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Stargazer scene is 10,000 years after the game


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#201
TheLostGenius

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May have been some kind of evolution, Shepard was practically part Prothean, its possible that their union created some kind of new genetic trait.

#202
Asnine112

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TheLostGenius wrote...

May have been some kind of evolution, Shepard was practically part Prothean, its possible that their union created some kind of new genetic trait.


....not possible given how Asari procreate.

They don't actually use your DNA per se...they use it to randomize their own (Asari) DNA (correct me if I'm wrong)

#203
Icesong

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Cheep Cheep Cheep wrote...

Ahhh! After ten thousand years I'm free. It's time to conquer Earth!


Busted up laughing :happy:

Modifié par Icesong, 22 mars 2012 - 08:29 .


#204
BeDotWe

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People please, this is small descriptions aimed towards the animators or those that are developing the cut scenes.
How can you even take this for granted?

#205
Andur4

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True or not, this still doesn't make the ending any better.

#206
bwFex

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 Crossposted to r/masseffect for examination. Anyone come up with an explanation for this yet?
  • biod_end002_100opening
  • biod_end002_200tunnel
  • biod_end002_300timconflict_loc_int
  • biod_end002_400guardian_loc_int
  • ???
  • biod_end002_600epilogue_loc_int

Modifié par bwFex, 22 mars 2012 - 08:34 .


#207
Deventh

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Andur4 wrote...

True or not, this still doesn't make the ending any better.

No actually. It makes the ending WAY WORSE. I rather have ME3 as it is right now rather than to have MALE ASARI.



#208
Bloodhound66

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Your all wrong. The stargazer was actually the great great grandson of the human reaper from me2, talking to his half krogan half quarian-reaper grandson about the hellish legend of "the shepard." every 50 000 cycles, "the shepard" comes with a mini nuke launcher an attempts to blow all synthetic and organic life into one cosmetic entity. The reapers fear this, so once a cycle they whipe out all life in the galaxy in hopes of eliminating "the shepard" before he reaches his will-ending stage of synthesis.

Why not. Makes perfect sense in the world of "space magic."

#209
Klijpope

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Do you not think you are over-reacting here?

A short note, with no idea who wrote it or what their role was. A random bit of text from the development cycle that got lost among all the other detritus that probably lies within there.

You do realise that there are also junior devs working at BioWare - upcoming talent that maybe just tossing ideas around. Not everyone in the whole damn company needs to be steeped in every aspect of the 'lore'. Only a handful of the writing team has been around since the first game - it is just ridiculous to expect all of them to learn all the Codex by rote; it is unnecessary for them to know everything to write the story arcs - this is what a Lead Writer is there for, to make sure it all works out correctly. There's probably a Mass Effect 'bible' to refer to. Mistakes will still happen, just as they do in any comparable work of fiction.

This note may even have been by a subcontractor - we know nothing. Certainly never made it into the game, so the idea was scotched anyway.

What does it tell us? That sometimes people working on these kind of projects come up with ideas that do not fit with previously established details. Also, that when this happens, the idea changes to better fit with the 'lore'. And?

#210
leafyFresh

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Tocquevillain wrote...

Machines Are Us wrote...

That scene should never have existed in the first place. Clichéd and out of place is the only way to describe it.


I disagree. What everyone wants is a cliched ending, and they didn't get it.


we just want endings that make sense, give closure, and (most importantly) have more variation.  
We want the repercussions of all of our choices to be shown and for them to make a difference.

That argument sets up a straw man, criticizing us for not being able to swallow a non-disney ending.

#211
Fulgrim88

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The Angry One wrote...

What? Obvious troll. Offspring of Asari and anyone are Asari.

Now seeing as they've happily murdered much bigger parts of the lore in this game, I wouldn't put it past them.

Modifié par Fulgrim88, 22 mars 2012 - 08:36 .


#212
Asnine112

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leafyFresh wrote...

Tocquevillain wrote...

