ITSSEXYTIME wrote...
I can see your point in a sense (there's only one way to get fourth tier spells and that's by getting the same 3 prior spells that you've used 100 times) but the replayability isn't solely limited to combat.
I mean let's face it, you can't play two radically different sword and board warriors: they'll be quite similar. But you can play a 2hander, sword and board, dual wielding or an archer + try out 4 different specializations. With some of the specializations (atleast for Mage/Rogue) you can radically change your playstyle. (Eg Ranger versus an Assassin, or a Arcane Warrior is radically different from a Shapeshifter)
Plus the dialogue branches off in so many different ways and the different origins do change quite a bit in the game world.
I do agree with you about Lockpicking. This extends to Stealth a bit as well but just the way the icons are designed you can tell they were originally skills that were forced onto a Rogue. The Rogue has 16 talents (that are required for the Accomplished Rogue achievement) whilst Mage has 4 and Warrior only has 8. I reckon that originally Stealth/Lockpicking were skills but Bio decided they didn't want Mage's/Warriors picking locks and using Stealth.
imo, they should have made certain skills class locked... or increased the Cunning requirements on "Rogue-like" skills.
Nope you don't need all 16 skills for the achievement. I got them without getting all 16 but i don't know what you need for it. I think it's the stealth because when i maxxed out my stealth i got the achievement.





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