1. There really isn't any good loot in locked containers.
2. Rogues have to spread out their attributes too much i.e. WILL CUN DEX and a little CON and STR, so you are much better off making a dual wield warrior.
3. Can you really afford to micromange your rogue (using stealth and positioning and such to get crits and backstabs) while your mage left on AI blasts your own party members or does something else stupid?
Is it just me or does anyone else think that rogues are useless?
Débuté par
sbmohr1975
, nov. 30 2009 10:50
#1
Posté 30 novembre 2009 - 10:50
#2
Guest_eisberg77_*
Posté 30 novembre 2009 - 11:03
Guest_eisberg77_*
Depends on how you build your rogue. I concentrate on Dex/Cun, with putting points into Str as needed for armor. Don't need much con, since I don't get hit very often, and Will power hasn't been a problem yet. With my Warrior, I put points into Str, Dex, and Willpower cause Stamina is a problem.
Anyways, a Rogue with Stealth and Trap Making = lots and lots of fun.
Anyways, a Rogue with Stealth and Trap Making = lots and lots of fun.
#3
Posté 30 novembre 2009 - 11:05
just you.
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#4
Posté 30 novembre 2009 - 11:06
I'm running solo rogue through nightmare now, DEX/CUN build only 20str to be able to wear tier 7 light armor. CON is useless because with high dex + talents you rarely get hit.
#5
Posté 30 novembre 2009 - 11:07
It's just you. 
I'm currently playing a Dual Wielding Warrior and he is nowhere as good as my Dual Wielding Rogue was.
You seem to overlook that a Rogue gets a backstab when hitting a stunned enemy. You don't have to use stealth all the time.
I'm currently playing a Dual Wielding Warrior and he is nowhere as good as my Dual Wielding Rogue was.
You seem to overlook that a Rogue gets a backstab when hitting a stunned enemy. You don't have to use stealth all the time.
#6
Posté 30 novembre 2009 - 11:07
I agree; I've found a melee Dex/Cunning rogue to be quite enjoyable. I use mine as the party scout who stealths out ahead of the party to find traps and get the jump on mobs with pinning shots from the shadows, etc. Granted you do need to add some bow skills (like critical shot) to make this scout/melee character useful. But, he is currently sharing top damage duties with Morrigan AND he has high Persuasion/Intimidate, so I'm able to talk my way out of a lot of jams.
#7
Posté 30 novembre 2009 - 11:13
I loved using Leliana in my first game and I'm playing a main character rogue right now (Julane). At level 8, as a dual-wielding duelist, I'm loving it. It'll be great to see how she progresses and whether mid-to-late game is very different than the early levels. As long as my party is balanced (which is the key), I'm not too worried.
And as to your third point, my AI has never controlled the other characters of my party in a way that I didn't like. Tactics are set up properly, is all.
And as to your third point, my AI has never controlled the other characters of my party in a way that I didn't like. Tactics are set up properly, is all.
#8
Posté 30 novembre 2009 - 11:20
just you. they're fun and adaptable.
#9
Posté 30 novembre 2009 - 11:21
They just need to be micromanaged so that you're positioned for sneak attacks.
They don't really need willpower, less than warriors actually since they tend to wear lighter armor and get most of their damage from backstabs.
If your mage is blasting your own characters then you need to set better tactics and take control for more delicate spell usage. I was always switching back and forth between my rogue and mage.
They don't really need willpower, less than warriors actually since they tend to wear lighter armor and get most of their damage from backstabs.
If your mage is blasting your own characters then you need to set better tactics and take control for more delicate spell usage. I was always switching back and forth between my rogue and mage.
#10
Posté 30 novembre 2009 - 11:22
I love Rogues.
And the other posters are correct - putting points in both Dex and Con is pointless.
And the other posters are correct - putting points in both Dex and Con is pointless.
#11
Posté 30 novembre 2009 - 11:25
Rogues/Rangers on console are a bit (unintentionally) gimped for control reasons but other than that it is mostly a matter of playstyle.
