What is the main theme of ME 3?
#76
Posté 22 mars 2012 - 08:08
#77
Posté 22 mars 2012 - 08:08
NekOoNinja wrote...
Friendship. Unity through diversity. Responsibility / the burden of leadership.
And before the ending?
Overcoming insurmountable odds... and hope.
Shepard, distressed: "Can we ever be ready for a battle like this? Everything we've ever known...it's all hanging by a thread, Garrus."
Garrus: "Yeah, but the truth is - when hasn't it? Every fight we've ever seen could have been our last. Every bullet we've ever dodged could have been the one."
Shepard: "I've been through a lot of bullets."
Garrus: "And this time they're just a little bigger."
Shepard: *smiling* "I don't know what I'd do without you."
Garrus: Best. War. Buddy. EVER.
Then he died. Fun stuff.
Oh and don't forget Wrex, possibly the most Badass NPC in any game.
Then he died too.
#78
Posté 22 mars 2012 - 08:11
Brakxel wrote...
Once you are a legend, you can continue to build that legend with further gameplay and downloadable content.
lol yah I remember the first time I turned on DA:O.....i was like what's this Deeee L Ceeeee
and Garrus rocks yah
Themes of sacrifice by missions I saw
-You have to leave Earth, that's a sacrifice. Every part of you wants to be there fighting
-Pavalen, The Turian general makes a similar sacrifice
-Tuchanka, There's the Turian's general son mission, gives up his own life. After that, Mordin's sacrifice
-Quarian/Geth, People are left to die for a chance at peace, than you sacrifice one civ. or the other (though yes you can keep both, it's actually harder to do than getting a "perfect" ending) so that you can use their fleet
-Asari homeworld, Well....they do say sacrifice about a 100 times so....
-TIM Base.....TIM sacrifices his humanity in an attempt to control repears.
Modifié par DemGeth, 22 mars 2012 - 08:16 .
#79
Posté 22 mars 2012 - 08:11
I kept telling myself that from a design perspective, all of that was forgiveable.Kilshrek wrote...
Main Theme?
Nothing you do matters.
Rewrite geth? Still go to war.
Release Rachni? Still get caught.
Help Citadel? Still gets destroyed.
Help every race in the galaxy? Mass relays get destroyed.
Give yourself best possible chance of outright victory? Chances of success are even. And then you die.
I've got a list here somewhere, but it may not matter anyway. *shrugs*
If rewriting the Geth would've avoided the war, there would have been a completely different Quarian plot.
Basically, they would've been forced to develop completely different games for each major decision.
So they simply told us that the choice had been acknowledged, and that the outcome, while ultimately the same, was a little bit better or worse.
I was fine with that. Because I kept telling myself "Well, at least at the end they won't have to worry about this anymore, and can finally give us all sorts of crazy outcomes" Heck, they even went so far to promise it.
God...just to think about it makes me angry again<_<
Modifié par Fulgrim88, 22 mars 2012 - 08:13 .
#80
Posté 22 mars 2012 - 08:12
#81
Posté 22 mars 2012 - 08:13
Fulgrim88 wrote...
I kept telling myself that from a design perspective, all of that was forgiveable.Kilshrek wrote...
Main Theme?
Nothing you do matters.
Rewrite geth? Still go to war.
Release Rachni? Still get caught.
Help Citadel? Still gets destroyed.
Help every race in the galaxy? Mass relays get destroyed.
Give yourself best possible chance of outright victory? Chances of success are even. And then you die.
I've got a list here somewhere, but it may not matter anyway. *shrugs*
If rewriting the Geth would've avoided the war, there would have been a completely different Quarian plot.
Basically, they would've been forced to develop completely different games for each major decision.
So they simply told us that the choice had been acknowledged, and that the outcome, while ultimately the same, was a little bit better or worse.
I was fine with that. Because I kept telling myself "HWell, at least at the end they won't have to worry about this anymore, and can finally give us all sorts of crazy outcomes" Heck, they even went so far to promise it.
God...just to think about it makes me angry again<_<
Bioware: "Ah yes, 'Promises'. We have dismissed that claim."
#82
Posté 22 mars 2012 - 08:14
Brakxel wrote...
Once you are a legend, you can continue to build that legend with further gameplay and downloadable content.
#83
Posté 22 mars 2012 - 08:16
#84
Posté 22 mars 2012 - 08:19
Zulufoxtrot wrote...
It's the Journey you need to look forward to not the destination. Because the Destination really sucks
Or like my significant other put it after abandoning his playthrough halfway: "What's the point? Everyone is doomed anyway. That's like playing pacman and getting your highscores erased."
Or how I'd put it: "Here, have a Prismatic Spray."
#85
Posté 22 mars 2012 - 08:25
And he didn't even reach the ending, which is taking nihilism to a whole new level.NekOoNinja wrote...
Zulufoxtrot wrote...
It's the Journey you need to look forward to not the destination. Because the Destination really sucks
Or like my significant other put it after abandoning his playthrough halfway: "What's the point? Everyone is doomed anyway. That's like playing pacman and getting your highscores erased."
Nice Pacman analogy though
Modifié par Fulgrim88, 22 mars 2012 - 08:25 .





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