Stargazer scene is 10,000 years after the game
#301
Posté 23 mars 2012 - 03:36
#302
Posté 23 mars 2012 - 03:37
E5150_Julian wrote...
IDK, it's just 10 Asari lifetimes so it shouldn't really change their entire species. Unless the kid is some kind of fluke incident. But no space travel in 10k years the Protheans created their own relay in a short time. This is either a major screw up or "LOTS OF SPECULATION"
I don't really care about the Asari lore thing (eh, whatever, space magic) but 10k years just doesn't make sense. The pulse would have to literally give everyone amnesia to get anywhere close to that long of a dark age.
#303
Posté 23 mars 2012 - 03:37
Militarized wrote...
Asnine112 wrote...
This entire discussion hinges on assuming that the relays dont supernova all the system's they're in into oblivion.
As for the Rachni....according to the codex they were spacefaring, and advanced enough to beat back the combined might of the Turians / Salarians / Asari before they uplifted the Krogan. So they're pretty advanced. I'm also fairly certain that the Rachni wouldn't abandon the galaxy, especially given how they helped that random Asari in ME2.
Regarding non-relay galactic travel - it's certaintly possible. It's just that none of the ships currently are designed for it (after all, why bother when you can just use the relays?) If you can have a ship travel at, what, 12 LY/day (?), it's feasible, you would just need to map out portions of the galaxy (something they never bothered to do because of the existence of the relay network). And presumably, since the Rachni are fairly intelligent, they could make improvements
We'll leave the supernova alone but I think it's obvious that their narrative/thematic point however is that NO ONE is rebuilding or rebuilt... it's done on purpose as a narrative reset button to "simpler times" or "a brave new world" as Walters wrote into his "LOTS OF SPECULATION" notes.
Technically, they only fought because they were under Reaper control. Javik mentions the fact that the Rachni were around in his time... they seem to only be space faring when the Reapers need them to cause havoc from our circumstantial evidence. Their not really abandoning anything, they're just keeping themselves isolated... they're bugs, they don't care. It's a moot point anyway based on my next point.
I'm sorry to tell you this but in the ME IP, intergalactic travel is just not possible with how they use FTL. I know the game shows it as just simple fuel but in the Codex what happens is the Eezo core builds up a magnetic charge, they need to dump that charge into a planet with a specific type of atmosphere or else the Core will inevitably overload and kill them all. The galaxy is HUGE and they have only explored 1% of the galaxy according to the Codex as well, there are no maps... that's not even going into the fact that Bioware wrote us into a new galactic dark age. I'm digressing, the point is, is that it's totally infeasible to have intergalactic travel... there simply aren't enough planets inbetween that are viable for the discharge let alone being able to find a planet AT ALL. It may be possible for them to do interstellar, systems that are really close to their system that they know are close... but traveling the way they have it in ME goes BYE BYE without the Relays.
No, I understand how FTL travel works in the ME IP. But clearly the Reapers don't have this limitation (since they flew in from dark space and all...see the ending of ME2)
Also, just judging by recent events, planets are A LOT more common throughout the galaxy than we previously thought. In fact, I believe scientists are finding more and more planets every day.
edit: also, in ME2 the Rachni are said to have their own ships flying around again
Modifié par Asnine112, 23 mars 2012 - 03:42 .
#304
Posté 23 mars 2012 - 03:40
Why do you assume the galaxy is still in dark age during Stargazer's scene?Nageth wrote...
I don't really care about the Asari lore thing (eh, whatever, space magic) but 10k years just doesn't make sense. The pulse would have to literally give everyone amnesia to get anywhere close to that long of a dark age.
#305
Posté 23 mars 2012 - 03:41
Significant evolutionary changes (like say, Asari turning into a hybrid) is only going to happen if the environment calls for it. Most of the time mutated offsprings will NOT pass on their traits because the "normal" would just cast them out (or with modern science, fix their problems).
Think of it this way, if you give birth to a 3-eyed person today, either he will not pass on his genetic material, or he'll undergo corrective surgery.
#306
Posté 23 mars 2012 - 03:42
sth128 wrote...
10,000 years is nothing in evolutionary scales. Modern human (****** sapiens) evolved 200,000 years ago. We haven't really changed all that much, and that's with crap tons of migration, inbreeding, crossbreeding, more migration, and a bunch of crazy stuff.
Significant evolutionary changes (like say, Asari turning into a hybrid) is only going to happen if the environment calls for it. Most of the time mutated offsprings will NOT pass on their traits because the "normal" would just cast them out (or with modern science, fix their problems).
Think of it this way, if you give birth to a 3-eyed person today, either he will not pass on his genetic material, or he'll undergo corrective surgery.
corrective surgery doesn't remove the genetic trait
#307
Posté 23 mars 2012 - 03:42
IsaacShep wrote...
Why do you assume the galaxy is still in dark age during Stargazer's scene?Nageth wrote...