Modifié par Rulian, 30 novembre 2009 - 11:25 .
#12
Posté 30 novembre 2009 - 11:26
ive never understood why people think its so hard to spread your attributes out on the melee classes, when its really not that hard at all. i mean look at your talent tree some time, it basically intends you to get tier3 talents at level 9 and tier 4 talents at level 12.
that leaves plenty of points left over to put some points into willpower for some stamina.
get the minimum stats for your gear and talents while putting what you can spare in willpower, then when you feel your stamina pool is good just dump the rest into your damage stats.
why is that so 'hard' for some people.
that leaves plenty of points left over to put some points into willpower for some stamina.
get the minimum stats for your gear and talents while putting what you can spare in willpower, then when you feel your stamina pool is good just dump the rest into your damage stats.
why is that so 'hard' for some people.
Modifié par F-C, 30 novembre 2009 - 11:27 .
#13
Posté 30 novembre 2009 - 11:27
Rogues are awesome. If you find them useless, you are doing it wrong.
#14
Posté 30 novembre 2009 - 11:29
Definetly you
#15
Posté 30 novembre 2009 - 11:30
I hope they aren't, and if they are you just ruined my game **sob**
That cute little avatar is my elf rogue, and I'm liking playing her a lot!
That cute little avatar is my elf rogue, and I'm liking playing her a lot!
#16
Posté 30 novembre 2009 - 11:30
My brother's playing as a rogue. It's unimpressive for the first few levels, but by the time he neared double digits, his character was a death dealing machine. By the time one of the NPC warriors took out one opponent, his rogue had taken out three by himself. And that was without using backstab.
Modifié par Drake Sigar, 30 novembre 2009 - 11:32 .
#17
Posté 30 novembre 2009 - 11:30
1) I'm pretty sure around half of my 900g is made by selling loot, and around half of that is from unlocked chests. Yeah, that's a lot of money.
Also, you get a TON of XP from disabling traps and unlocking chests/doors. One trap/lock is around equivalent to killing one monster, FYI, and some stages there's a ton of them.
2) WIL/CON, while not totally worthless, is not worth the points to put into. You get enough from levelup and equips that you don't need a point to it. Also, 20 STR points is all you need for your typical Rogue build.
As such, either you focus DEX with enough CUN to get stealth and/or lockpicking (typical DW rogue because it has better defense), or you go enough DEX for skill prereqs and focus everything on CUN (typical archer or DW rogue that wants to maximize offense).
3) That's the reason why you only put into tactics that you consider 'safe' for the mage. This includes healing and single target spells. AoEs should ALWAYS be manually aimed, considering the power and the cooldown of them.
And if you don't like microing to backstab, leave them as an archer. Works enough for Leliana for me.
Also, you get a TON of XP from disabling traps and unlocking chests/doors. One trap/lock is around equivalent to killing one monster, FYI, and some stages there's a ton of them.
2) WIL/CON, while not totally worthless, is not worth the points to put into. You get enough from levelup and equips that you don't need a point to it. Also, 20 STR points is all you need for your typical Rogue build.
As such, either you focus DEX with enough CUN to get stealth and/or lockpicking (typical DW rogue because it has better defense), or you go enough DEX for skill prereqs and focus everything on CUN (typical archer or DW rogue that wants to maximize offense).
3) That's the reason why you only put into tactics that you consider 'safe' for the mage. This includes healing and single target spells. AoEs should ALWAYS be manually aimed, considering the power and the cooldown of them.
And if you don't like microing to backstab, leave them as an archer. Works enough for Leliana for me.
#18
Posté 30 novembre 2009 - 11:31
I think rogues are quite fun but I've had to take her out to put in Wynne cause of the amount of damage in the Deep Roads and vs Jarvia. Who makes a better archer and who makes a better melee rogue? Leliana or the male elf that stares at my ass??
#19
Posté 30 novembre 2009 - 11:31
Rogues rock. Seriously.
