Hello, I'm creating boots for DAO.
I checked the original model and see that four types of textures is required :
diffuse, specular, normal and something with 't' suffix.
How to make one texture that with 't' suffix'?
Thanks in advance
Texture with 't' suffix needed
Débuté par
Edrahil477
, mars 22 2012 07:03
#1
Posté 22 mars 2012 - 07:03
#2
Posté 23 mars 2012 - 04:17
That is the tint map. You don't require one as such, but the game won't be able to tint the texture based on material tier (steel, dragonbone, etc.) without one.
Basic info here - http://social.biowar...ormats#Tint_Map
And reference to what the individual channels control here - http://social.biowar...th_Custom_Tints
Basic info here - http://social.biowar...ormats#Tint_Map
And reference to what the individual channels control here - http://social.biowar...th_Custom_Tints





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