Staggart wrote...
Sorry about the other thread...
The problem for me is the skill progression and after 2-3 plays halfway through the game, the
skills get old despite their differences they
become bland and linear.
This is the part of your position that I have the most trouble with.
If we take a step back, we will see that all class abilities across all RPGs are essentially doing the same thing (in your words, they are 'linear') since they all really are just being used in "dispatching enemies" (or in even more simpler terms "winning this challenge"). Since the beginning of time, RPG classes have been about "killing the enemy". In this sense, they all do the same thing. Even healing and control spells/abilities can be placed in the bucket of "I heal/CC so that my friend can kill more enemies/kill enemies better".
If now you say "I have a problem with this design" or "I don't like the fact that all my abilities help me in some way shape or form in killing enemies" then the problem you have is not with a particular RPG, but RPGs as a genre in general.
Taking this idea further, we will see there really is only a handful of ways someone can "kill the enemy" or "overcome the challenge". Then saying that a particular RPG is "flawed" or "bland" because it, in some way shape or form, explores all these ways (by either spreading these abilities across multiple characters, or by allowing single characters to take on aspects of these abilities) would show that the issue you have is not with the RPG in question, but with RPGs in general.
What all this shows is that the basic premise of your argument is at fault. It also shows us that you cannot really measure the 're-playability' of RPGs by looking at ability sets in a enclosed box. Instead you have to look at them from the perspective of how you can mix n match different ability sets together to gain something more than the sum of its parts. Synergies between sets, so to speak.
In finality, here is the take away I give to you OP.
Firstly, I really do not believe you have played through the game 3 times. Or more specifically, I really do not believe you have played through the game 3 times using different strategies/group compositions. You may have ended up doing the exact same thing in you 3 playthroughs (e.g. picking similar group compositions, similar skill selections, etc). My advice to you on this point is to go back and experience the game in a wildly different way to what you are familiar with. Obviously your "tank and spank" comment shows that you probably always have a tank, or a healer, or a mage. I would suggest, try playing the game with no tank, or maybe try with a full party of rogues, or a full party of rangers, etc. NB. The game can be played successfully with no tank at all.
And secondly, I would advise you look at your original statement. Saying "I played through 3 times" already means that you have spent over 180 hours playing the game. That is 180 hours of entertainment for just ~$50. In Cinema terms, thats akin to watching 90 full length feature films. That is some pretty serious replay value right there.
Food for brainmunch.