Despite what I initially thought- game has little replay value
Débuté par
Staggart
, nov. 30 2009 10:09
#51
Posté 19 décembre 2009 - 08:34
try putting it on an easier setting until you get used to how it works
#52
Posté 19 décembre 2009 - 08:51
My only grip with dao is that you are only allowed to have 3 followers. Wish it was more like bg. It feels like you always have to sacrifice something to maintain the "trinity".
#53
Posté 19 décembre 2009 - 09:14
I like the dialogue and character interactions in DAO but the gameplay itself gets kind of bland. It was never difficult, just tedious and moreso after the 1st go round.
I do enjoy the game tremendously though even on my 2nd and 3rd times through (which are taking me forever due to RL interference!)
I do enjoy the game tremendously though even on my 2nd and 3rd times through (which are taking me forever due to RL interference!)
Modifié par kevinwastaken, 19 décembre 2009 - 09:14 .
#54
Posté 19 décembre 2009 - 09:15
i dont really expect most single player games to have a lot of replayability.
unless it has multi-player or pvp style action like an FPS or something i usually only play the game once and im done.
the fact that DAO has kept me intrigued this long is rather amazing in itself.
unless it has multi-player or pvp style action like an FPS or something i usually only play the game once and im done.
the fact that DAO has kept me intrigued this long is rather amazing in itself.
Modifié par F-C, 19 décembre 2009 - 09:15 .
#55
Posté 19 décembre 2009 - 09:43
How the **** is this bs rated 5 stars? I tried to rate it one star to balance it out but it doesn't seem to work
This games replay value is psychotic , you just have A.D.D. or something
This games replay value is psychotic , you just have A.D.D. or something
#56
Posté 19 décembre 2009 - 10:56
Considering most people got over 60-100 hours out of this game, I'd say that is pretty good value for the money. Mass Effect you can beat in 20 hours and the only replayability is if you want to reach MASSIVE LEVELS of power. The only game I can think of where a replay would let you change the game story fundamentally was the old SNES game Chrono Trigger and the New Game+ option.
I will wait to play this game for awhile, as anyway some new ones are coming down the line. But, like good old Baldurs Gate II, I will probably get around to playing it every year or so. Then again, if we have a sequel sooner rather than later I will amend my statement and play that instead!!
I will wait to play this game for awhile, as anyway some new ones are coming down the line. But, like good old Baldurs Gate II, I will probably get around to playing it every year or so. Then again, if we have a sequel sooner rather than later I will amend my statement and play that instead!!
Modifié par screwoffreg, 19 décembre 2009 - 10:57 .
#57
Posté 19 décembre 2009 - 11:28
I really enjoyed the game. Finished it once, and started a second run. Then I got a little bored in the Wilds.
Anyway, I'll probably continue playing after a month or two. The memory of all the events in the game is still fresh and it's hardly an incentive to play it again right away.
I won't force myself to play again just so that I could see the difference in conversations, or how a party member acts if you **** slap him/her instead of giving him/her gifts.
The story is great but the side quests are a weak point. There weren't any bigger side quests here, like in BG2. In fact, there were a couple of them, but they were renamed into DLC. I miss the situation in which a guy hires you to come to his land and help, then you end up fighting trough the dungeon and finally find out that your employer is a red dragon. Or when you try to sail to an island and get attacked by Sahuagin and end up in the Underdark dealing with Drow, and ****ting your pants every time you run into a Mindflayer.
Stuff like that is what is missing in DA. Big side quests that may or may not be a part of the run trough.
And yeah, the skill tree and classes could have been better, but they could have been worse too.
Despite all the shortcomings, this game is a lot more replayable then most today.
Anyway, I'll probably continue playing after a month or two. The memory of all the events in the game is still fresh and it's hardly an incentive to play it again right away.
I won't force myself to play again just so that I could see the difference in conversations, or how a party member acts if you **** slap him/her instead of giving him/her gifts.
The story is great but the side quests are a weak point. There weren't any bigger side quests here, like in BG2. In fact, there were a couple of them, but they were renamed into DLC. I miss the situation in which a guy hires you to come to his land and help, then you end up fighting trough the dungeon and finally find out that your employer is a red dragon. Or when you try to sail to an island and get attacked by Sahuagin and end up in the Underdark dealing with Drow, and ****ting your pants every time you run into a Mindflayer.
Stuff like that is what is missing in DA. Big side quests that may or may not be a part of the run trough.
And yeah, the skill tree and classes could have been better, but they could have been worse too.
Despite all the shortcomings, this game is a lot more replayable then most today.
#58
Posté 20 décembre 2009 - 01:41
I tried a second playthrough, this time instead of the nice and helpful warden, I decided for an evil and power-mad bloodmage. But very soon I had to learn that even while I made completely and radical different choices, the game so far is exactly the same. Not a single of my choices did change anything beyond the next one sentence that the NPC said, to brigde back to the generic stuff he was going to say anyway.