I don't really care about the Asari lore thing (eh, whatever, space magic) but 10k years just doesn't make sense. The pulse would have to literally give everyone amnesia to get anywhere close to that long of a dark age.
Why create a dark age if you're not going to have your next game be on the back end of it? If you're just going to have the mass relays be rebuilt and everything mostly back to normal for the next triology why blow them up in the first place?
#308
Posté 23 mars 2012 - 03:43
The Angry One wrote...
Has to be fake, even after this ending they couldn't be that unaware of their own lore.
I'd have believed you if you posted that March 5th
#309
Posté 23 mars 2012 - 03:43
Nageth wrote...
IsaacShep wrote...
Why do you assume the galaxy is still in dark age during Stargazer's scene?Nageth wrote...
I don't really care about the Asari lore thing (eh, whatever, space magic) but 10k years just doesn't make sense. The pulse would have to literally give everyone amnesia to get anywhere close to that long of a dark age.
Why create a dark age if you're not going to have your next game be on the back end of it? If you're just going to have the mass relays be rebuilt and everything mostly back to normal for the next triology why blow them up in the first place?
Publicity.
#310
Posté 23 mars 2012 - 03:44
Nageth wrote...
IsaacShep wrote...
Why do you assume the galaxy is still in dark age during Stargazer's scene?Nageth wrote...
I don't really care about the Asari lore thing (eh, whatever, space magic) but 10k years just doesn't make sense. The pulse would have to literally give everyone amnesia to get anywhere close to that long of a dark age.
Why create a dark age if you're not going to have your next game be on the back end of it? If you're just going to have the mass relays be rebuilt and everything mostly back to normal for the next triology why blow them up in the first place?
...because you get rid of reaper tech. Who said anything about rebuilding relays?
#311
Posté 23 mars 2012 - 03:45
Militarized wrote...
In case you were all wondering...
http://i.imgur.com/3D9ST.jpg
Oh look, it says right there "Crucible will cause galactic dark age". GG... and it doesn't say a specific ending, it says "crucible" as in, no matter what you pick.
After reading this topic, and especially after this pic i will say it.
I CAN ACCEPT THAT. (but 10k years is too much)
But one thing doesn't change: it should have been much more explained in game, it should have had at least an epilogue like DA:O.
Also, in the "more endings" topic, again, i can accept that all endings leaves the galaxy in a Dark Age, but at least gives the players the chance to have Shepard ending up on others situations, like for example, alive on earth with his LI, in the Normandy and crashing together with the crew and LI in a new planet, dead because of the Crucicle, manage to get to Normandy but die on crash and so on...
Again, i can accept all endings having the galaxy in the same status quo, but also have the same for shepard, the crew etc is too much.
Modifié par DiegoRaphael, 23 mars 2012 - 03:49 .
#312
Posté 23 mars 2012 - 03:45
But it's still... immensely confusing.
#313
Posté 23 mars 2012 - 03:46
That is assuming they were primarly concerned about lying the ground for a sequel. A rather bold assumption. Frankly, to me, it looked like they wanted to ensure there won't be a sequel. The fact that you can literally make every living being in the galaxy have VISIBLE synthetic parts in one ending and not in another 2 makes it virtually impossible to create a sequel to these endings.Nageth wrote...
Why create a dark age if you're not going to have your next game be on the back end of it? If you're just going to have the mass relays be rebuilt and everything mostly back to normal for the next triology why blow them up in the first place?
#314
Posté 23 mars 2012 - 03:46
wathc me tyep wrote...
Nageth wrote...
IsaacShep wrote...
Why do you assume the galaxy is still in dark age during Stargazer's scene?Nageth wrote...
I don't really care about the Asari lore thing (eh, whatever, space magic) but 10k years just doesn't make sense. The pulse would have to literally give everyone amnesia to get anywhere close to that long of a dark age.
Why create a dark age if you're not going to have your next game be on the back end of it? If you're just going to have the mass relays be rebuilt and everything mostly back to normal for the next triology why blow them up in the first place?
...because you get rid of reaper tech. Who said anything about rebuilding relays?
This too, it would allow for true freedom in spaceflight, not being shackled by the relays.
#315
Posté 23 mars 2012 - 03:48
The Angry One wrote...
Has to be fake, even after this ending they couldn't be that unaware of their own lore.
Ah yes, the idea that one must be consistent to the previously established lore of one's own universe. We have dismissed that claim.
#316
Posté 23 mars 2012 - 03:48
HairyMadDog1010 wrote...
wathc me tyep wrote...
Nageth wrote...
IsaacShep wrote...
Why do you assume the galaxy is still in dark age during Stargazer's scene?Nageth wrote...
I don't really care about the Asari lore thing (eh, whatever, space magic) but 10k years just doesn't make sense. The pulse would have to literally give everyone amnesia to get anywhere close to that long of a dark age.
Why create a dark age if you're not going to have your next game be on the back end of it? If you're just going to have the mass relays be rebuilt and everything mostly back to normal for the next triology why blow them up in the first place?