Machines Are Us wrote...

That scene should never have existed in the first place. Clichéd and out of place is the only way to describe it.


I disagree. What everyone wants is a cliched ending, and they didn't get it.


we just want endings that make sense, give closure, and (most importantly) have more variation.  
We want the repercussions of all of our choices to be shown and for them to make a difference.

That argument sets up a straw man, criticizing us for not being able to swallow a non-disney ending.


You can't deny that a significant portion of the retake ME people want a happy ending, and wouldn't be happy with an ending that was bleak.

#213
Dangerfoot

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Deventh wrote...

Andur4 wrote...

True or not, this still doesn't make the ending any better.

No actually. It makes the ending WAY WORSE. I rather have ME3 as it is right now rather than to have MALE ASARI.



Hey, we need more male aliens! In fact lets make all asari males and the females can be males in dresses.

#214
Dangerfoot

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People are 100% misunderstanding the unhappiness with the ending. Seriously, how many people are going to just assume it's about fairy tale endings without any evidence?

#215
ConradsLaces

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bwFex wrote...

 Crossposted to r/masseffect for examination. Anyone come up with an explanation for this yet?

  • biod_end002_100opening
  • biod_end002_200tunnel
  • biod_end002_300timconflict_loc_int
  • biod_end002_400guardian_loc_int
  • ???
  • biod_end002_600epilogue_loc_int


Huh... didn't notice that.
There's definitely something missing.
There could be thousands of reasons though... maybe "biod_end002_500" caused some grevious technical error, dur to the programming language or engine or such...
Or... maybe they left it out/blak intentionally...

It looks like the 100, 200, etc strings call for certain areas to be loaded... if my wild, uneducated guess is accurate.

This.. is really puzzling now... worth investigating... can they plug in that "500" line at some later point?
Can they just slip some kind of "Ending DLC" into the series of strings, to have it integrate seemlessly?
Why would they leave it out? Was it a technical reason, or a much more thought out reaosn...

fascinating...

#216
Asnine112

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Dangerfoot wrote...

People are 100% misunderstanding the unhappiness with the ending. Seriously, how many people are going to just assume it's about fairy tale endings without any evidence?



Are you suggesting that no one within the retake ME2 movement would still be unhappy if an ending came out that was bleak and despondent, despite making sense?


Now don't get me wrong, I didn't like the endings, but let's be realistic here. There exists a significant number of people who want a happy ending where Shep goes and has little blue babies (or whatever).

#217
ConradsLaces

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bwFex wrote...
 Crossposted to r/masseffect for examination. Anyone come up with an explanation for this yet?


Here's a SnagIt screen capture of the data in question... just to quash out any "fake! you omitted the data!" posts...

Image IPB

#218
The Angry One

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Asnine112 wrote...

leafyFresh wrote...

Tocquevillain wrote...

Machines Are Us wrote...

That scene should never have existed in the first place. Clichéd and out of place is the only way to describe it.


I disagree. What everyone wants is a cliched ending, and they didn't get it.


we just want endings that make sense, give closure, and (most importantly) have more variation.  
We want the repercussions of all of our choices to be shown and for them to make a difference.

That argument sets up a straw man, criticizing us for not being able to swallow a non-disney ending.


You can't deny that a significant portion of the retake ME people want a happy ending, and wouldn't be happy with an ending that was bleak.


A lot of us want the option for a happy ending, with hard work. ME2 gave us that much, so why not?
But what most of us want is an ending that MAKES SENSE.

Oh and I love how people say the ending we got isn't cliche, it is cliche embodied.

#219
Bfler

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10000 years in future? Sounds to me like the large time leaps in Star Wars. Are Shepard and his crew the Knights of the old Republic of the ME universe?

#220
Asnine112

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The Angry One wrote...

Asnine112 wrote...

leafyFresh wrote...

Tocquevillain wrote...

Machines Are Us wrote...

That scene should never have existed in the first place. Clichéd and out of place is the only way to describe it.