Where is this non-linear you promised Bioware?
Where is this non-linear you promised Bioware?
#59
Posté 06 janvier 2010 - 07:55
all ill say on the matter is iver ran through this game 6 times 1 with every race 2 warr 2 rogue 2 mage and i have some random few like that are in lothering or sumin i must have over 200-300 hours and imm only just getting a little tired worth my money gratz bioware u life ruining sons of ****es!
#60
Posté 06 janvier 2010 - 07:57
sorry but i must add this if ur bored play as a mage...an evil blood magey mage then fun will come randomly stabbing people with sten shale and zevran..win
#61
Posté 06 janvier 2010 - 08:17
Glad to feel i wasn't alone in my thoughts,
tedious sadomasochistic replay value for bored, no life retards, nothing else.
tedious sadomasochistic replay value for bored, no life retards, nothing else.
Modifié par imukka, 06 janvier 2010 - 08:18 .
#62
Posté 06 janvier 2010 - 08:22
Loved the first time I played it through because of the storytelling, but in my second I just felt the combat, skill and class system was too shallow to keep me excited about it and the story was the same again, so it couldn't keep me hooked.
#63
Posté 06 janvier 2010 - 09:40
DA:O cant hold a candle to BG II in more than one aspect. That is beside the point here. For today RPG´s standards, its hell of a game. Its linear and more or less the same every playthrought but I´d say we will all play it at least once a year.
---- following wall of text is OT, just felt like I had to react to some of the posts in here in greater detail -----
Problem with BG 2 is, there may never be another one. Just consider what it all contained.
Forgotten realms is(was) one of the best settings ever. Full of interesting characters, schemes and strong foes, treasures to hoard and new challenges to conquer. Plus there is a lot of good books set in there.
Remember Watchers Keep? Only quest in DAO that comes close is in my opinion the fade section of we-all-know-where-no-spoilers + the rest of the quest.
Nowadays, WK would be propably released as a DLC. And that would be a DLC worth paying for.
Although DnD rules imposed lot of stupid limitations upon the game, they were still very complex, thought through and masterly implemented. I am sorry but current DAO system doesnt stand a chance, its way too simple.
Characters were another masterpiece. I am not saying DAO does not have interesting characters but ... In my opinion they dont come close. I remember Jan´s turnip stories. I remember gigantic space hamster and his head-struck master.... I remember them all eventhough I havent touched that game for a year now (should play it soon
)
The inventory system was so much better than in DAO. Yeah I know, there was a bit of inventory management involved and some dont like that, but for me it was interesting. I got to admire my arsenal of magic toothpicks, stashes of scrolls and mountains of potions. Whats more, by those incredible icons I was tempted to read backstories for weapons, armors and so on. I never once fancied to open item description in DAO save for determining set bonuses. And that is weak.
There was a sense of achievement in BG2. And we didnt need those e-peen enlarging achievements present in all games nowadays. When you confronted Firkraag and finally killed that son of a dragon, you felt great. Not only you were rewarded(hello Carsomyr), but you actually cared. Most of the bosses in DAO scale to be way easy and experienced RPG player will plow through them like nothing even on nightmare (not talking power-gamers here, who plow through everything easily).
Also beign Grey Warden is fun. Beign son of god is way cooler if you ask me
.
And dont get me started on that tier item system, random drops (had to kill you-know-who five times to get my fade wall), worthless loot in 80% of chests (I dont even bother looting last third of the game, its pointless) and so on ....
That beign said, some of you are propably thinking why do I even bother to play DAO if I have so many problems with it. Its because its still an excellent RPG, my standards are just set by WRPG classics.
--- end of OT ---
---- following wall of text is OT, just felt like I had to react to some of the posts in here in greater detail -----
Problem with BG 2 is, there may never be another one. Just consider what it all contained.
Forgotten realms is(was) one of the best settings ever. Full of interesting characters, schemes and strong foes, treasures to hoard and new challenges to conquer. Plus there is a lot of good books set in there.
Remember Watchers Keep? Only quest in DAO that comes close is in my opinion the fade section of we-all-know-where-no-spoilers + the rest of the quest.
Nowadays, WK would be propably released as a DLC. And that would be a DLC worth paying for.
Although DnD rules imposed lot of stupid limitations upon the game, they were still very complex, thought through and masterly implemented. I am sorry but current DAO system doesnt stand a chance, its way too simple.
