traditional third person shooter.  Players would slip into a more passive role.  The story is being told instead of being "made".  This new format would most likely upset many hardcore fans.  However casual players (and even a segment of the hardcore) would feel better being eased into a new way playing Shepard.  It must be established fairly early on that ME3 will not play the same way that 1 and 2 did in regards to open choice.

The game that shipped to stores is a case of Bioware trying to have it both ways.  They want a finite ending that makes their statement.  Yet they tell players that previous actions will effect the ending.

To many reading this, my words may sound like blasphemous.  To be honest, I don't personally agree with this presented argument.  I'm just making an observation about how Bioware could have better executed their vision for the ending.

Modifié par waufreak89, 22 mars 2012 - 05:30 .