I disagree. What everyone wants is a cliched ending, and they didn't get it.


we just want endings that make sense, give closure, and (most importantly) have more variation.  
We want the repercussions of all of our choices to be shown and for them to make a difference.

That argument sets up a straw man, criticizing us for not being able to swallow a non-disney ending.


You can't deny that a significant portion of the retake ME people want a happy ending, and wouldn't be happy with an ending that was bleak.


A lot of us want the option for a happy ending, with hard work. ME2 gave us that much, so why not?
But what most of us want is an ending that MAKES SENSE.

Oh and I love how people say the ending we got isn't cliche, it is cliche embodied.


Once again. I'm not saying that all of retake ME is filled with people who are upset just because the ending isn't happy. I'm just saying a significant portion of the people in retake ME wouldn't be happy with an ending that made sense that wasn't happy, and pretending like they don't exist is disingenuous.

Also, I did not like the ending.

#221
Klijpope

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The Angry One wrote...

Asnine112 wrote...

You can't deny that a significant portion of the retake ME people want a happy ending, and wouldn't be happy with an ending that was bleak.


A lot of us want the option for a happy ending, with hard work. ME2 gave us that much, so why not?
But what most of us want is an ending that MAKES SENSE.

Oh and I love how people say the ending we got isn't cliche, it is cliche embodied.


I actually think that is more of a problem with ME2. It was too easy to come out of that with no casualties at all. A suicide mission should have some casualties come what may. It meant, after my first play through, that I had to deliberately decide who to kill off for my ideal ME3 starting save. I would have preferred it that the length of time it took me to take down the human reaper would impinge on the survival odds of the 'defend the door' posse.

#222
The Angry One

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Asnine112 wrote...


Once again. I'm not saying that all of retake ME is filled with people who are upset just because the ending isn't happy. I'm just saying a significant portion of the people in retake ME wouldn't be happy with an ending that made sense that wasn't happy, and pretending like they don't exist is disingenuous.


Yeah and I'm one of them, to hell with "the hero must die", optional happy endings should be added.

Also, I did not like the ending.


I know I was referrining to someone in the quote pyramid.

#223
AlexMBrennan

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What exactly does a screenshot of a text file prove? It's your PC, so you can manipulate the document in any way you want to create the screenshot. For conclusive proof you have to open the link yourself (it's gibbed's domain, gib.me so it's the real guy)

#224
Dangerfoot

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Asnine112 wrote...

Dangerfoot wrote...

People are 100% misunderstanding the unhappiness with the ending. Seriously, how many people are going to just assume it's about fairy tale endings without any evidence?



Are you suggesting that no one within the retake ME2 movement would still be unhappy if an ending came out that was bleak and despondent, despite making sense?


Now don't get me wrong, I didn't like the endings, but let's be realistic here. There exists a significant number of people who want a happy ending where Shep goes and has little blue babies (or whatever).

Well a lot of people seem to be wrapping the entire thing in a neat little bow, being intentionally obtuse about what the brunt of the reaction is so that they can create an easy straw man to demolish.

For instance, looks like Penny Arcade is now doing that too. Gee didn't see that one coming after they made DA2 comics for Bioware.

Modifié par Dangerfoot, 22 mars 2012 - 08:53 .


#225
The Angry One

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Klijpope wrote...

I actually think that is more of a problem with ME2. It was too easy to come out of that with no casualties at all. A suicide mission should have some casualties come what may. It meant, after my first play through, that I had to deliberately decide who to kill off for my ideal ME3 starting save. I would have preferred it that the length of time it took me to take down the human reaper would impinge on the survival odds of the 'defend the door' posse.


Whether or not ME2 did it well or not is academic at this point.
I'm not saying make it just like ME2, I don't care if I have to work my ass off. I just think we should have at least as many options as ME2 and not be railroaded into this bleak, nihilistic ending that goes against the tone and themes of the entire trilogy.