Characters were another masterpiece. I am not saying DAO does not have interesting characters but ... In my opinion they dont come close. I remember Jan´s turnip stories. I remember gigantic space hamster and his head-struck master.... I remember them all eventhough I havent touched that game for a year now (should play it soon
The inventory system was so much better than in DAO. Yeah I know, there was a bit of inventory management involved and some dont like that, but for me it was interesting. I got to admire my arsenal of magic toothpicks, stashes of scrolls and mountains of potions. Whats more, by those incredible icons I was tempted to read backstories for weapons, armors and so on. I never once fancied to open item description in DAO save for determining set bonuses. And that is weak.
There was a sense of achievement in BG2. And we didnt need those e-peen enlarging achievements present in all games nowadays. When you confronted Firkraag and finally killed that son of a dragon, you felt great. Not only you were rewarded(hello Carsomyr), but you actually cared. Most of the bosses in DAO scale to be way easy and experienced RPG player will plow through them like nothing even on nightmare (not talking power-gamers here, who plow through everything easily).
Also beign Grey Warden is fun. Beign son of god is way cooler if you ask me
And dont get me started on that tier item system, random drops (had to kill you-know-who five times to get my fade wall), worthless loot in 80% of chests (I dont even bother looting last third of the game, its pointless) and so on ....
That beign said, some of you are propably thinking why do I even bother to play DAO if I have so many problems with it. Its because its still an excellent RPG, my standards are just set by WRPG classics.
--- end of OT ---
#64
Posté 06 janvier 2010 - 09:49
WHAAAAAAAAT NO REPLAY VALUE.....FOR A GAME LIKE THIS.....you suprise me dude
#65
Posté 06 janvier 2010 - 10:18
Currently, I'm at 101 hours and not done yet. So, I certainly got my money's worth.
On the other hand, for the last 20 or so hours I've had to "force" myself to continue. Seems like the next bend in the road never contains any real surprises. And, DA being fairly linear, I'm forced down that path (don't like to be forced ALL the time). Yeh, I'm still hoping for one or two big surprises before I'm done -- and the satisfaction of finishing a "marathon".
I can't see replaying DA unless someone makes an "overhaul mod" that substantially changes some aspects. Nonetheless, 101 hours is much more than I get out of most games -- so I'm not complaining about value -- just commenting about replayability considered by itself (and not as part of a bigger picture).
On the other hand, for the last 20 or so hours I've had to "force" myself to continue. Seems like the next bend in the road never contains any real surprises. And, DA being fairly linear, I'm forced down that path (don't like to be forced ALL the time). Yeh, I'm still hoping for one or two big surprises before I'm done -- and the satisfaction of finishing a "marathon".
I can't see replaying DA unless someone makes an "overhaul mod" that substantially changes some aspects. Nonetheless, 101 hours is much more than I get out of most games -- so I'm not complaining about value -- just commenting about replayability considered by itself (and not as part of a bigger picture).
#66
Posté 06 janvier 2010 - 10:26
Allen63 wrote...
Currently, I'm at 101 hours and not done yet. So, I certainly got my money's worth.
....
I was always wondering what takes ppl more than 100 hours. The game isnt that long... (yes, the whole game)
My first playthrough(normal diff) it took me something over 60 hours, although I missed some quests (mainly companions Q and some side Q which seemed pointless to me at the time). But I too found forcing myself to play those last 10 hours before the finale. You are right, we need either a big expansion or overhaul mod.
But thanks to the toolset I bet at least the latter is comming.
#67
Posté 06 janvier 2010 - 10:51
For me, the replayability doesn't center on skills, but on the storyline and the differences created by the choices you make. I'm on my third playthrough, and I haven't even left the human noble storyline yet. I still have all the other origins to do with the character choices that go with them. My first playthrough was as a male noble and I made Anora queen with Alistair and I leaving to rebuild the wardens. My second was as a female and I left Alistair unchanged, but became princess-consort to Alistair. This time, I changed Alistair's outlook. Next I will try playing as a mage. I've barely scratched the surface, and have a lot of options in terms or party make up to explore.
#68
Posté 06 janvier 2010 - 11:05
personally i found the spell tree from the witcher was most interesting. i think also it shouldnt be limited to 4 by four and different encounters should give you different powers
#69
Posté 07 janvier 2010 - 06:35
Monstrion wrote...
Allen63 wrote...
Currently, I'm at 101 hours and not done yet. So, I certainly got my money's worth.
....
I was always wondering what takes ppl more than 100 hours. The game isnt that long... (yes, the whole game)
My first playthrough(normal diff) it took me something over 60 hours, although I missed some quests (mainly companions Q and some side Q which seemed pointless to me at the time). But I too found forcing myself to play those last 10 hours before the finale. You are right, we need either a big expansion or overhaul mod.
But thanks to the toolset I bet at least the latter is comming.
If you do all the side quests (not including the mages collective and the mercenaries), take all the conversation opportunities with all the characters in camp, get all the possible dialogue from NPC's, and watch the cutscenes, it takes 100 hours or more. Reading the codex entries makes it even longer.





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