...because you get rid of reaper tech. Who said anything about rebuilding relays?
This too, it would allow for true freedom in spaceflight, not being shackled by the relays.
How do the relays "shackle" you, exactly?
#317
Posté 23 mars 2012 - 03:49
Asnine112 wrote...
No, I understand how FTL travel works in the ME IP. But clearly the Reapers don't have this limitation (since they flew in from dark space and all...see the ending of ME2)
Also, just judging by recent events, planets are A LOT more common throughout the galaxy than we previously thought. In fact, I believe scientists are finding more and more planets every day.
edit: also, in ME2 the Rachni are said to have their own ships flying around again
It's all about distance and yadda yadda, if there is not a specifically viable planet to dump the charge in you go no where. The Reapers FTL is, quite obviously, far beyond our capabilities and in 2/3 endings you will never get the chance to even take a look at it anyway to base it off their tech.
The real point to make is that Bioware has deliberatly castrated the Mass Effect series, at least from where I'm sitting that's what they've done. They make a POINT in the last clip to show that roaming around the galaxy is this far fetched idea of legends, something a mythical legend "The Shepard" did lloong long ago and that they won't be doing anytime soon. We can argue whether it's possible for them to do it or not, we've both made valid points, but narrative wise that's the direction Bioware seems to want to go so I think BOTH of us are screwed and neither of our points matter.
I'll happily be proven wrong by Bioware in April but I have lost any and all faith in them... at first I was just boycotting their products but now I'm just done with the company... I really feel like they've ruined my favorite sci-fi IP even if it was theirs to ruin.
#318
Posté 23 mars 2012 - 03:51
IsaacShep wrote...
That is assuming they were primarly concerned about lying the ground for a sequel. A rather bold assumption. Frankly, to me, it looked like they wanted to ensure there won't be a sequel. The fact that you can literally make every living being in the galaxy have VISIBLE synthetic parts in one ending and not in another 2 makes it virtually impossible to create a sequel to these endings.Nageth wrote...
Why create a dark age if you're not going to have your next game be on the back end of it? If you're just going to have the mass relays be rebuilt and everything mostly back to normal for the next triology why blow them up in the first place?
They've been rather vocal about keeping the Mass Effect IP alive after they killed Shepard. My assumption was future and not past.
And if the Protheans already created a mass relay I doubt it would be that much of a stretch for the current cycle to make them too.
As far as the endings, I pretty much just assumed synthesis would be non-canon and they'd either have all the reapers vaporized or otherwise leave the galaxy to explain the absense of them. So yes, I was making an assumption regarding the endings (and any new game would have to be many many years).
#319
Posté 23 mars 2012 - 03:53
That is only one interpretation. To me, the "when will I go to starts? -> On day my sweet" convo was not about space travel still not being possible. To me it was just a kid asking his grandpa when he will be old enough to travel like his hero "The Shepard" from grandpa's story. Nothing more.Militarized wrote...
They make a POINT in the last clip to show that roaming around the galaxy is this far fetched idea of legends, something a mythical legend "The Shepard" did lloong long ago and that they won't be doing anytime soon.
#320
Posté 23 mars 2012 - 03:53
#321
Posté 23 mars 2012 - 03:55
Militarized wrote...
In case you were all wondering...
http://i.imgur.com/3D9ST.jpg
Oh look, it says right there "Crucible will cause galactic dark age". GG... and it doesn't say a specific ending, it says "crucible" as in, no matter what you pick.
WTMFH?!
Ok if this stands as canon I am done with anything outside the Dragon Age franchise. If anything else looks really good I will rent it for PS3/next gen consoles and just not get online play/ an extra chars from whatever project $10 scheme they have.
No. Sten-freaking-NO!
#322
Posté 23 mars 2012 - 03:57
#323
Posté 23 mars 2012 - 03:57
makenzieshepard wrote...
Militarized wrote...
In case you were all wondering...
http://i.imgur.com/3D9ST.jpg
Oh look, it says right there "Crucible will cause galactic dark age". GG... and it doesn't say a specific ending, it says "crucible" as in, no matter what you pick.
WTMFH?!
Ok if this stands as canon I am done with anything outside the Dragon Age franchise. If anything else looks really good I will rent it for PS3/next gen consoles and just not get online play/ an extra chars from whatever project $10 scheme they have.
No. Sten-freaking-NO!
Doesn't mean they can't leave the dark age it's just a temperary thing... At least I hope that's the case. If now I'm out too
#324
Posté 23 mars 2012 - 03:58
#325
Posté 23 mars 2012 - 03:59
Which may not be a correct assumption. I mean, look at Star Wars. The Old Republic era is basically the second most popular thing of this IP yet it's all essentially a prequel, not a continuationNageth wrote...
They've been rather vocal about keeping the Mass Effect IP alive after they killed Shepard. My assumption was future and not past.





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