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Generate VO puts it files in wrong place


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#1
Kaldir II

Kaldir II
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When I do a 'Generate VO local' from a merchant dialog, some of the generated files aren't copied to the right folders. I find the following files:

In C:\\Docs&Settings\\user\\MyDocs\\Bioware\\Dragon Age\\AddIns\\mymodule\\core\\override\\  folder:
merchant.fev & merchant.fsb

In C:\\Docs&Settings\\user\\Local Settings\\Temp\\DragonAgePlaceholderVO\\en-us\\merchant\\  folder:
merchant.fdp
1378830843_m.txt
1378830843_m.wav.ph

The log window gives no errors at all, and even says it renamed the .wav.ph file to .wav.
A search on my local harddisks for the 137... files, gives no other results.
Manually renaming the .wav.ph file and moving those 3 files from the temp subfolder to the override folder next to the other files works. The FaceFX creation goes fine after this; those files are put in the right folder. Robotic voice and lipsync are fine in game after this (well, as fine as robotic voices go).

Why aren't the files moved to the right folder by the Toolset?

Modifié par Kaldir II, 01 décembre 2009 - 06:41 .


#2
SilentCid

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Someone in my project forum section found the solution to it. You might want to ask him how he did it.



http://social.biowar...ussion/408/&p=2

#3
Kaldir II

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Thanks for the link. I read up the post (forum backslash issue makes it a bit nasty read), but it seems a different problem. All files are created correctly for me, just not moved to the right folder.

My Toolset gives no error at all, and even tells me it did all kind of stuff (renaming the file) which it just didn't do. Registry settings seem in order all.

#4
SilentCid

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No what someone had a similar problem to with that I just remembered. Her problem was that she had to be running on administrator mode for her stuff to work properly--you should try that.

Modifié par SilentCid, 04 décembre 2009 - 03:04 .


#5
Kaldir II

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Thanks again for you answer.
I'm running XP with an admin account here.

Aw well, it's not such a big hassle, so I'll just manually copy the files and see if the next toolset version will fix it.

Modifié par Kaldir II, 04 décembre 2009 - 06:11 .