#20
Posté 30 novembre 2009 - 11:47
Personally, I think tanks are useless, and use them as little as the game permits.
Rogues, on the other hand are fun!
Really the whole concept of this thread and many others is misconceived. Does the fact that any class, talents, skill, spell, etc is not essential make it useless? Well no--the point is that Bioware gives us a variety of ways to play the game. Why do so many jerks translate this into--X is not required to win, therefore X is useless. It is an obvious logical error--That X is not essential does not mean X is useless--please try to grasp this simple point.
Rogues, on the other hand are fun!
Really the whole concept of this thread and many others is misconceived. Does the fact that any class, talents, skill, spell, etc is not essential make it useless? Well no--the point is that Bioware gives us a variety of ways to play the game. Why do so many jerks translate this into--X is not required to win, therefore X is useless. It is an obvious logical error--That X is not essential does not mean X is useless--please try to grasp this simple point.
#21
Posté 01 décembre 2009 - 02:04
Rogues are cool, though at first I had my doubts with this game.
Still on my first playthrough as a warrior, but my second run will be as a rogue after discovering some cool combinations through Leliana.
The trick is to look at combination attacks which makes for some entertaining action.
e.g. When a mob is frozen, try the critical arrow attack for definite shatter kill. This will also work in melee if you focus on critical %.
Also, trap and bomb making should not be underestimated. Loads of fun.
As a general rule for all classes, try different combinations of attacks/ spells etc, it makes a big difference in this game.
Still on my first playthrough as a warrior, but my second run will be as a rogue after discovering some cool combinations through Leliana.
The trick is to look at combination attacks which makes for some entertaining action.
e.g. When a mob is frozen, try the critical arrow attack for definite shatter kill. This will also work in melee if you focus on critical %.
Also, trap and bomb making should not be underestimated. Loads of fun.
As a general rule for all classes, try different combinations of attacks/ spells etc, it makes a big difference in this game.
#22
Posté 01 décembre 2009 - 02:14
TheLoneTerran wrote...
I think rogues are quite fun but I've had to take her out to put in Wynne cause of the amount of damage in the Deep Roads and vs Jarvia. Who makes a better archer and who makes a better melee rogue? Leliana or the male elf that stares at my ass??
Look at their skills, their default starting set tells you what they are meant to be doing. if you give Zev a bow, and Leliana a dagger, something is wrong with you.
#23
Posté 01 décembre 2009 - 02:18
Rogues totally rock. Dual wield Dex/Cun with lethality and some nice +Crit daggers and I'm constantly getting critical hits and backstabs. I do way more damage then the tank in the party. Alister takes threat, I move behind and do a quick crit backstab with a Flurry and the big bad goes down quick.
#24
Posté 01 décembre 2009 - 02:21
I hate rouges. Lellina is a ridiculous waste of space. If I wasn't obsessed with popping open every chest on planet earth, I would cull her any day for Allistar etc.
Although I'm thinking about playing through with 3 rouges and 1 mage. Insane? I just think Dual Wielding butt rampage.
Although I'm thinking about playing through with 3 rouges and 1 mage. Insane? I just think Dual Wielding butt rampage.
#25
Posté 01 décembre 2009 - 02:24
I've found ranged rogues don't get very much lovin' but Leliana can get there eventually if you work on her Dex, Cun, and Will. I've found Bard is about the only specialisation that works for a ranged rogue because the Rangers only comes with xp stealing pets that are pretty useless anyway. At least with the Bard you get a couple of group buffs but if you use a Bard buff and a ranged buff it leaves you with next to no stamina, even with a high Will. Seeing as poisons and backstabs do nothing for bows that path is useless also.
I've created a melee rogue though and am going down the Duelist / Assassin path and they are shaping up much, much better. With poisons and the backstabs the critters rarely last long.
I've created a melee rogue though and am going down the Duelist / Assassin path and they are shaping up much, much better. With poisons and the backstabs the critters rarely last long.





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